Post by bountyhunter9 on Aug 9, 2009 11:40:28 GMT -5
Here is the complete list of Sith minis and their accompanying stats from my new custom set, Rule of Two. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Darth Sidious, Dark Lord
2. Bane, Sith Apprentice
3. Darth Bane, Dark Lord of the Sith
4. Darth Vader, Sith
5. Darth Tyranus, Sith
6. Darth Revan, Sith Master
7. Dessel, Enraged Sergeant
8. Palpatine, Sith Apprentice
9. Ludo Kressh
10. Marka Ragnos
11. Ajunta Pall, Dark Lord of the Sith
12. Darth Zannah
13. Sirak, Sith Apprentice
14. Githany, Fallen Jedi
15. Exar Kun, Dark Spirit
16. Exar Kun, Dark Lord of the Sith
17. Dark Side Master
18. Darth Nihilus, Unleashed
19. Sith Lord
20. Sith Assassin
21. Sith Marauder
1. Darth Sidious, Dark Lord
Cost: 110
Hit Points: 160
Defense: 21
Attack: +19
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Lightsaber Duelist (+4 defense against adjacent enemies with a Force rating)
Vicious Attack (Triple damage instead of double on a critical hit)
Deadly Attack (Scores a critical hit on an attack roll of 19 or 20)
Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Vicious Assault (Whenever this character defeats an enemy, he may immediately move up to 2 squares; this move does not prevent the use of extra attacks or provoke attacks of opportunity)
Force Powers:
Force 2
Force Renewal 2 (This character gets 2 Force points each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Sith Fury (Force 2: +20 damage on all attacks this turn; at the end on his turn, this character takes 10 damage)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target; Huge or smaller are considered activated this round; save 16)
Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
Surprise Attack (Force 1: Once per round, after initiative is determined, this character can make one immediate attack before any other character activates)
A master of every weapon and every style, Sidious drew his opponents in, fighting less than his true capacity, and then striking the fatal blow when his opponent thought they had the better of him.
2. Bane, Sith Apprentice
Cost: 33
Hit Points: 110
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Lightsaber Mastery (+4 attack against adjacent enemies with a Force rating)
Brotherhood Of Darkness
Force Powers:
Force 5
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and two characters adjacent to that target; Huge or smaller characters are considered activated this round; save 11)
Sith Rage (Force 1: +10 damage on all attacks this turn)
3. Darth Bane, Dark Lord of the Sith
Cost: 75
Hit Points: 150
Defense: 20
Attack: +15
Damage: 30
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Dark Master (At the start of the skirmish choose a Unique allied character; that character may spend this character's Force points as if they were its own)
Orbalisk Armor (Whenever this character takes damage, reduce the damage dealt by 10 with a save of 6. On a failed save, the attack deals +10 damage)
Force Powers:
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Sith Rage (Force 1: +10 damage on all attacks this turn)
4. Darth Vader, Sith
Cost: 60
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11; on a success, this characte can make an immediate attack against that attacker)
Dark Armor (Whenever this character takes damage, he reduces the damage by 10 with a save of 11; attacks with lightsabers ignore this special ability)
Force Powers:
Force 2
Force Renewal 1
Master of the Force 2
Sith Rage (Force 1: +10 damage on all attacks this turn)
Overwhelming Force (Force 1: This characters attacks cannot be prevented or redirected this turn)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Force Grip 4 (Force 4, replaces attacks: sight; 40 damage)
5. Darth Tyranus, Sith
Cost: 56
Hit Points: 120
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Lightsaber Mastery (+4 attack against adjacent enemies with a Force rating)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11; Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character)
Force Powers:
Force 1
Force Renewal 1 (This character gains 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
Commander Effect:
Droids are subject to this effect: Adjacent allies gain Accurate Shot.
