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Demagol
Aug 13, 2010 22:02:52 GMT -5
Post by bountyhunter9 on Aug 13, 2010 22:02:52 GMT -5
If we'd like to increase his damage potential, would Deceptive work? I'm not sure which abilities would be accurate for him.
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Demagol
Aug 14, 2010 0:46:40 GMT -5
Post by surfrider56 on Aug 14, 2010 0:46:40 GMT -5
Maybe just give him Deadly Attack because of how treacherous he could be.
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Demagol
Aug 14, 2010 15:02:31 GMT -5
Post by gwek on Aug 14, 2010 15:02:31 GMT -5
I think either of those are good options. I should point out that I'm also okay with keeping him as is, but wanted to express my concern about low damage output. If other folk don't agree, I think he can stay as-is (although I might suggest lowering the cost by as much as 2-3 points).
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Demagol
Aug 14, 2010 16:23:18 GMT -5
Post by bountyhunter9 on Aug 14, 2010 16:23:18 GMT -5
I'd be okay with Deadly Attack, but on second thought a damage boost (like Deceptive) would likely require a cost increase of four or more points, and I don't think we'd want to do that.
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Demagol
Aug 14, 2010 23:18:35 GMT -5
Post by gwek on Aug 14, 2010 23:18:35 GMT -5
We've discussed a few different options. On the one hand, I think he's pretty solid as is (see below). On the other hand, I think is damage might be a little low for his cost. He brings a few other things to the table, but is it enough?
Would you guys play him in a Mando squad for his cost?
I guess I'm at a point where I think he's good, but wonder if we can't make him better. (On the other hand, though, I like that he's fairly streamlined).
Demagol Cost: 22 Faction: Mandalorians Hit Points: 80 Defense: 18 Attack: 9 Damage: 10
Unique Homicidal Surgery 30 (Replaces turn: touch; deal 30 damage to a living character. An allied character can instead remove 30 damage from itself with a save of 11.) Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) Mettle (If this character spends 1 Force point to reroll, add +4 to the result) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Force 1
Commander Effect: Allies within 6 squares gain Mettle.
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Demagol
Aug 14, 2010 23:59:13 GMT -5
Post by Dendrite on Aug 14, 2010 23:59:13 GMT -5
I'd play him
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Demagol
Aug 15, 2010 11:29:31 GMT -5
Post by surfrider56 on Aug 15, 2010 11:29:31 GMT -5
Looking back on discussion, we went from giving him Mettle (which I have no problem with) to giving out Mettle in a CE; who would it benefit? No a Mando, but there are a number of Fringe characters, notably in KOTOR, who could use it ... did you sneak something in here that would help KOTOR characters Gw? Seriously, I gues playing him would depend on if/who you used with Fring FP's with a Mando squad; the J's come to mind for me ... Jolee, Juhani and Jarael.
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Demagol
Aug 15, 2010 22:21:16 GMT -5
Post by gwek on Aug 15, 2010 22:21:16 GMT -5
No sneaking at all. I've always been pretty clear in my desire to have Demagol work better with Fringe than Mandos.
Look back to page 1 and you'll see that I suggested the Mettle CE there. Mettle for Demagol himselg was actually a pretty late addition, after the revelation that Demagol himself is Force-sensitive.
As I noted early on, Demagol is a bit hard to hit spot-on because there are at least three iterations of him: Demagol the evil doctor, Demagol posing as Rohlan Dyre, and Demagol revealed as Antos Wyrick.
I think the stats that we previously approved strike the balance pretty accurately.
Although he probably belongs in the Mando faction, even has "Doctor Demagol," he's not particularly loved or respected by other Mandos, so I think it's fairly reasonable that he would actually work better with Fringe pieces than with other Mandos.
Since Vergere is currently statted as a Fringe Force battery, he can work well with her (and whoever she gives the Force to).
Still using the stats we approved as a basis, what if we switched Twin Attack to Double Attack (which would streamline him a litlte bit) and increased Damage from 10 to 20?
Demagol Cost: 22? Faction: Mandalorians Hit Points: 80 Defense: 18 Attack: 9 Damage: 20
Unique, Double Attack Homicidal Surgery 30 (Replaces turn: touch; deal 30 damage to a living character. An allied character can instead remove 30 damage from itself with a save of 11.) Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings) Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
Force 1
Commander Effect: Allies within 6 squares gain Mettle.
Demagol can be translated either "sculptor of flesh" or "butcher."
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Demagol
Aug 16, 2010 10:08:11 GMT -5
Post by Dendrite on Aug 16, 2010 10:08:11 GMT -5
Looking at it...22 actually seems to be a very appropriate cost...with Double Attack and more or less situational abilities and CE, he's very comparable to Grievous, KW
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Demagol
Aug 16, 2010 11:00:08 GMT -5
Post by gwek on Aug 16, 2010 11:00:08 GMT -5
Are you saying that 22 seems an appopriate cost for Double Attack and Damage 20 (as opposed to the previous Twin Attack and Damage 10)?
By the way, if we DO decide we're looking for a damage booster, here's another one that I think would work well thematically in tying him to the Fringe:
Protective +X0 (+X0 Damage while a wounded ally whose name contains Jarael is within 6 squares)
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Demagol
Aug 16, 2010 12:30:44 GMT -5
Post by Dendrite on Aug 16, 2010 12:30:44 GMT -5
We could give him 10 damage with Jedi Hunter and Protective...
Remember he can get Twin from the Mando Captain...
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Demagol
Aug 16, 2010 13:50:16 GMT -5
Post by gwek on Aug 16, 2010 13:50:16 GMT -5
Mando Captain is for followers.
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Demagol
Aug 16, 2010 17:59:26 GMT -5
Post by Dendrite on Aug 16, 2010 17:59:26 GMT -5
Ah! So it is
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Demagol
Aug 16, 2010 18:07:07 GMT -5
Post by bountyhunter9 on Aug 16, 2010 18:07:07 GMT -5
I wouldn't mind either version (10 dmg and Twin or 20 dmg and Double), and it doesn't matter to me if he has JH or Protective. Sorry I'm not more help, I just feel the same way about both versions.
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Demagol
Aug 16, 2010 22:06:36 GMT -5
Post by gwek on Aug 16, 2010 22:06:36 GMT -5
How 'bout Jedi Hunter AND Protective?
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