|
Post by bountyhunter9 on Aug 10, 2009 14:56:42 GMT -5
Here is the complete list of Mandalorian minis and their accompanying stats from my new custom set, Rule of Two. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Mandalore the Preserver
1. Mandalore the Preserver
Cost: 46 Hit Points: 120 Defense: 19 Attack: +11 Damage: 20
Special Abilities: Unique (counts as Canderous Ordo) Double Attack (on his turn, this character can make one extra attack instead of moving) Cunning Attack (+4 attack and +10 damage against an enemy who has not activated this round) Flurry Attack (whenever this character scores a critical hit, he can make one immediate extra attack) Implant Switching (at the start of each round, you may choose to give this character either +2 attack or +2 defense for the remainder of the round)
Commander Effect: At the end of this character's turn, 2 Mandalorian allies within 6 squares who are the same size may switch postitions.
|
|
|
Post by bountyhunter9 on Aug 10, 2009 14:57:23 GMT -5
There we go, one Mando for now. I just through a cost up there. Does he look good?
|
|
|
Post by Jm419 on Aug 10, 2009 17:30:23 GMT -5
That's a fascinating, strong piece. Implant switching is very nice. I might update FotR with that.
|
|
|
Post by bountyhunter9 on Aug 10, 2009 19:00:05 GMT -5
Thanks. Yeah, it was very complicated at first, with a choice of +2 atk for the round, +2 def for the round, +10 dmg for the round, or removing 10 damage from him. But then I simplified it. I think I would be using the +2 def in most cases. Maybe I could add in that you can choose +10 damage. Or maybe it'll be too complicated. What do you think?
Also, what do you think of Mando swap? I don't think it's too powerful, b/c they're mostly shooters anyway, and would make MTI a bit better.
|
|
|
Post by Jm419 on Aug 11, 2009 13:41:50 GMT -5
The Mandos can have swapping. Lol. Everyone else does. The Mandos are really a Tier 2, though, not a Tier 1 faction.
I'd leave the Implant ability as is. It's simple, and utilitarian - just like the real deal.
|
|
|
Post by bountyhunter9 on Aug 11, 2009 14:03:01 GMT -5
Lol. Yeah. Even the largely forgotten Sith have it. With the introduction of Gens Rieekan and Wedge, though, you're right that they're really Tier 2, so why not give 'em swap.
Okay, I agree on Implant, it's nice and easy. Generally, I'm taking the def boost, but the attack boost can be useful if you face 30 def Stormies.
Does he look good for his cost? I kind of just threw a number up there, but now I look at him again and I don't think he's as good as Boba, Merc Commander. What do you think?
|
|
|
Post by Jm419 on Aug 11, 2009 20:15:01 GMT -5
Oh, no, he's way overcosted. By 8-10 pts, maybe even more.
|
|
|
Post by bountyhunter9 on Aug 11, 2009 21:26:20 GMT -5
Yeah, I thought so. I just didn't want him to be so close to Canderous, but I guess that's okay. Because Canderous is such a beast, I'll go lower. Cost set at 46. That good?
|
|
|
Post by Jm419 on Aug 12, 2009 10:17:38 GMT -5
Yeah, that's right in there. That's good.
|
|
|
Post by bountyhunter9 on Aug 14, 2009 16:36:17 GMT -5
Okay, sounds good. So everything's good here, right?
|
|
|
Post by Jm419 on Aug 14, 2009 16:37:50 GMT -5
Hmm. Hang on, I have to check all the characters....
Yep.
|
|
|
Post by bountyhunter9 on Aug 14, 2009 18:30:41 GMT -5
Lol. Okay, sounds good.
|
|