6. Darth Revan, Sith Master
Cost: 67
Hit Points: 140
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he make one extra attack against the same target)
Dark Armor (Whenever this character takes damage, reduce the damage by 10 with a save of 11; attacks with lightsabers ignore this special ability)
Master Tactician (You automatically choose who goes first except on a roll of 1)
Force Powers:
Force 2
Force Renewal 2 (This character gains 2 Force points each time he activates)
Lightsaber Assault (Force 1: replaces attacks: Make 2 attacks)
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
Force Alter (Force 1: range 6; Any 1 enemy rerolls its last attack)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect:
Characters in your squad with a Force rating can spend this character's Force points (a character still cannot spend Force points more than once per turn and cannot combine their Force points with this characters).
7. Dessel, Enraged Sergeant
Cost: 27
Hit Points: 60
Defense: 16
Attack: +11
Damage: 20
Special Abilities:
Unique (Counts as Darth Bane)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Charging Fire (Replaces turn: Can move up to double speed, then attack)
Elite Sniper (Low objects and other characters do not provide cover against this character's attack)
Force Powers:
Force 3
Force Sense (Force 1: usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Strong with the Force (Force 1: usable only on this character's turn: For the rest of his turn, this character gains Extra Attack)
Commander Effect:
Trooper followers within 6 squares gain Charging Fire.
8. Palpatine, Sith Apprentice
Cost: 32
Hit Points: 80
Defense: 18
Attack: +13
Damage: 20
Special Abilities:
Unique (Counts as Darth Sidious)
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Juyo Style (This character scores critical hits on attack rolls of a 18, 19, or 20, and does triple damage instead of double on a critical hit)
Sith Betrayal (Whenever an adjacent allied character misses an attack, this character makes an immediate attack against that character)
Force Powers:
Force 4
Force Meditation (Replaces turn: Gain 1 Force point)
Press the Assault (Force 4, replaces turn: allied characters swap their attack and defense scores for the remainder of the round)
Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Sith Rage (Force 1: +10 damage on all attacks this turn)
9. Ludo Kressh
Cost: 51
Hit Points: 130
Defense: 21
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Vicious Attack (Triple damage instead of double on a critical hit)
Force Powers:
Force 2
Force Renewal 1 (This character gains 1 Force point each time he activates)
Use the Force (Force 3: This character's next attack roll counts as a natural 20)
Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
10. Marka Ragnos
Cost: 86
Hit Points: 170
Defense: 23
Attack: +17
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Golden Age Of The Sith (Unique Sith characters cost 1 less to include in a squad with this character)
Force Powers:
Force 2
Force Renewal 1 (This character gains 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Sith Rage (Force 1: +10 damage on all attacks this turn)
Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
Transfer Essence (Force 1, usable only on this character's turn: Choose one living ally. Remove that ally from play and place this character in that ally's space. That ally is defeated)
Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and two characters adjacent to that target; Huge or smaller characters are considered activates this round; save 16)
11. Ajunta Pall, Dark Lord of the Sith
Cost: 55
Hit Points: 120
Defense: 21
Attack: +14
Damage: 10
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Virulent Poison +10 (+10 damage to living enemy; save 11)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Force Powers:
Force 1
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Spirit 4 (If this character is defeated, immediately add 4 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
Sith Rage (Force 1: +10 damage on all attacks this turn)
Sith Grip (Force 2, replaces attacks: sight; 20 damage)
12. Darth Zannah
Cost: 48
Hit Points: 120
Defense: 19
Attack: +13
Damage: 20
Special Abilties:
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On her turn, this character can make one extra attack instead of moving)
Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares away when choosing targets)
Force Powers:
Force 2
Force Renewal 1 (This character gains 1 Force point each time she activates)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round, save 11)
Fear (Force 1, usable only on this character's turn: range 6; Target living enemy gets -2 to all saving throws until the end of the round)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
"I can use my powers to conjure up your worst nightmares and bring them to life before your eyes. I can drive you mad with fear, shred your sanity, and leave you a raving lunatic for the rest of your life."
