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Post by Darth Chaos on Nov 22, 2009 3:42:30 GMT -5
Here's another figure from the Karen Traviss REPUBLIC COMMANDO series, which I highly recommend reading. I think this version might be a bit undercosted. I initially set his HP at 90, then bumped it at the last minute. Mid to late 30's maybe? I'm considering dropping Lightsaber Deflect and adding Affinity (This character may be in a Republic squad), though this version of the character is supposed to be AFTER he quit the order. Our art and modded fig (pic to be posted later) are a combo of the Mandolorian Gunslinger's legs and the RC Training Sergeant's torso. It'd be less tricky if there were an easier way to remove the "breast" plate from the gunslinger without it looking crappy. Basically, I just love the idea of a Mandalorian Jedi. BIO:Bardan Jusik, later known as Bardan Skirata, and even later Gotab, was a Human male Jedi Padawan to Master Arligan Zey. He was against the creation of the Grand Army of the Republic and addressed his negative ideas to the Jedi Council. He became a General in the GAR. He eventually abandoned the Order to join the Mandalorians, saying that he couldn't fight for a Council that approved the slave labor that was the GAR. Let me know what you think!!! You can find our custom cards here: DARK SIDE's Custom Minis ThreadSome cards have been updated recently after play testing, so check it out. DC
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Post by bountyhunter9 on Nov 22, 2009 14:49:51 GMT -5
Cool, a Mando Jedi. I do agree that 90 HP would be better, if you want to keep him at this cost. Otherwise, the cost would be best at about 37.
Another thing, I don't know how strong his healing capabilities were, but Force Heal 30 is a lot. Only two WotC characters have had Force Heal 30 or more - Cade Skywalker, BH, with FH 40, and Stass Allie, with FH 30. Both only have limited uses, ie no Force Renewal, and both a known for their healing abilities. I'd suggest dropping the FH on this guy down to 20, which seems to be the norm for unspectacular healers.
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Post by Darth Chaos on Nov 22, 2009 15:48:51 GMT -5
Somone on another forum pointed out a mistake I made in the special abilities configuration. Rapport makes no sense UNLESS he can either be in a Republic squad or he is working with one of the two Mandos I made earlier, Waylon Vau and Kal Skirata, both of whom have a modified Affinity that lets you bring RC's and ARC's into a Mandalorian squad.
Rather than have a third Mando character with the modified Affinity, I'm going to opt for Affinity (May be in a Republic squad) for this version. It gives him some additional flavor, and prevents anyone from paying for the same modified Affinity 2 or 3 times.
If I remove LS Defense, how much would the Affinity (May be in a Republic squad) add/remove from the cost?
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Post by Darth Chaos on Nov 22, 2009 15:49:49 GMT -5
Cool, a Mando Jedi. I do agree that 90 HP would be better, if you want to keep him at this cost. Otherwise, the cost would be best at about 37. Another thing, I don't know how strong his healing capabilities were, but Force Heal 30 is a lot. Only two WotC characters have had Force Heal 30 or more - Cade Skywalker, BH, with FH 40, and Stass Allie, with FH 30. Both only have limited uses, ie no Force Renewal, and both a known for their healing abilities. I'd suggest dropping the FH on this guy down to 20, which seems to be the norm for unspectacular healers. Well, he basically brought Fi (one of the RC's) from brain dead to 98% functional, but it took a long time. I'm cool with lowering it, and it'd help his cost, too.
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Post by bountyhunter9 on Nov 22, 2009 18:54:09 GMT -5
I don't think swapping LS Deflect for the Affinity would change the cost much, if at all. If you drop the Force Heal down to 20, and the HP to 90, I could see him as low as 28.
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Post by Darth Chaos on Nov 22, 2009 21:02:41 GMT -5
What about the Force Renewal? Give him 4 Force and drop renewal?
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Post by bountyhunter9 on Nov 24, 2009 16:01:23 GMT -5
That would help drop the cost again. If you go Force 4 w/o FR 1, you could keep the Force Heal at 30, if you wanted.
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Post by Darth Chaos on Nov 24, 2009 18:10:14 GMT -5
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Post by bountyhunter9 on Nov 24, 2009 18:23:01 GMT -5
Looks good, although repeated Force Heal 30 with the Mandos still scares me. I think it's okay, because that's one of the main reasons for using him. Hmm. Jm419, what do you think of this piece?
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Post by Darth Chaos on Nov 25, 2009 1:03:24 GMT -5
Yeah, I'll probably reduce it to 20. I forgot about that when I was fixing the card. Think his cost should stay the same with the lowered healing or go down? Keep in mind I upped his damage and attack, but lowered his hp.
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Post by bountyhunter9 on Nov 25, 2009 16:40:11 GMT -5
Okay. Oddly enough, I noticed the one-point attack increase, but not the damage increase. Twenty damage is fine, but does he really need Lightsaber if he has base 20? Without Lightsaber and Heal 20 instead of 30, I'd say you could get him a point or two under 30, but no less.
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Post by Darth Chaos on Nov 27, 2009 19:51:39 GMT -5
Alright, this is my final version (for now!).
I gave him Force 4 and lowered the Heal to 20. I thought about lowering his cost, but I'm going to leave it at 32 until I can get some playtesting in for this card.
How's it look? Would it compare to a Captain Rex point for point?
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Post by bountyhunter9 on Nov 27, 2009 21:57:54 GMT -5
I think he looks good, certainly has his uses (though probably not as good as Captain Rex, lol). He still has Lightsaber though, which gives him 30 damage against adjacent enemies.
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Post by Darth Chaos on Nov 27, 2009 22:21:36 GMT -5
Yeah, I kinda like the extra damage output, especially since his heal and FP are now limited.
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Post by bountyhunter9 on Nov 27, 2009 22:27:34 GMT -5
I would suggest Cunning Attack or something similiar, because a base 20 and Lightsaber seems odd to me. Basically, it makes the piece feel as strong as Darth Bane or Master K'Kruhk, and, based on the art on the card, it doesn't seem like he nears that level of strength, IMO.
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