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Post by bountyhunter9 on Dec 12, 2009 14:38:18 GMT -5
Army of Light is interesting, and definitely fits well. I like it, something unique.
Karath is cool too. Very well done there, I like the addition of Oppo +20 and Betrayal.
The Imperials look good too. I have to ask, though: is Jerec's Miralukan Sight only there because he has Force Push 3? I think it would fit better on a non-melee piece. I also think that the save of 6 is unnecessary. It shouldn't require a save, IMO.
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Post by saber1 on Dec 13, 2009 10:48:38 GMT -5
I'm not sure why I had the save on the sight ability. I'll drop it. I gave Miralukan Sight to him for Stun and Force Push as well as set the precedent for future figures of the same species. It would better fit on a non-melee piece, but it works for Jerec as well.
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Post by bountyhunter9 on Dec 13, 2009 13:33:45 GMT -5
Okay, just making sure.
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Post by saber1 on Dec 13, 2009 21:42:14 GMT -5
NR is up for your viewing.
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Post by bountyhunter9 on Dec 14, 2009 14:32:07 GMT -5
Energy-Fueled Force Push? Lol. By the sounds of the ability's definition, I think you could reword it to Counter-Push, or something of the like. Energy-Fueled Force Push sounds like an extra-powerful variant of Force Push. Other than that, I think the NR looks very good.
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Post by saber1 on Dec 15, 2009 1:22:47 GMT -5
Yeah, its an awkward name. Any possibilities?
Counter Push? Energy Redirect? Kinetic Reflection?
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Post by saber1 on Dec 15, 2009 11:57:29 GMT -5
It has been suggested that I may want to rethink Corran and the inclusion of Jedi Mind Trick. I gave him that goofy-named Force Push to represent his very limited telekinesis and give him some ranged potential. However, as he was exceedingly good with Jedi Mind Trick, I thought perhaps that might be a better direction.
(Force 2, usable only on this character's turn: range 6; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 16)
The possible names are Jedi Mind Trick 2, Jedi Mind Trick Mastery, and Master Mind Trick.
This is, essentially, Sith Sorcery that trades an Area of Effect mechanic for a more difficult save. I believe that trade would retain both its potency and balance.
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Post by saber1 on Dec 17, 2009 21:37:37 GMT -5
YV and Fringe have been posted to complete the set.
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Post by saber1 on Dec 17, 2009 21:45:43 GMT -5
Corran Horn, Jedi Master has been tweaked.
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Post by bountyhunter9 on Dec 18, 2009 17:32:08 GMT -5
Corran looks really good, though I would suggest Master Jedi Mind Trick for the name, just because it directly shows that it's a Force power and not something done without the Force.
The two YV look good, I like the synergy they have with each other.
I really like the Fringe pieces, especially the Uggie Trader.
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Post by Jm419 on Mar 7, 2010 12:48:08 GMT -5
This is a really nice set, Saber. We're lucky to have you over here.
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