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Post by bountyhunter9 on Dec 16, 2009 16:40:06 GMT -5
I could see Furious Assault as the CE, but it only affects two pieces, one of them not being very useful and with the other it would feel very, very odd to run into the middle of the map and snipe everybody (which is another problem). I'm not sure what to suggest with it only affecting two very different pieces. I think it would be better if you made the CE for trooper followers, even if it's not canonically accurate, or whatever.
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Post by gwek on Dec 16, 2009 20:30:53 GMT -5
I think Furious Assault is way too powerful to give out as a commander effect.
How about something like:
Non-unique followers whose name contains ARC Trooper gain Twin Attack and Gregarious. ARC Trooper allies with Grenades 10 gain Missiles 20.
Helps unify the squad with Gregarious, make all ARCs more potent with Twin, and boost the regular ARCs by giving them a special ability that I think the Republic is lacking entirely.
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Post by darthgrievous on Dec 16, 2009 20:40:08 GMT -5
Hmm, not too bad, with gregarious might make it too powerful. I like missiles for sure.
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Post by Roque Saber on Dec 17, 2009 0:15:46 GMT -5
Interesting idea from a gameplay standpoint, but how does it (besides Gregarious) relate his his in-universe character? As for Furious Assault as a CE, if it's only affecting 2 pieces, I don't think it's too powerful.
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Post by gwek on Dec 17, 2009 1:23:10 GMT -5
Doesn't the Sniper have Accurate Shot?
Those Order 66 pieces can be boosted by a metric ton of commander effects. I think Furious could easily be abused. (Too tired to go to bloomilk to look for the abusive combos...).
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Post by Roque Saber on Dec 17, 2009 2:00:07 GMT -5
The worst things the Sniper can get (he does have Accurate, btw) are Flurry, Deadly, and Opportunist. That's not a ton to be worried about.
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Post by gwek on Dec 17, 2009 2:37:38 GMT -5
Oh, there's a lot more than that...
Honestly, I think Furious Assault and Accurate is too powerful, much less adding anything else into the mix....
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Post by bountyhunter9 on Dec 17, 2009 17:55:31 GMT -5
I agree with gwek, Furious and Accurate is too much. While Mercs can get it, they require many more CEs and points to be allocated to getting it. And Han in STA is Unique and needs a 40 point character to get Accurate. I like gwek's suggestion, but I could see it just affecting ARC Troopers, since the snipers are pretty good pieces.
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Post by Roque Saber on Dec 17, 2009 23:41:18 GMT -5
I agree with gwek, Furious and Accurate is too much. While Mercs can get it, they require many more CEs and points to be allocated to getting it. And Han in STA is Unique and needs a 40 point character to get Accurate. I like gwek's suggestion, but I could see it just affecting ARC Troopers, since the snipers are pretty good pieces. But if it only affected ARC's, it would be way too narrow. Why don't we just stick with Squad Assault/Firepower? It seemed to fit his character and boost the ARC's well.
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Post by gwek on Dec 18, 2009 1:45:21 GMT -5
They can already get Squad Assault from Gree. Redundant.
If you want to stay squad-themed, what about Firepower and Cover (unless there's a Rep CE for that one too... I forget).
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Post by Roque Saber on Dec 18, 2009 17:32:29 GMT -5
But even if Gree gives it out, it's true to his character and saves you 20 points. I'm all for Firepower, not sure about Cover (from a character standpoint, not a balance standpoint)
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Post by Dendrite on Dec 18, 2009 17:37:11 GMT -5
I say we go with Firepower.
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Post by saber1 on Dec 18, 2009 19:39:33 GMT -5
I haven't checked on this topic for some time and I must say, I like where the group is taking Fordo. My suggestion for a CE is as follows:
Trooper followers who begin their turn adjacent to this character gain Furrious Assault and Gregarious.
This allows for a broader selection of benficiaries but limits it to the number of characters you feel comfortable bunching up. It also maintains the "squad" feel as they must be clustered to benefit and then they "charge" wildly as a squad into the fray.
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Post by Roque Saber on Dec 19, 2009 0:35:08 GMT -5
Interesting take for the CE. However, I think it makes him feel too much like a normal clone commander. This guy was an ARC captain, he specialized in leading ARC's. Save that CE though, I think it could go nicely on a few other clone pieces.
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Post by bountyhunter9 on Dec 21, 2009 9:58:02 GMT -5
He may have been an ARC Captain, but a CE that helps ARCs and only ARCs (and I find the need to point out that both ARCs from WotC are radically different pieces, making CE selection more difficult) needs to be powerful. While the squad dynamic would work, it would basically work with all commanders, and I don't feel that the ARCs (which worked more independently than the other clones) would rely on teamwork and synergy to get the job done. I'm thinking, for the CE:
Followers whose name contains ARC gain Twin Attack and Charging Fire.
or
Followers whose name contains ARC gain Cunning Attack and Momentum.
or
Followers whose name contains ARC gain Mobile Attack and Twin Attack.
Something like that. Give out two abilities, not squad abilities, which are pretty difficult to pull off with pieces that cost nearly 20 points. Speaking of costs, has anyone mentioned a Rapport for this guy? I could see him having it, for ARCs, or even just the basic ARC from Clone Strike.
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