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Post by Jm419 on Jul 8, 2010 23:02:05 GMT -5
It's true the lightsaber capabilities aren't accurately reflected. I went through Ajunta Pall's tomb in KotOR today, and those four guard droids opened up...Revan deflected maybe thirty bolts in five seconds, and perhaps two got through. And that's not an exaggeration, either.
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Post by bountyhunter9 on Jul 9, 2010 0:29:16 GMT -5
Yeah. Force users are way too easy to kill in SWM. Take a Force user, and more often than not, an equally-costed shooter can take them down more often than they are beaten. It's too bad, really.
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Post by Jm419 on Jul 9, 2010 22:25:13 GMT -5
I know - you should automatically get two or three saves, or something, per shot. Then it'd be ok.
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Post by bountyhunter9 on Jul 10, 2010 22:32:11 GMT -5
Too many saves could be bad, but even something like a +2 or +4 bonus on saves would make a lot of Jedi more effective. A save boost could be just another statistic, alongside the other ones. That, and innate LS Defense-type defenses, would make it more accurate.
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Post by Jm419 on Jul 10, 2010 23:09:46 GMT -5
Yeah, true. But then the Jedi would be too hard to kill, but one could just recost them higher. Oh well.
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Post by bountyhunter9 on Jul 10, 2010 23:27:24 GMT -5
Yeah. Games should have been opened up more anyways. Like common troopers cost around 5-15 points (like they do), but Jedi cost like 40 points, for the less powerful ones (say, a generic Jedi Knight). Mid-level Jedi, like Shaak Ti, for example, would cost about 80-120 points. High powered Jedi, like Revan or Vader, would cost around 200 points. Games would be more like 500 point matches. Of course, these games would be a lot longer, but not necessarily as lengthy as they may originally seem. With 200 point characters and 5-15 point troopers, the big guns that are tough to kill could only be killed by huge numbers of troopers, or other high-powered Jedi.
But, that would be an entirely different game than WotC's SWM. More accurate to Star Wars? Maybe. More fun? Perhaps, in some ways.
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Post by Jm419 on Jul 11, 2010 13:26:06 GMT -5
As they should be. It would be far more accurate, I believe, but perhaps not as fun in a quick gameplay version.
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Post by bountyhunter9 on Jul 11, 2010 14:03:03 GMT -5
Yeah. Maybe WotC should have made two separate sets of stats for each character, one like normal SWM and one in a more open version with higher point costs and higher point matches. That would make things a lot more complicated, though. Maybe a simple range limit on nonmelee attacks would make things more accurate.
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Post by Jm419 on Jul 11, 2010 23:10:28 GMT -5
Lol, and then packs would cost half again as much. I usually add an 18 square range limit - half the board on most maps - and that evens things up pretty well.
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Post by bountyhunter9 on Jul 12, 2010 15:45:20 GMT -5
Maybe. It's not like they spent tons of time on the set of stats they gave us, so another set probably wouldn't add to much work. But they'd still charge us more, you're right.
That would help. But even a -2 penalty on attacks from characters farther than six squares away could help a lot.
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Post by Jm419 on Jul 12, 2010 22:36:47 GMT -5
Lol.
Well, blasters don't have unlimited range, though, in any video game I'm aware of. And while a square is roughly 1.5 meters across, it doesn't make a whole lot of sense for a blaster to be able to shoot more than perhaps twenty meters with any accuracy.
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Post by bountyhunter9 on Jul 12, 2010 22:45:58 GMT -5
Yeah. No blaster pistol is very accurate at more than 20 metres. Blaster rifles might have a bit longer range. Sniper rifles and other long-range guns could strike easily at many kilometres, but in SWM they have the same range as a blaster pistol. Idk why.
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Post by Jm419 on Jul 12, 2010 22:55:04 GMT -5
Yeah, well, that could just slow down play, as well. There are lots of effects we might not even see.
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Post by bountyhunter9 on Jul 12, 2010 23:14:54 GMT -5
Yeah, it would definitely slow down play, but it seems that WotC had speed more in mind than accuracy to Star Wars. They still created an excellent game, but like all things it's not without its flaws.
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Post by Jm419 on Jul 12, 2010 23:36:23 GMT -5
Right. And maybe that's what we just have to accept.
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