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Fringe
Feb 20, 2010 14:36:15 GMT -5
Post by bountyhunter9 on Feb 20, 2010 14:36:15 GMT -5
Here is the complete list of Fringe minis and their accompanying stats from my new custom set, History of Hatred. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Aing-Tii Monk 2. Chiss Commander 3. Chiss Soldier 4. Echani Warrior 5. Gran Mercenary 6. Gray Jedi 7. Iridonian Mercenary 8. Kaleesh Warrior 9. Noghri Warrior
1. Aing-Tii Monk
Cost: 27 Hit Points: 50 Defense: 18 Attack: +7 Damage: 10
Special Abilities: Melee Attack Double Attack Evade Twin Attack
Force Powers: Force 1 Force Renewal 1 Aing-Tii Flow-Walking Force Alter Force Heal 20
2. Chiss Commander
Cost: 19 Hit Points: 60 Defense: 18 Attack: +8 Damage: 20
Special Abilities: Deadeye Recon
Commander Effect: Non-Unique followers within 6 squares get +2 defense.
3. Chiss Soldier
Cost: 15 Hit Points: 40 Defense: 16 Attack: +7 Damage: 20
Special Abilities: Advantageous Cover Careful Shot +4 Deadeye
4. Echani Warrior
Cost: 20 Hit Points: 40 Defense: 16 Attack: +9 Damage: 10
Special Abilities: Melee Attack Combo Attack +10 (If both of its attacks hit the same adjacent enemy, this character can make an immediate extra attack at +10 damage against that enemy) Double Attack Evade Intuition
5. Gran Mercenary
Cost: 5 Hit Points: 10 Defense: 15 Attack: +5 Damage: 10
Special Abilities: Grenades 10 Melee Attack Mercenary
6. Gray Jedi
Cost: 19 Hit Points: 70 Defense: 18 Attack: +7 Damage: 20
Special Abilities: Melee Attack Cunning Attack Loner
Force Powers: Force 3 Force Grip 1 Force Stun Lightsaber Deflect
7. Iridonian Mercenary
Cost: 17 Hit Points: 50 Defense: 15 Attack: +8 Damage: 20
Special Abilities: Double Attack Deadly Attack Ruthless Attack (+4 attack and +10 damage on attacks against adjacent wounded enemies) Mercenary Vicious Attack
8. Kaleesh Warrior
Cost: 8 Hit Points: 20 Defense: 15 Attack: +6 Damage: 10
Special Abilities: Close-Quarters Fighting (+4 attack against adjacent enemies) Sniper Twin Attack
9. Noghri Warrior
Cost: 10 Hit Points: 30 Defense: 15 Attack: +7 Damage: 10
Special Abilities: Poison +20 (+20 damage to living enemy; save 11) Splash 10
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Fringe
Mar 6, 2010 0:02:16 GMT -5
Post by Jm419 on Mar 6, 2010 0:02:16 GMT -5
Jeez, my internet is slow tonight.
Now, remind me. What does Aing-Tii Flow Walking do again?
Should we have a non-stack clause on the Chiss Commander's CE?
That Chiss Soldier certainly knows how to use his weapon. At least there's no Double Attack...
Intuition might be too powerful on that Echani. That's a very fast way to take an enemy out in the first round - and I like the custom SA, btw.
Gran Mercenary might need a hook, but otherwise, looks pretty basic.
Loner fits well on the Gray Jedi. What about giving him an ability so that he can't benefit from Force Commanders?
That Iridonian Merc is...well, brutal. Geez. (Yes, I did just spell that word two different ways in the same post)
CQF and Sniper makes for an odd piece. What's a Kaleesh again? I know it, but I'm just too tired.
That Noghri is a nice piece. Based off the one in Jedi Academy? It fills the role well.
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Fringe
Mar 6, 2010 12:24:59 GMT -5
Post by bountyhunter9 on Mar 6, 2010 12:24:59 GMT -5
Yeah, my Internet goes in spurts. For the last couple weeks, it's been very good, but it'll be slow again in a couple of days.
Aing-Tii Flow-Walking: (Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.) I'll write that out in the OP.
What do you mean by non-stack? It wouldn't stack with GA Thrawn's or GOWK's CE, if that's what you mean.
Yeah, if the Chiss sits still he's really powerful.
I think you're right about the Echani. Rather than drop Intuition, how would a cost of 20 sound?
You're probably right on the Gran Merc, too. I think I'll raise the attack and defense by a point each and drop the cost to 5 (compared to a Human Blaster-for-Hire, he loses Black Sun in favour of Grenades 10, gains +3 def and +1 atk, but also has Melee Attack and Mercenary).
That would be a possibilty with the Gray Jedi, but I don't want to limit their usefulness too much.
Yeah, the Iridonian is deadly. I based him off the Merc in KotOR, on Manaan, who wears the full-body suit of yellow-gold armor. If you can actually base someone (difficult with Merc), and get off a Double Attack against an enemy at half HP or less, he can deal huge amounts of damage. Thinking about it again, should I reword Ruthless Attack to say "wounded enemies" rather than "enemies at half Hit Points or less"?
