|
Fringe
Aug 15, 2009 18:40:57 GMT -5
Post by bountyhunter9 on Aug 15, 2009 18:40:57 GMT -5
Yeah. It would probably be best if it had it. I'll give it to it (lots of its). I just need help with the wording. Can you help?
|
|
|
Fringe
Aug 15, 2009 19:30:32 GMT -5
Post by Jm419 on Aug 15, 2009 19:30:32 GMT -5
Inanimate Object: (This character may not be activated)
I mean, that's pretty self-explanatory. Perhaps "This character does not activate," or "This character does not have an activation," but one of the first two would be better. The first one is probably closest to WotC.
|
|
|
Fringe
Aug 15, 2009 19:44:19 GMT -5
Post by bountyhunter9 on Aug 15, 2009 19:44:19 GMT -5
Hmm. I like the second one better. Idk why. Feels better I guess. I'll add that in. With that said, where do we cost it?
|
|
|
Fringe
Aug 15, 2009 19:47:15 GMT -5
Post by Jm419 on Aug 15, 2009 19:47:15 GMT -5
2. 3. Not more than that.
|
|
|
Fringe
Aug 15, 2009 20:09:32 GMT -5
Post by bountyhunter9 on Aug 15, 2009 20:09:32 GMT -5
Okay, I'll set him at 3, and drop the HP down to 10. That good?
|
|
|
Fringe
Aug 15, 2009 21:32:57 GMT -5
Post by Jm419 on Aug 15, 2009 21:32:57 GMT -5
No. A crate can take a shot, even two, but that's about it. That's the right level of HP.
Remember, an Ewok can attack.
|
|
|
Fringe
Aug 16, 2009 10:09:51 GMT -5
Post by bountyhunter9 on Aug 16, 2009 10:09:51 GMT -5
So you think 20 or even its original 30? Twenty would probably be best, that way a Jedi can still slice through it or a guy with a really big gun, but most characters need two shots.
|
|
|
Fringe
Aug 16, 2009 15:59:28 GMT -5
Post by Jm419 on Aug 16, 2009 15:59:28 GMT -5
Yeah. Two shots would make sense for a crate, or a rocket or cannon.
|
|
|
Fringe
Aug 16, 2009 19:10:40 GMT -5
Post by bountyhunter9 on Aug 16, 2009 19:10:40 GMT -5
Okay, I'll change it to 20 HP. Is that it here, until I get my next trio of characters up?
|
|
|
Fringe
Aug 17, 2009 10:17:26 GMT -5
Post by bountyhunter9 on Aug 17, 2009 10:17:26 GMT -5
Well, the next trio are up. Maintenance Droid, Lieutenant Dol Grenn, and TSF Officer. Tell me what you think.
|
|
|
Fringe
Aug 17, 2009 16:44:09 GMT -5
Post by Jm419 on Aug 17, 2009 16:44:09 GMT -5
No...20 damage is one shot in today's game. 30 hp would fit.
Reflex Repair is nice.
The other two are solid, if unremarkable. Stable Footing is nice to see, though.
|
|
|
Fringe
Aug 17, 2009 18:20:45 GMT -5
Post by bountyhunter9 on Aug 17, 2009 18:20:45 GMT -5
It is still two shots if it has DR 10 and 20 HPs. Lol.
Yeah, Reflex Repair really fits because in the game it was almost impossible to kill the mining droids (btw, you could make a couple variants of them) without taking these guys out first.
Yeah, the other two aren't really special, but they're alright. Advantageous Cover for the masses really helps combat super-shooters.
|
|
|
Fringe
Aug 17, 2009 20:21:00 GMT -5
Post by Jm419 on Aug 17, 2009 20:21:00 GMT -5
For sure. I forgot about DR10. That makes it work for me.
|
|
|
Fringe
Aug 17, 2009 20:35:45 GMT -5
Post by bountyhunter9 on Aug 17, 2009 20:35:45 GMT -5
Yeah. So, everything look good for the Fringe?
|
|
|
Fringe
Aug 17, 2009 21:46:04 GMT -5
Post by Jm419 on Aug 17, 2009 21:46:04 GMT -5
Yeah, except for missing costs.
|
|