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Post by bountyhunter9 on Dec 21, 2009 9:49:25 GMT -5
I like that CE, Gwek. Something unique for the Mandos. They're usually lower on the acts side, so giving them anti-tempo control instead of tempo control itself is very cool.
As a side note, didn't you mention that a few pages ago, Gwek? I seem to remember discussing it before...
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Post by darthgrievous on Dec 21, 2009 10:53:56 GMT -5
I like it
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Post by gwek on Dec 21, 2009 11:41:14 GMT -5
Yeah, I had mentioned the idea early on, and it went away. But when RS suggested maybe giving the Mandos something "like tempo control", it seemed an appropriate time to re-introduce it.
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Post by Roque Saber on Dec 21, 2009 14:30:08 GMT -5
Good idea...
Could you pull all the stats together so we can see what we have in total (with his current CE)?
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Post by Dendrite on Dec 22, 2009 14:31:38 GMT -5
Do we want to cost him slightly aggressively for the faction's sake?
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Post by gwek on Dec 22, 2009 14:48:47 GMT -5
I would think that's a definite possibility. I'll get together stats soon...
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Post by gwek on Dec 22, 2009 20:29:16 GMT -5
Cassus FettCost: Faction: Mandalorian Hit Points: 100 Defense: 20 Attack: 11 Damage: 20 Unique Double Attack Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving) Rapport (Mandalorians cost 1 less when in a squad with this character) Skilled Tactician (If you roll an 11 or higher, you automatically choose who goes first) [Could be replaced by Recon]Superior Deployment (If your opponent can chose how many characters to activate on any phase, you may instead force him to activate the maximum number of allowable characters) Commander Effect:Each Mandalorian ally that ends its move within 6 squares of this character can move 2 extra squares at the end of its turn.
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Post by darthgrievous on Dec 22, 2009 23:56:54 GMT -5
Not too bad, doesnt seem like he has that much going on as far as attacking abilities though.
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Post by gwek on Dec 23, 2009 0:20:39 GMT -5
Do you think a higher attack, or damage booster?
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Post by darthgrievous on Dec 23, 2009 0:24:36 GMT -5
damage booster, like cunning, opportunist, deceptive, something useful
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Post by Dendrite on Dec 23, 2009 10:37:40 GMT -5
I say go with Cunning (maybe even +20 if we want) It'll work well with Skilled Tactitian
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Post by Roque Saber on Dec 23, 2009 13:48:41 GMT -5
But he's not meant to be a fighter. He has relatively good stats (actually quite good) for a commander of his class, I don't think he needs anything else. I might lower his HP to 90, however, 100 just looks really "big". As for ST/Recon, I would prefer ST on him. CE is kinda strange. Some extra movement...ok. How does it relate? It gives a pseudo-Mobile effect, but Mandos already have access to Mobile in the Mando Commander. Maybe a different effect would be more useful.
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Post by gwek on Dec 23, 2009 14:38:36 GMT -5
I'm not attached to the commander effect. This was one that we discussed could have synergy with ManUlt (and his Charging Fire commander effect).
Thematically, I would see it as him offering strategy to his followers to give them superior positioning once their turns are finished:
"You--get back behind that crate for cover! You over there--move into position for your big attack!"
Having semi-justified it, though, I'm completely open to changing it to something else.
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Post by bountyhunter9 on Dec 23, 2009 17:09:34 GMT -5
I agree with RS, on all accounts.
I agree that 100 HP does look very "big" for a non-Jedi commander. Currently, from WotC, there are 54 characters with 100 or more hit points and a commander effect. Out of those, 45 have a Force rating. The 9 that don't (CS Durge, UH Xizor, Nym, Boba MC, GGDAC, GGSotJ, Tsavong Lah, MtI and MtU) are much better combatants than Cassus Fett (except for UH Xizor, who is the only one that doesn't fit the "mold") and are far more focused on combat than Cassus was. He may be a Mando, but I'm not sure he deserves the 100 HP privilege. I think 90, like RS suggested, would be better for the character.
I also like ST over Recon.
The CE is a bit strange, but Gwek pointed out how it would work. We could always change it to CS General Kenobi's CE, which provides a 2 square bonus on followers' moves. That would also work well (though perhaps not as well) with Charging Fire. Other than that, the only other thing I can suggest would be something like WotC's Revan's CE, which effectively gives Intuition for one ally (I seem to bring this CE up a lot, but it's one of my favourites and very under-used), which would help an ally get into position for a charge.
Of course, it could contradict canonically, showing that Cassus was as good as Revan at tactics, when he clearly is not. Hmm. I'm not sure what to suggest. I have this very interesting CE I'm experimenting with, and could fit here, but it doesn't have a lot of synergy with Charging Fire. It's pretty powerful, and I'm still working out some wording issues, but I could post if you guys are interested.
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Post by Roque Saber on Dec 23, 2009 18:19:59 GMT -5
Hmm. You brought up an interesting idea. You mentioned General Kenobi's CE which gives those affected a mini Speed 8 (not really, but similar). What about Mandalorian Coordinator for Cassus (Speed 8 to non-unique Mandos)? I know we are thinking of having it on one of the Vong pieces, but if it fits Cassus, let's give it to him.
You also brought up how Cassus wasn't as good as Revan, but was still a genius. What if we made a "mini" version of Revan's CE? Like: After initiative is determined, X amount of followers may immediately move up to 3 squares. I'm thinking around 2 for X would be good.
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