Post by bountyhunter9 on Sept 4, 2009 21:41:06 GMT -5
Here is the complete list of Sith minis and their accompanying stats from my new custom set, Vader's Fist. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Hssiss
2. Dark Master
3. Sith Manipulator
1. Hssiss
Cost: 41
Hit Points: 100
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Savage
Melee Attack
Double Attack
Ambush
Virulent Poison +10 (+10 damage to living enemy; save 16)
Force Powers:
Force 2
Force Cloak (Force 2, replaces turn: for the rest of the skirmish, this character gains Cloaked)
2. Dark Master
Cost: 36
Hit Points: 70
Defense: 18
Attack: +0
Damage: 0
Special Abilities:
Dark Inspiration
Force Powers:
Force 2
Force Renewal 1
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target; Huge or smaller characters are considered activated this round, save 11)
Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted; each time the corrupted character activates, it must attempt a save of 11; on a failure, that character takes 20 damage; on a success, that character is no longer corrupted)
Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
3. Sith Manipulator
Cost: 20
Hit Points: 50
Defense: 17
Attack: +11
Damage: 20
Special Abilities:
Melee Attack
Cunning Attack
Arrogant (This character is not subject to commander effects)
Force Powers:
Force 2
Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
1. Hssiss
2. Dark Master
3. Sith Manipulator
1. Hssiss
Cost: 41
Hit Points: 100
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Savage
Melee Attack
Double Attack
Ambush
Virulent Poison +10 (+10 damage to living enemy; save 16)
Force Powers:
Force 2
Force Cloak (Force 2, replaces turn: for the rest of the skirmish, this character gains Cloaked)
2. Dark Master
Cost: 36
Hit Points: 70
Defense: 18
Attack: +0
Damage: 0
Special Abilities:
Dark Inspiration
Force Powers:
Force 2
Force Renewal 1
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target; Huge or smaller characters are considered activated this round, save 11)
Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted; each time the corrupted character activates, it must attempt a save of 11; on a failure, that character takes 20 damage; on a success, that character is no longer corrupted)
Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
3. Sith Manipulator
Cost: 20
Hit Points: 50
Defense: 17
Attack: +11
Damage: 20
Special Abilities:
Melee Attack
Cunning Attack
Arrogant (This character is not subject to commander effects)
Force Powers:
Force 2
Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)