A Kaleesh is what Grievous was, before he became a Cyborg. The K Warrior was one of the toughest pieces to design in this set. Their wars were bloody, which is why they could kill each other in one turn.
Yeah, that's based off of Jedi Knight: Jedi Academy. He was difficult to design too, but he turned out alright.
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Fringe
Mar 9, 2010 18:03:21 GMT -5
Post by Jm419 on Mar 9, 2010 18:03:21 GMT -5
Sorry, sorry. It's finnicky.
Ok. I see that appears elsewhere, lol. That's sort of an unbalanced FP. No worse than Intuition, though.
Well, he's Non-Unique. So that could be a problem.
True. He's quite a good sniper.
I suppose he won't last long anyway...that works for me. The issue is, Intuition is very, very powerful on Non-Uniques. And I'll admit that, as Echani, it's probably ok. It's just something to think about.
That's more like it, yeah.
Right. I suppose Gray Jedi could be conscripted for Republic crises, or something.
Wait, what gold armored Merc? I don't remember that at all. Anyway, that's probably a better wording. It makes it more useful, anyway.
Oh, right. I knew that...true, their wars were a bad bad deal. But mechanically, does CQF really belong on a piece with Sniper?
It did. I remember those guys...really fun to throw off tall buildings.
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Fringe
Mar 9, 2010 20:45:55 GMT -5
Post by bountyhunter9 on Mar 9, 2010 20:45:55 GMT -5
Lol. It's one of the best, but it's the focal point of the piece in this case, and the other piece is really pricey.
There's a non-Unique commander, the Rebel Officer (Cost 13, HP 30, Def 15, Atk 7, Dmg 10, Non-Unique followers within 6 squares get +2 attack) that provides a stat boost.
Yeah, we'll have to keep that piece in mind. I want to keep its cost under that of the Echani Handmaiden, so I will drop Intuition if it is necessary.
The gold merc was in the merc enclave on Manaan, along with a Mando and Echani Merc, and they were, indirectly, fighting over which species was better. Look up "Iridonian" on the Wook, and you'll remember.
It gives the Kaleesh more versatility. Not all that different from the Whipid Tracker having Sniper and Mighty Swing.
Yeah, the mission to Ylesia is one of my favourites in the game. Really easy to die, though.
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Fringe
Mar 14, 2010 22:05:28 GMT -5
Post by Jm419 on Mar 14, 2010 22:05:28 GMT -5
What's the other piece? No, no. I mean does the Rebel Officer's CE stack with other Rebel Officer's CE's? So if you had 2 of them, would allies get a +4 boost? Well, drop either Evade or a few Defense points - 18 is Jedi-like - and I think Intuition would be a safe ability on the piece. It's questionable as is. Huh. I actually have no memory of that guy. Was he in an essential part of the main quest, and I just forgot about it? Or was he just off to the side? Funny story; I originally went through the game without HK-47. Now, that's a fail. I kept waiting to find the last party member, even on the Star Forge, but I guess I just got over it. True. It's just odd...but there are other odd pieces. Not if you use the Invincibility cheat. I couldn't beat the Hoth level - I thought you had to fight the AT-ST, instead of just running past it.
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Fringe
Mar 15, 2010 8:56:14 GMT -5
Post by bountyhunter9 on Mar 15, 2010 8:56:14 GMT -5
The other piece is the Darth Caedus in the Sith thread.
Oh, I see what you mean. They wouldn't stack, no.
Good point - I'll drop the defense to 16.
No, he was about as minor of a character as it gets. He only has a few lines of conversation and you don't have to talk to him at all. I just remember him because his armor looks amazing and I wanted one.
Lol. Same with me. I only learned about HK after I played through the game the second time. But the first time I played through the game was by far the best. That was the time that I fought both Calo Nord and Darth Bandon at the same time (I think I told you about that), the time I actually died on Taris when my swoop bike exploded, and the time where the best armor I found, up until the Star Forge, was Davik's suit of armor. Fail. But it was fun.
Yeah. I might change it, as it does seem kind of awkward.
Lol. There was an invincibility cheat? Does that actually stop you from dying if you fall?
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Fringe
Mar 15, 2010 17:44:17 GMT -5
Post by Jm419 on Mar 15, 2010 17:44:17 GMT -5
Oh, got it.
Huh, that's too bad, eh?
That's probably a lot better.
I probably didn't talk to him. Or if I did, I just did it once. I played all the way through KotOR and KotOR II three times. Lots of fun.