13. Sirak, Sith Apprentice
Cost: 33
Hit Points: 90
Defense: 21
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Lightsaber Mastery (+4 attack against adjacent enemies with a Force rating)
Brotherhood Of Darkness
Force Powers:
Force 4
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1: replaces attacks: Can attack each adjacent enemy once)
Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
14. Githany, Fallen Jedi
Cost: 24
Hit Points: 80
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
Double Attack (On her turn, this character can make one extra attack instead of moving)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Brotherhood Of Darkness
Force Powers:
Force 5
Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
15. Exar Kun, Dark Spirit
Cost: 15
Hit Points: --
Defense: --
Attack: --
Damage: --
Special Abilities:
Unique
Speed 4 (This character can move 4 squares and attack, or 8 squares without attacking)
Dark Spirit (Ignores characters and terrain; cannot open doors; cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent; not subject to commander effects; does not provide cover; at the start of the skirmish, choose a Unique allied character with a Force rating; that ally gains 1 extra Force point each time it activates and Sith Rage while within 4 squares of this character; this character is defeated if the chosen ally is defeated; an enemy within 6 squares can spend 1 Force point to defeat this character; save 11; this effect replaces that enemy's attacks)
Vengeful Spirit (If this character is defeated, you may immediately deal 20 points of damage to the character that defeated it, save 16)
16. Exar Kun, Dark Lord of the Sith
Cost: 77
Hit Points: 160
Defense: 23
Attack: +19
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Flurry Attack
Intuition
Force Powers:
Force 3
Force Renewal 1 (This character gains 1 Force point each time he activates)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Sith Rage (Force 1: +10 damage on all attacks this turn)
Sith Hatred (Force 1, usable only on this characters turn: 10 damage to all enemies within 2 squares)
Sith Alchemy (Force 4, replaces turn: Immediately add 1 character named Massassi Sith Mutant to your squad, adjacent to this character; an enemy within 6 squares can spend 1 Force point to cancel this effect, save 11)
Commander Effect:
Savage characters are subject to this effect: Followers with Savage within 6 squares get +4 attack and +10 damage.
17. Dark Side Master
Cost: 27
Hit Points: 90
Defense: 19
Attack: +8
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Force Powers:
Force 1
Force Renewal 1 (This character gains 1 Force point each time he activates)
Force Grip 1 (Force 1: replaces attacks: sight; 10 damage to target)
Force Lightning 1 (Force 1: replaces attacks; range 6; 20 damage)
Force Storm 1 (Force 1: replaces attacks; 10 damage to all adjacent characters)
18. Darth Nihilus, Unleashed
Cost: 67
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Leech Existence (When this character activates, all other characters within 6 squares take 10 damage, save 11)
Force Powers:
Force 3
Force Renewal 1
Drain Force (Whenever this character defeats an enemy with a Force rating, he gains a number of Force points equal to the target's remaining Force points)
Sith Rage
Master Sith Hunger (Force 2, replaces attacks: Choose one adjacent living enemy. That enemy takes 20 damage and is considered activated this round. Remove 20 damage from this character. At the start of the next round, the target makes two saves of 11. If one or both saves fail, this character may spend a Force point. If he does, neither this character nor the target activate in that round. The target takes 20 damage, and 20 damage is removed from this character)
19. Sith Lord
Cost: 29
Hit Points: 80
Defense: 19
Attack: +9
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Force Focus (Enemies who roll to save against this character’s Force Powers get -2 to the result)
Force Powers:
Force 5
Force Crush (Force 4, replaces attacks: range 6; 60 damage and target is considered activated this round, save 11; on a success they instead take 20 damage)
Sith Hatred (Force 1, usable only on this character's turn: 10 damage to all enemies within 2 squares)
20. Sith Assassin
Cost: 27
Hit Points: 70
Defense: 20
Attack: +8
Damage: 10
Special Abilities:
Lightsaber
Melee Reach 2
Twin Attack
Assassin (+4 attack and +10 damage against Unique enemies)
Stealth
Force Powers:
Force 3
Force Cloak
Force Lightning 1
21. Sith Marauder
Cost: 25
Hit Points: 90
Defense: 17
Attack: +14
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Deadly Attack
Force Powers:
Force 3
Sith Rage
Lightsaber Riposte
1. Darth Sidious, Dark Lord
2. Bane, Sith Apprentice
3. Darth Bane, Dark Lord of the Sith
4. Darth Vader, Sith
5. Darth Tyranus, Sith
