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Post by darthgrievous on Dec 21, 2009 10:33:47 GMT -5
I think Rapport would be a smart idea. I also enjoy option A, Twin with Charging Fire, momentum seems to work best with melee and mobile twin seems overplayed these days.
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Post by Roque Saber on Dec 21, 2009 14:19:14 GMT -5
He may have been an ARC Captain, but a CE that helps ARCs and only ARCs (and I find the need to point out that both ARCs from WotC are radically different pieces, making CE selection more difficult) needs to be powerful. While the squad dynamic would work, it would basically work with all commanders, and I don't feel that the ARCs (which worked more independently than the other clones) would rely on teamwork and synergy to get the job done. I'm thinking, for the CE: Followers whose name contains ARC gain Twin Attack and Charging Fire. or Followers whose name contains ARC gain Cunning Attack and Momentum. or Followers whose name contains ARC gain Mobile Attack and Twin Attack. Something like that. Give out two abilities, not squad abilities, which are pretty difficult to pull off with pieces that cost nearly 20 points. Speaking of costs, has anyone mentioned a Rapport for this guy? I could see him having it, for ARCs, or even just the basic ARC from Clone Strike. Interesting take. Twin and Mobile might be getting a bit abusive though (even with ARC's, the Sniper could be a mini-Boba BH). Twin and Charging Fire sounds neat. Another thing I've been thinking of is Evade. The Commandos get SS, so the ARC's can have Evade instead. So maybe Evade and Twin/Mobile?
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Post by Dendrite on Dec 21, 2009 14:21:47 GMT -5
So maybe Evade and Twin/Mobile? If we go that route, I'd suggest Evade and Twin as opposed to mobile
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Post by Roque Saber on Dec 21, 2009 14:24:44 GMT -5
Ya, Mobile and Evade would create super ARCs...but wait, that's what they were! But no, I get your point.
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Post by bountyhunter9 on Dec 21, 2009 16:32:29 GMT -5
Evade and Twin sounds good. They could get GMA from the TBSV (or Rex).
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Post by Roque Saber on Dec 21, 2009 17:50:27 GMT -5
Captain Fordo Cost: 26-? HP: 70 Def: 16 Att: 7? Dmg: 20
SA: Unique, ARC Trooper, Order 66, Twin Attack, Accurate Shot, Mobile Attack?
CE: Allied ARC troopers gain Evade and Twin Attack
Without Mobile, he seems overcosted at this point. But, IIRC, we thought Mobile+Twin+Accurate was too abusive of a combo. Should we remove Mobile and bump his attack back up to 9-10?
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Post by bountyhunter9 on Dec 21, 2009 17:52:54 GMT -5
I would be fine with dropping Mobile and upping the attack. I think 9 would be good.
Also, do we want a Rapport for ARCs or the CS ARC?
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Post by Roque Saber on Dec 21, 2009 17:54:34 GMT -5
Dunno. A possibility for sure, though.
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Post by gwek on Dec 22, 2009 13:58:29 GMT -5
Bump.
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Post by Dendrite on Dec 22, 2009 20:26:16 GMT -5
I say remove Mobile and up his attack to about 9 or 10 I don't really think a Rapport is necessary. Queen Amidala does enough of that and packs mobile as well if one wants to go to the trouble.
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Post by bountyhunter9 on Dec 23, 2009 16:51:22 GMT -5
I say remove Mobile and up his attack to about 9 or 10 I don't really think a Rapport is necessary. Queen Amidala does enough of that and packs mobile as well if one wants to go to the trouble. While I originally suggested a Rapport for all ARCs, a Rapport for just the CS ARC is necessary, IMO. The ARC Sniper is superior in almost all situations, so the ARC needs something of a cost reduction. Queen Amidala would affect both the Sniper and the CS original, so it doesn't make the original any better when compared with the sniper. Even a -1 Rapport would make little difference. A -5 Rapport would do wonders for them, the snipers still being better in certain situations, but the generic ARCs making up the filler of a squad, which would make a lot more sense. While we've never seen a -5 Rapport from WotC, it would offset the extra points the ARC Trooper is not worth, IMO. Anyone have any opinions on this matter?
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Post by Roque Saber on Dec 23, 2009 18:13:55 GMT -5
I disagree. ARC's have Grenades which can be 1) Bumped to 'Nades 30 with a RCTS 2) Can get double 'Nades from Tarpals.
Grenades in itself is a reason to play them, IMO.
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Post by Roque Saber on Dec 23, 2009 18:14:43 GMT -5
So here's what we got.
Captain Fordo Cost: 26? HP: 70 Def: 16 Att: 10 Dmg: 20
SA: Unique, ARC Trooper, Order 66, Twin Attack, Accurate Shot
CE: Allied ARC troopers gain Evade and Twin Attack
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Post by gwek on Dec 23, 2009 21:43:07 GMT -5
I would say lower to mid-30s (33-35).
I'm primarily comparing him to Mira and Han Solo, Scoundrel, both of whom have Twin/Accurate/20 damage, and roughly comparable basic stats. Han and Mira both have generally superior special abilities and are not limited by being commanders, but Fordo's commander effect is pretty excellent (even if it only applies to a small number of pieces).
On the other hand, we've got Argyus. Similar stats, similar commmander effect, but Fordo has better special abilities.
I'd judge, therefore, that Fordo should fall somewhere between Argyus (29) and Solo/Mira (46/47). I think we can split the difference closer to Argyus, but he seems a better piece than Argyus overall.
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Post by Roque Saber on Dec 23, 2009 22:29:19 GMT -5
But now he's landing exactly where Rex is, which I think we should try to avoid. Could we drop something to keep him where he is, or is being the same cost as Rex unimportant?
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