Really? I thought everyone got HK right away...it certainly changes the Sand People Enclave. I usually decide to hack through them anyway, but it'd be interesting to actually have HK translate. I fought Calo Nord on Kashyyyk, and that was the second planet (maybe?) after Taris - but Taris was huge. So I had Carth, Revan, and Bastila in my party, and both Revan and Bastila were knocked out. Calo Nord ended up having a shooting battle with Carth, because I had saved over my one save file since the beginning of Taris. Needless to say, I used more saves after that. And didn't you always die when the bike blew up? And I went in to fight Malak the first time wearing Calo Nord's silver armor - it had like a +10 Defense bonus.
Nah. It's fine, I just thought it was different.
Falling kills you - like on the tomb level where you jump everywhere (my favorite level in the game, by the way), but everything else, from trip mines to rockets to lightsabers just bounce.
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Fringe
Mar 15, 2010 22:11:54 GMT -5
Post by bountyhunter9 on Mar 15, 2010 22:11:54 GMT -5
Lol.
Yeah, they're good games.
I had no idea he existed until awhile ago, so I didn't even know what planet he was on, or how to get him. I've never talked to the Sand People - it's supposed to be very interesting, but by the time I get to Tatooine I don't always have the patience to talk to them.
Lol. KotOR stories are fun. When upgraded, Calo Nord's armor is the strongest in the game. It looks the best too.
Lol. I might have to try that out. Do you know what the cheat is?
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Fringe
Mar 27, 2010 14:56:34 GMT -5
Post by Jm419 on Mar 27, 2010 14:56:34 GMT -5
The best, I'd say.
Lol. Very interesting? Is there a Wikipedia page about doing that quest?
It's the strongest in the game? I always thought the Mandalorian Battle Armor was - it has a defense like 12.
Oh, geez, I don't even remember. I haven't played that game in years.
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Fringe
Mar 27, 2010 15:01:32 GMT -5
Post by bountyhunter9 on Mar 27, 2010 15:01:32 GMT -5
Yeah. KotOR and Battlefront are my favourite Star Wars video game series. They're both radically different too.
Idk, there may be. I read about it in the Prima Game Guide thing one of my friends loaned to me.
It's the strongest in the first KotOR. The Mando Assault Armor or whatever has a defense of 13 (at least it does in the second KotOR, I'm not sure about the first), but Calo Nord's, when upgraded, features the same defense bonus, a +1 max dex, and immunity to mind affecting (or critical hits, I can never remember). The Mando armor isn't upgradeable in the first KotOR.
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Fringe
Mar 27, 2010 15:14:09 GMT -5
Post by Jm419 on Mar 27, 2010 15:14:09 GMT -5
Exactly. KotOR can get boring after a while, but you can set it aside for a month, then go replay Taris. It's a really fascinatingly well done game - whereas Battlefront has essentially unlimited replay value. Because of the intelligence of the AI, you never really play the same battle twice.
Huh. I suppose...I'll have to try that. I probably have a save on Tattooine right before that.
Oh, that's right. Calo Nord's armor was a big deal because it was upgradeable. I think I put a Regeneration patch in one of my robes...now that's a nice deal.
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Fringe
Mar 27, 2010 15:31:36 GMT -5
Post by bountyhunter9 on Mar 27, 2010 15:31:36 GMT -5
Yeah. I play most of the same maps in Battlefront, and I still don't get bored of it. There are many different game modes (my favourites, other than Conquest, being 1 flag CTF and Hunt), and, as you said, the AI is some of the most intelligent from any game.
Lol. I don't. My closest is Dantooine, just before I fight Juhani in the grove.
Yeah. In KotOR I, all the upgrades were the same (for armor, it was "overlay" and "underlay"), but they provided different effects in different items. KotOR II was much better, with many different kinds of upgrades. It's always fun packing the highest Regeneration underlay, because it's almost impossible to be killed.
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Fringe
Mar 29, 2010 18:33:24 GMT -5
Post by Jm419 on Mar 29, 2010 18:33:24 GMT -5
I like to try out the different troopers. For instance, try playing Rhen Var, Citadel as a Dark Trooper. Then do it as a Vanguard. Very different experiences.
I always thought that was one of the hardest fights in the game - another one would be the Tarentateks in Sadow's tomb. That was rough. I killed the Rancor once, too, on Taris.
I know, because whatever damage you take gets nulled right away. It's too bad that we can't play KotOR with KotOR II upgrades and tech. The lightsaber building in KotOR II was a lot of fun, too.
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Fringe
Mar 29, 2010 19:37:36 GMT -5
Post by bountyhunter9 on Mar 29, 2010 19:37:36 GMT -5
That sounds like fun. I'm usually a normal trooper or one of the special types (Jet, Dark, Destroyer mainly). I'm almost never the pilots or heavy weapons troopers. Even in the first BF without the Elite Rifle.
Yeah, the two Terentateks are probably the hardest fight in KotOR. Including the second one. I always use "cheap" tactics, such as thermal detonators, mines, stealth, etc., to kill them. The amount of damage they can do in a short time is insane.
Yeah. KotOR had a better story, but KotOR had more feats, powers, items, upgrades, etc. Both games offer something great. I wonder if the proverbial KotOR III will ever come out. Along with BF III.
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