6. Darth Revan, Sith Master
7. Dessel, Enraged Sergeant
8. Palpatine, Sith Apprentice
9. Ludo Kressh
10. Marka Ragnos
11. Ajunta Pall, Dark Lord of the Sith
12. Darth Zannah
13. Sirak, Sith Apprentice
14. Githany, Fallen Jedi
15. Exar Kun, Dark Spirit
16. Exar Kun, Dark Lord of the Sith
17. Dark Side Master
18. Darth Nihilus, Unleashed
19. Sith Lord
20. Sith Assassin
21. Sith Marauder
1. Darth Sidious, Dark Lord
Cost: 110
Hit Points: 160
Defense: 21
Attack: +19
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Lightsaber Duelist (+4 defense against adjacent enemies with a Force rating)
Vicious Attack (Triple damage instead of double on a critical hit)
Deadly Attack (Scores a critical hit on an attack roll of 19 or 20)
Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Vicious Assault (Whenever this character defeats an enemy, he may immediately move up to 2 squares; this move does not prevent the use of extra attacks or provoke attacks of opportunity)
Force Powers:
Force 2
Force Renewal 2 (This character gets 2 Force points each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Sith Fury (Force 2: +20 damage on all attacks this turn; at the end on his turn, this character takes 10 damage)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target; Huge or smaller are considered activated this round; save 16)
Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
Surprise Attack (Force 1: Once per round, after initiative is determined, this character can make one immediate attack before any other character activates)
A master of every weapon and every style, Sidious drew his opponents in, fighting less than his true capacity, and then striking the fatal blow when his opponent thought they had the better of him.
2. Bane, Sith Apprentice
Cost: 33
Hit Points: 110
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Lightsaber Mastery (+4 attack against adjacent enemies with a Force rating)
Brotherhood Of Darkness
Force Powers:
Force 5
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and two characters adjacent to that target; Huge or smaller characters are considered activated this round; save 11)
Sith Rage (Force 1: +10 damage on all attacks this turn)
3. Darth Bane, Dark Lord of the Sith
Cost: 75
Hit Points: 150
Defense: 20
Attack: +15
Damage: 30
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Dark Master (At the start of the skirmish choose a Unique allied character; that character may spend this character's Force points as if they were its own)
Orbalisk Armor (Whenever this character takes damage, reduce the damage dealt by 10 with a save of 6. On a failed save, the attack deals +10 damage)
Force Powers:
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Sith Rage (Force 1: +10 damage on all attacks this turn)
4. Darth Vader, Sith
Cost: 60
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11; on a success, this characte can make an immediate attack against that attacker)
Dark Armor (Whenever this character takes damage, he reduces the damage by 10 with a save of 11; attacks with lightsabers ignore this special ability)
Force Powers:
Force 2
Force Renewal 1
Master of the Force 2
Sith Rage (Force 1: +10 damage on all attacks this turn)
Overwhelming Force (Force 1: This characters attacks cannot be prevented or redirected this turn)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Force Grip 4 (Force 4, replaces attacks: sight; 40 damage)
5. Darth Tyranus, Sith
Cost: 56
Hit Points: 120
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Lightsaber Mastery (+4 attack against adjacent enemies with a Force rating)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11; Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character)
Force Powers:
Force 1
Force Renewal 1 (This character gains 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
Commander Effect:
Droids are subject to this effect: Adjacent allies gain Accurate Shot.
6. Darth Revan, Sith Master
Cost: 67
Hit Points: 140
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he make one extra attack against the same target)
Dark Armor (Whenever this character takes damage, reduce the damage by 10 with a save of 11; attacks with lightsabers ignore this special ability)
Master Tactician (You automatically choose who goes first except on a roll of 1)
Force Powers:
Force 2
Force Renewal 2 (This character gains 2 Force points each time he activates)
Lightsaber Assault (Force 1: replaces attacks: Make 2 attacks)
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
Force Alter (Force 1: range 6; Any 1 enemy rerolls its last attack)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect:
Characters in your squad with a Force rating can spend this character's Force points (a character still cannot spend Force points more than once per turn and cannot combine their Force points with this characters).
