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Post by gwek on Jan 5, 2010 3:52:16 GMT -5
Why not just streamline the CE to "get +4 to Attack and +10 Damage against wounded opponents"?
I think Bloodthirsty is for opponents at less than half, no? So if they get +4 Attack vs any wounded opponent, but also +10 damage vs opponents with less than half HP, it seems a little counter-intuitive.
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Post by darthgrievous on Jan 5, 2010 9:34:39 GMT -5
Indeed
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Post by Roque Saber on Jan 5, 2010 19:13:31 GMT -5
That could work as well. I just thought of it as: Vong: "Go get 'em!" "Yay, we hurt someone! *blood frenzy makes them attack harder, +4*" "They're almost dead!!!! *Bloodthirsty kicks in to help clean up*" The streamlined version could work too.
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Post by bountyhunter9 on Jan 5, 2010 19:22:31 GMT -5
Very cool. I like that version of that CE, although it's quite likely that the Vong will likely get a (probably cheap) commander that grants Bloodthirsty, so we'll have to keep in mind that it would stack, on top of everything else the Vong can get (Momentum, Poison, Cunning Attack, Shaper, Sacrification, etc.). Not a problem, considering all but one Vong has Melee Attack, but I thought that I'd point it out.
Also, I think the CE should affect allies, but have a range of 6, like almost all of the YV commander effects from WotC.
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Post by darthgrievous on Jan 5, 2010 22:29:26 GMT -5
Agree 6 squares would be smart, and they hate droids so those who play canon won't use mouse droids at all. I really like Bloodthirsty. I was looking up the other Vong guy Onimi I think his name was, would love to see him as the next Vong piece.
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Post by Roque Saber on Jan 6, 2010 15:00:31 GMT -5
Onimi would be really cool...but that can be saved for another day.
So are we going with Bloodthirsty or a flat out +10 to wounded enemies (along with the +4, of course)?
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Post by bountyhunter9 on Jan 6, 2010 19:24:08 GMT -5
I think the version Gwek posted is fine, with the idea of Bloodthirsty modified and put in there. With that said, where do we stand with Shimrra? RS, do you know if making a Yammosk for this set is possible (and if so there's no point in continuing with Shimrra)?
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Post by gwek on Jan 6, 2010 21:57:02 GMT -5
Way I see it, we're going to do 20 pieces, plus 2-3 "bonus" pieces. If we get a model for the yammosk, Shimmra's the bonus. If not, the yammosk is the bonus. Either way, we'll share both sets of stats with folk.
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Post by darthgrievous on Jan 6, 2010 23:12:26 GMT -5
Yea I think we will be about 22-23 pieces for this set depending on Vergere, Shimmra and which Daala we end up doing.
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Post by Roque Saber on Jan 7, 2010 0:44:56 GMT -5
I think the version Gwek posted is fine, with the idea of Bloodthirsty modified and put in there. With that said, where do we stand with Shimrra? RS, do you know if making a Yammosk for this set is possible (and if so there's no point in continuing with Shimrra)? We have a couple options that have been looked at. Unfortunately, the momentum of the Cutting Crew is quickly dying out. I think it will be mostly me, CerousMutor, arc-a79, and a few others who will end up having to finish the set. (and of that group, none of us have done any work for the past few weeks, I'll get on resurrecting the project over on Wizards) Regardless, GWEk is right that regardless of whether or not we can make a Yammosk, we'll do stats for all the pieces.
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Post by darthgrievous on Jan 7, 2010 7:55:12 GMT -5
Who so far is actually working on minis? I did like that one Yammosk someone had over on wizards.
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Post by saber1 on Jan 7, 2010 23:51:51 GMT -5
I like the idea of a CE that grants +4 Damage to allies against wounded targets.
Allies gain +4 Attack against wounded enemies.
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Post by Roque Saber on Jan 9, 2010 11:26:10 GMT -5
Yes, I believe we settled on the attack part. We're just debating whether the CE should also give out Bloodthirsty or just grant an additional +10 to damage along with the +4. Haven't gotten a response back from anyone so at this point, me. The Yammosk was made be CerousMutor purely out of greenstuff, which would probably be too difficult for this project.
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Post by bountyhunter9 on Jan 9, 2010 13:02:30 GMT -5
I think the extra damage would be fine, I mean it is the Vong after all, and this guy's going to cost over 60 points. What stats/abilities are we going with? Can someone post an updated version?
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Post by Roque Saber on Jan 9, 2010 19:42:21 GMT -5
Supreme Overlord Shimrra Cost: 69 Faction: Yuuzhan Vong Hit Points: 200 Defense: 20 Attack: 15 Damage: 20
Special Abilities Unique, Melee Attack, Triple Attack Commanding Presence (Suppresses enemy commander effects within 6 squares and this character may not be activated by an enemy.) Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20) Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Scepter Of Power (Replaces attacks, range 2: 40 Damage, save 11 for 20 Damage. Huge and smaller targets are considered activated, save 16.) Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
Commander Effect Yuuzhan Vong allies gain +4 Attack and +10 damage against wounded enemies. ----------------------
Does Scepter of Power need to be there? It seems like an unnecessary new SA. Besides that, I think he needs something else. A flair ability maybe, something to make him unique.
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