Post by bountyhunter9 on Aug 8, 2009 16:32:43 GMT -5
Here is the complete list of Fringe minis and their accompanying stats from my new custom set, Rule of Two. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Sand People Chieftain
2. Ewok Handler
3. Nadir Spider
4. Energy Spider
5. Greater Storm Beast
6. Storm Beast
7. Crate
8. Maintenance Droid
9. Lieutenant Dol Grenn
10. TSF Officer
11. Hanharr, Enraged Wookiee
12. Kinrath
13. Kinrath Matriarch
1. Sand People Chieftain
Cost: 23
Hit Points: 70
Defense: 18
Attack: +9
Damage: 20
Special Abilities:
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Momentum (If this character has moved this turn, he gets +4 attack and +10 damage against adjacent enemies)
Masters Of The Desert (Allied characters whose name contains Tusken gain Advantageous Cover and Stealth)
Commander Effect:
Allied characters whose name contains Tusken within 6 squares get +3 attack and +3 defense.
2. Ewok Handler
Cost: 13
Hit Points: 30
Defense: 12
Attack: +5
Damage: 10
Special Abilities:
Melee Attack (Can only attack adjacent enemies)
Commander Effect:
Allied characters named Ewok gain Self Destruct 10 and Detonate [Usable only on this character's turn: This character is defeated].
3. Nadir Spider
Cost: 24
Hit Points: 60
Defense: 19
Attack: +8
Damage: 20
Special Abilities:
Melee Attack (Can only attack adjacent enemies)
Double Attack (On its turn, this character can make one extra attack instead of moving)
Ambush (This character can move and then make all of its attacks against one enemy who has not activated this round)
Speed 8 (This character can move 8 squares and attack, or 16 without attacking)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares away when choosing targets)
Spit Acid 20 (Replaces attacks: range 6; 20 damage; save 11)
4. Energy Spider
Cost: 48
Hit Points: 110
Defense: 15
Attack: +10
Damage: 20
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can only attack adjacent enemies)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Triple Attack (On its turn, this character can make two extra attacks instead of moving)
Drain Life Energy (Whenever it defeats an adjacent living enemy, remove all damage from this character)
Spit Web (Replaces attacks: range 6; Target enemy and each character adjacent to that target gain Emplacement for the rest of the round; save 11; Huge and larger characters ignore this effect)
5. Greater Storm Beast
Cost: 47
Hit Points: 160
Defense: 14
Attack: +8
Damage: 40
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can only attack adjacent enemies)
Melee Reach 2
Mighty Swing +20 (On its turn, if this character doesn't move, it gets +20 damage against adjacent enemies)
Smash (Replaces turn: Attack one adjacent enemy. On a hit, that enemy takes 40 Damage and is considered activated; all characters adjacent to target take 20 Damage and are considered activated, save 11)
Speed 8
6. Storm Beast
Cost: 15
Hit Points: 50
Defense: 15
Attack: +8
Damage: 20
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can only attack adjacent enemies)
Mighty Swing (On its turn, if this character doesn't move, it gets +10 damage against adjacent enemies)
Scream Attack (An enemy attacked by this character cannot use Force powers for the rest of the round; save 11)
7. Crate
Cost: 3
Hit Points: 20
Defense: 8
Attack: --
Damage: --
Special Abilities:
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10; attacks with lightsabers ignore this special ability)
Inanimate Object (This character does not activate and is not subject to commander effects)
Speed 0
8. Maintenance Droid
Cost: 9
Hit Points: 10
Defense: 19
Attack: +0
Damage: 0
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Flight (Ignores difficult terrain, enemy characters, low objects and pits when moving)
Repair 10 (Replaces attacks: touch; remove 10 damage from 1 Droid character)
Reflex Repair 10 (Whenever an adjacent Droid ally takes damage, immediately remove 10 damage from it)
Self Destruct 10 (When this character is defeated, each adjacent character takes 10 damage)
9. Lieutenant Dol Grenn
Cost: 18
Hit Points: 50
Defense: 16
Attack: +7
Damage: 20
Special Abilities:
Unique
Advantageous Cover
Deadeye
Commander Effect:
Non-unique followers within 6 squares gain Advantageous Cover.