7. Dessel, Enraged Sergeant
Cost: 27
Hit Points: 60
Defense: 16
Attack: +11
Damage: 20
Special Abilities:
Unique (Counts as Darth Bane)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Charging Fire (Replaces turn: Can move up to double speed, then attack)
Elite Sniper (Low objects and other characters do not provide cover against this character's attack)
Force Powers:
Force 3
Force Sense (Force 1: usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Strong with the Force (Force 1: usable only on this character's turn: For the rest of his turn, this character gains Extra Attack)
Commander Effect:
Trooper followers within 6 squares gain Charging Fire.
8. Palpatine, Sith Apprentice
Cost: 32
Hit Points: 80
Defense: 18
Attack: +13
Damage: 20
Special Abilities:
Unique (Counts as Darth Sidious)
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Juyo Style (This character scores critical hits on attack rolls of a 18, 19, or 20, and does triple damage instead of double on a critical hit)
Sith Betrayal (Whenever an adjacent allied character misses an attack, this character makes an immediate attack against that character)
Force Powers:
Force 4
Force Meditation (Replaces turn: Gain 1 Force point)
Press the Assault (Force 4, replaces turn: allied characters swap their attack and defense scores for the remainder of the round)
Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Sith Rage (Force 1: +10 damage on all attacks this turn)
9. Ludo Kressh
Cost: 51
Hit Points: 130
Defense: 21
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Vicious Attack (Triple damage instead of double on a critical hit)
Force Powers:
Force 2
Force Renewal 1 (This character gains 1 Force point each time he activates)
Use the Force (Force 3: This character's next attack roll counts as a natural 20)
Force Repulse 2 (Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character)
10. Marka Ragnos
Cost: 86
Hit Points: 170
Defense: 23
Attack: +17
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Golden Age Of The Sith (Unique Sith characters cost 1 less to include in a squad with this character)
Force Powers:
Force 2
Force Renewal 1 (This character gains 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Sith Rage (Force 1: +10 damage on all attacks this turn)
Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
Transfer Essence (Force 1, usable only on this character's turn: Choose one living ally. Remove that ally from play and place this character in that ally's space. That ally is defeated)
Force Lightning 5 (Force 5, replaces turn: range 6; 60 damage to target and two characters adjacent to that target; Huge or smaller characters are considered activates this round; save 16)
11. Ajunta Pall, Dark Lord of the Sith
Cost: 55
Hit Points: 120
Defense: 21
Attack: +14
Damage: 10
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Virulent Poison +10 (+10 damage to living enemy; save 11)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Force Powers:
Force 1
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Spirit 4 (If this character is defeated, immediately add 4 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
Sith Rage (Force 1: +10 damage on all attacks this turn)
Sith Grip (Force 2, replaces attacks: sight; 20 damage)
12. Darth Zannah
Cost: 48
Hit Points: 120
Defense: 19
Attack: +13
Damage: 20
Special Abilties:
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On her turn, this character can make one extra attack instead of moving)
Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares away when choosing targets)
Force Powers:
Force 2
Force Renewal 1 (This character gains 1 Force point each time she activates)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round, save 11)
Fear (Force 1, usable only on this character's turn: range 6; Target living enemy gets -2 to all saving throws until the end of the round)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
"I can use my powers to conjure up your worst nightmares and bring them to life before your eyes. I can drive you mad with fear, shred your sanity, and leave you a raving lunatic for the rest of your life."
