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Jerec
Dec 9, 2009 19:14:54 GMT -5
Post by Dendrite on Dec 9, 2009 19:14:54 GMT -5
Jerec - 43 pts
HP: 120 DEF: 20 ATT: 15 DA: 20
-Unique -Melee Attack -Double Attack -Lightsaber Duelist -Its A Trap
Force 2 Renewal 1 -Force Absorb -Sith Lightning -Force Desruction 4 (Force 4; Replaces Turn; sight; target and each character adjacent takes 40 damage and is activated) -Sith Hatred
CE: Non-unique followers with a Force Rating start with +1 force
Its a Trap comes from being a Miraluka. Destruction is custom, and Absorb is on there because of how he disrupted Rahn's power. His CE is to help those non-unique imperial force users.
EDIT: Made changes
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Jerec
Dec 9, 2009 21:01:30 GMT -5
Post by Roque Saber on Dec 9, 2009 21:01:30 GMT -5
Good job, this looks great so far. I think the most controversial part of the piece will be the CE. There aren't a ton of non-uniques with a force rating, but there's enough to possibly cause some concern. (most notably the Jenssari defender, Imperial Knights, and Felcor) A possible remedy is to change it to non-uniques with a force rating start with +1 force. Also, I'm not sure how we're handling custom abilities, so Destruction can stay. (for now... ) Also, is Sith Hatred supposed to be Sith Rage or Nihilus' Sith Hatred?
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Jerec
Dec 10, 2009 16:27:54 GMT -5
Post by bountyhunter9 on Dec 10, 2009 16:27:54 GMT -5
I agree, this is a very good start. In fact, the only thing I would suggest to change would be the base stats (they seem a little high for Jerec, I think something like 110/120 HP, 20 def, and 14 or 15 attack would be best) and the CE. I like the suggestion RS posted, as it would fit with the whole Valley of the Jedi thing (it would fit better with a Tavion, but that's another matter).
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Jerec
Dec 10, 2009 19:05:59 GMT -5
Post by Dendrite on Dec 10, 2009 19:05:59 GMT -5
It is supposed to be like Nihilus's Sith Hatred. As for custom abilities, I believe the idea was that they were okay, but not flooding on every piece.
Good suggestions...I'll modify.
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Jerec
Dec 10, 2009 19:46:27 GMT -5
Post by Roque Saber on Dec 10, 2009 19:46:27 GMT -5
I thought Nihilus' Sith Hatred was kinda useless but... As he is, I think he should cost less. Besides the attack, his stats are pretty close to the Dark Woman. So maybe around...high 30's if he's costed competitively, low 40's if not.
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Jerec
Dec 10, 2009 22:28:57 GMT -5
Post by Dendrite on Dec 10, 2009 22:28:57 GMT -5
Right then. Editing...
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Jerec
Dec 11, 2009 0:07:05 GMT -5
Post by Roque Saber on Dec 11, 2009 0:07:05 GMT -5
Oh, did you forgot a force cost for Destruction? I assume 4?
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Jerec
Dec 11, 2009 15:36:12 GMT -5
Post by bountyhunter9 on Dec 11, 2009 15:36:12 GMT -5
I would assume so. So, for Force Destruction, that gives us:
Force Destruction 4 (Force 4, replaces turn: sight; target and each character adjacent to that target take 40 damage and are considered activated this round)
That look good?
He looks exceptional now, I just think he's a bit undercosted. I'm thinking something along the lines of VAU, about 47, 48.
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Jerec
Dec 11, 2009 15:58:17 GMT -5
Post by Roque Saber on Dec 11, 2009 15:58:17 GMT -5
True, forgot about VAU and VAR, who are excellent characters to base him off of. How 'bout 43?
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Jerec
Dec 11, 2009 16:22:04 GMT -5
Post by bountyhunter9 on Dec 11, 2009 16:22:04 GMT -5
43 seems a little undercosted, but it's more aggressive. I think about 43 would be fine, and it would give him a nice niche in the vast Empire faction.
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Jerec
Dec 11, 2009 19:33:04 GMT -5
Post by Dendrite on Dec 11, 2009 19:33:04 GMT -5
I'll put that in.
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Jerec
Dec 11, 2009 23:09:36 GMT -5
Post by Roque Saber on Dec 11, 2009 23:09:36 GMT -5
He's looking solid. Just remember to add in the force cost for Destruction.
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Jerec
Dec 13, 2009 0:23:59 GMT -5
Post by gwek on Dec 13, 2009 0:23:59 GMT -5
His stats and combat prowess seem a little high. Wasn't he more of a "Force wizard" than a lightsaber duelis? (Remember, we've got to look at Jerec as a whole, NOT Jerec at the Valley of the Jedi, when he had bonus powers).
I have a bit of a thematic issue with the commander effect. Jerec led a small group of named Force followers, right? So why would his CE be for non-Uniques?
My biggest issue right now is with Force Destruction, which basically re-invents the wheel and is way overpowered. Compare it to Force Lightning 3. It does the same damage and replaces turn, but:
1-Force Lightning has a range of 6 (as opposed to sight--I don't think any direct damage Force power has an LOS range).
2-Force Lightning affects fewer adjacent characters (again, I'm not sure that there are any Force powers that affect all adjacent enemies; most affect 2).
3-Force Lightning allows its targets a save to avoid activation.
Honestly, fluff aside, I would suggest replacing Force Destruction with Force Lightning 3, which functionally does pretty much the same thing, but in a better balanced way.
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Jerec
Dec 13, 2009 10:35:43 GMT -5
Post by bountyhunter9 on Dec 13, 2009 10:35:43 GMT -5
Jerec was a pretty decent combatant. I think the stats and abilities are good for him, though a one or two point reduction in attack would make sense, as would a one point drop in defense.
I thought the CE was for just followers. I guess not. Making it Unique followers would make it much more interesting and fitting.
Force Destruction is very powerful, and we should probably tone it down a bit. Force Lightning 3 is an okay power, but Destruction fits Jerec better. There are some notable Force powers like Destruction here, such as Force Push 4 (has sight, deals 40 autodamage, pushes back), and Force Whirlwind (basically Missiles 20 with a 2 FP cost). I do think we need to add in a save, at the very least for the activation (save 11). As for the damage, maybe a save that reduces the damage?
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Jerec
Dec 13, 2009 11:40:55 GMT -5
Post by gwek on Dec 13, 2009 11:40:55 GMT -5
I don't think there's anything that's sight that can damage multiple targets (for the VERY good reason that, if used effectively, use can use the sight powers very early in the game, when your opponent might still be clustered into his starting area).
If we're going to add a new power, we should use the existing ones as a model, and it should be one that does something DIFFERENT, rather than one that is simply BETTER.
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