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Post by darthgrievous on Dec 23, 2009 0:05:02 GMT -5
Looks close to done
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Post by Roque Saber on Dec 24, 2009 0:13:50 GMT -5
Why a different name for Reserves? There have been slight deviations in which characters can be brought in through the Reserves, so I don't think a new ability would be necessary. Besides that, I also really like him.
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Post by gwek on Dec 24, 2009 18:47:10 GMT -5
Reserves generally place no or one qualifiers, I think. This one has 3 (non-Unique, no Force rating, followers). I thought that was specific enough that it might merit it's own descriptive (while also leaving open Old Republic Reserves for "regular" Reserves).
If it's any support for having this, we've also discussed using Military Reserves or Military Reinforcements (again, limited to non-Unique, no Force Rating, followers) in Daala.
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Post by darthgrievous on Dec 24, 2009 20:00:31 GMT -5
What about just soldiers/troopers?
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Post by gwek on Dec 24, 2009 23:06:33 GMT -5
I think just Soldiers/Troopers might be a bit too limiting...
I definitely didn't want him to be able to be able to bring Uniques and Force-users (Bao-Dur in the Sith? Sith Marauders in the Old Rep? Nah.), but just troopers and soldiers is probably a little strict (and creates the odd scenario where he can bring in the Wookiee Trooper but not the Wookiee Elite Warrior!).
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Post by darthgrievous on Dec 25, 2009 9:55:26 GMT -5
Ahh I see now, so are we close to done then...post some new stats and lets get this done for a christmas project.
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Post by gwek on Dec 25, 2009 10:25:52 GMT -5
I think this is what we're looking at:
Admiral Saul Karath Cost:[/b] 25 Hit Points: 60 Defense: 17 Attack: 9 Damage: 10
Unique Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Affinity (This character may be in an Old Republic squad) Old Republic Military Reserves 20 (If you roll exactly 19 for initiative, you can add up to 20 points of non-Unique Old Republic followers without a Force rating to your squad immediately before your first activation of the round) Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy) Shields 2 (When this character takes damage, make 2 saves; each roll of 11 reduces the damage dealt by 10)
Commander Effect: Fringe characters are not subject to these commander effects. Followers within 6 squares without a Force rating gain Accurate Shot. Allies within 6 squares gain Shields 1.
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Post by bountyhunter9 on Dec 25, 2009 11:22:55 GMT -5
Lookin' good. Why does he give Shields 1, again? I can't remember why, but I think it was because almost everyone in KotOR had shields. Wouldn't that fit better on a merchant, or equipment scientist (something similar to the Czerka Scientist)? I think Saul is nearly finished, though.
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Post by gwek on Dec 25, 2009 16:40:57 GMT -5
I agree that it might be better suited to another character type as a special ability. The reasoning is this:
1) Folk wanted Saul to have Shields himself, to represent the Verpine Prototype Shields he had. Further, the fact that shields are so prevalent during the KotOR era makes him very much in keeping with the feel of his era.
2) I wanted him to provide some sort of defensive capability via his commander effect (the Old Rep and Sith sorely need it).
3) Evade is a bit over-used and doesn't necessarily make sense. Since he already has a defensive ability (Shields) it became an easy option.
Myself, I'm willing to discuss/modify, but I think that he should provide SOMETHING defensive, if not Shields. I'd be cool with it being something else if we come up with a good alternative.
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Post by darthgrievous on Dec 25, 2009 21:23:39 GMT -5
Sweet shields 2
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Post by bountyhunter9 on Dec 25, 2009 23:36:22 GMT -5
I agree that the Sith/OR could really need some defensive abilities, but him giving out Shields 1 makes me feel that there's a shield generator attached to his back ;P.
For a defense ability, would giving Advantageous Cover work? That's not used very often, nor is it overpowered. The Sith and there melee characters especially, and the OR with their fragile Unique shooters would enjoy such a CE. But I think we already have a CE that gave out Adv. Cover, didn't we? I can't really think of anything else.
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Post by gwek on Dec 26, 2009 0:12:34 GMT -5
Yeah, Alto Stratus gives Advantageous Cover... which doesn't necessarily mean we can't give it to someone else... Are there any other options?
Anyone have thoughts on this?
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Post by Dendrite on Dec 26, 2009 10:56:48 GMT -5
As far a Defensive abilities go, I really like Shields for its KOTOR feel.
Other possibilities: Dark/Force-Attuned Armor (mostly same thing, different flavor), Evade (overused) Just to go out on a limb here, Molecular Shielding (I do remember in the game that if you shoot the troopers, sometimes, your shots reflect back).
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Post by darthgrievous on Dec 26, 2009 20:49:27 GMT -5
Yea none of those really work, Shields 1 or 2 is awesome and will make him stay alive just a bit longer.
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Post by gwek on Dec 26, 2009 21:29:53 GMT -5
I don't think anyone was necessarily questioning Shields for Saul himself, so much as Shields as part of his commander effect.
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