13. Sirak, Sith Apprentice
Cost: 33
Hit Points: 90
Defense: 21
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Lightsaber Mastery (+4 attack against adjacent enemies with a Force rating)
Brotherhood Of Darkness
Force Powers:
Force 4
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1: replaces attacks: Can attack each adjacent enemy once)
Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage)
14. Githany, Fallen Jedi
Cost: 24
Hit Points: 80
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
Double Attack (On her turn, this character can make one extra attack instead of moving)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Brotherhood Of Darkness
Force Powers:
Force 5
Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
15. Exar Kun, Dark Spirit
Cost: 15
Hit Points: --
Defense: --
Attack: --
Damage: --
Special Abilities:
Unique
Speed 4 (This character can move 4 squares and attack, or 8 squares without attacking)
Dark Spirit (Ignores characters and terrain; cannot open doors; cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent; not subject to commander effects; does not provide cover; at the start of the skirmish, choose a Unique allied character with a Force rating; that ally gains 1 extra Force point each time it activates and Sith Rage while within 4 squares of this character; this character is defeated if the chosen ally is defeated; an enemy within 6 squares can spend 1 Force point to defeat this character; save 11; this effect replaces that enemy's attacks)
Vengeful Spirit (If this character is defeated, you may immediately deal 20 points of damage to the character that defeated it, save 16)
16. Exar Kun, Dark Lord of the Sith
Cost: 77
Hit Points: 160
Defense: 23
Attack: +19
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Flurry Attack
Intuition
Force Powers:
Force 3
Force Renewal 1 (This character gains 1 Force point each time he activates)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Sith Rage (Force 1: +10 damage on all attacks this turn)
Sith Hatred (Force 1, usable only on this characters turn: 10 damage to all enemies within 2 squares)
Sith Alchemy (Force 4, replaces turn: Immediately add 1 character named Massassi Sith Mutant to your squad, adjacent to this character; an enemy within 6 squares can spend 1 Force point to cancel this effect, save 11)
Commander Effect:
Savage characters are subject to this effect: Followers with Savage within 6 squares get +4 attack and +10 damage.
17. Dark Side Master
Cost: 27
Hit Points: 90
Defense: 19
Attack: +8
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Force Powers:
Force 1
Force Renewal 1 (This character gains 1 Force point each time he activates)
Force Grip 1 (Force 1: replaces attacks: sight; 10 damage to target)
Force Lightning 1 (Force 1: replaces attacks; range 6; 20 damage)
Force Storm 1 (Force 1: replaces attacks; 10 damage to all adjacent characters)
18. Darth Nihilus, Unleashed
Cost: 67
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Leech Existence (When this character activates, all other characters within 6 squares take 10 damage, save 11)
Force Powers:
Force 3
Force Renewal 1
Drain Force (Whenever this character defeats an enemy with a Force rating, he gains a number of Force points equal to the target's remaining Force points)
Sith Rage
Master Sith Hunger (Force 2, replaces attacks: Choose one adjacent living enemy. That enemy takes 20 damage and is considered activated this round. Remove 20 damage from this character. At the start of the next round, the target makes two saves of 11. If one or both saves fail, this character may spend a Force point. If he does, neither this character nor the target activate in that round. The target takes 20 damage, and 20 damage is removed from this character)
19. Sith Lord
Cost: 29
Hit Points: 80
Defense: 19
Attack: +9
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Force Focus (Enemies who roll to save against this character’s Force Powers get -2 to the result)
Force Powers:
Force 5
Force Crush (Force 4, replaces attacks: range 6; 60 damage and target is considered activated this round, save 11; on a success they instead take 20 damage)
Sith Hatred (Force 1, usable only on this character's turn: 10 damage to all enemies within 2 squares)
20. Sith Assassin
Cost: 27
Hit Points: 70
Defense: 20
Attack: +8
Damage: 10
Special Abilities:
Lightsaber
Melee Reach 2
Twin Attack
Assassin (+4 attack and +10 damage against Unique enemies)
Stealth
Force Powers:
Force 3
Force Cloak
Force Lightning 1
21. Sith Marauder
Cost: 25
Hit Points: 90
Defense: 17
Attack: +14
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Deadly Attack
Force Powers:
Force 3
Sith Rage
Lightsaber Riposte