10. TSF Officer
Cost: 10
Hit Points: 20
Defense: 14
Attack: +6
Damage: 20
Special Abilities:
Mobile Attack
Stable Footing
11. Hanharr, Enraged Wookiee
Cost: 36
Hit Points: 120
Defense: 14
Attack: +7
Damage: 20
Special Abilities:
Unique
Savage
Melee Attack
Twin Attack
Momentum
Wookiee Toughness (Whenever this character takes damage, reduce the damage dealt to 10 with a save of 11)
12. Kinrath
Cost: 7
Hit Points: 30
Defense: 14
Attack: +5
Damage: 10
Special Abilities:
Savage
Melee Attack
Paralysis
Swarm +1 (Kinrath)
13. Kinrath Matriarch
Cost: 17
Hit Points: 60
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Savage
Melee Attack
Paralysis
Poison +10
Swarm +1 (Kinrath)
Rapport (Characters whose name contains Kinrath cost 1 less when included in the same squad as this character)
Commander Effect:
Savage characters are subject to this effect: Followers whose name contains Kinrath within 6 squares get +4 attack.
1. Sand People Chieftain
2. Ewok Handler
3. Nadir Spider
4. Energy Spider
5. Greater Storm Beast
6. Storm Beast
7. Crate
8. Maintenance Droid
9. Lieutenant Dol Grenn
10. TSF Officer
11. Hanharr, Enraged Wookiee
12. Kinrath
13. Kinrath Matriarch
1. Sand People Chieftain
Cost: 23
Hit Points: 70
Defense: 18
Attack: +9
Damage: 20
Special Abilities:
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Momentum (If this character has moved this turn, he gets +4 attack and +10 damage against adjacent enemies)
Masters Of The Desert (Allied characters whose name contains Tusken gain Advantageous Cover and Stealth)
Commander Effect:
Allied characters whose name contains Tusken within 6 squares get +3 attack and +3 defense.
2. Ewok Handler
Cost: 13
Hit Points: 30
Defense: 12
Attack: +5
Damage: 10
Special Abilities:
Melee Attack (Can only attack adjacent enemies)
Commander Effect:
Allied characters named Ewok gain Self Destruct 10 and Detonate [Usable only on this character's turn: This character is defeated].
3. Nadir Spider
Cost: 24
Hit Points: 60
Defense: 19
Attack: +8
Damage: 20
Special Abilities:
Melee Attack (Can only attack adjacent enemies)
Double Attack (On its turn, this character can make one extra attack instead of moving)
Ambush (This character can move and then make all of its attacks against one enemy who has not activated this round)
Speed 8 (This character can move 8 squares and attack, or 16 without attacking)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares away when choosing targets)
Spit Acid 20 (Replaces attacks: range 6; 20 damage; save 11)
4. Energy Spider
Cost: 48
Hit Points: 110
Defense: 15
Attack: +10
Damage: 20
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can only attack adjacent enemies)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Triple Attack (On its turn, this character can make two extra attacks instead of moving)
Drain Life Energy (Whenever it defeats an adjacent living enemy, remove all damage from this character)
Spit Web (Replaces attacks: range 6; Target enemy and each character adjacent to that target gain Emplacement for the rest of the round; save 11; Huge and larger characters ignore this effect)
5. Greater Storm Beast
Cost: 47
Hit Points: 160
Defense: 14
Attack: +8
Damage: 40
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can only attack adjacent enemies)
Melee Reach 2
Mighty Swing +20 (On its turn, if this character doesn't move, it gets +20 damage against adjacent enemies)
Smash (Replaces turn: Attack one adjacent enemy. On a hit, that enemy takes 40 Damage and is considered activated; all characters adjacent to target take 20 Damage and are considered activated, save 11)
Speed 8
6. Storm Beast
Cost: 15
Hit Points: 50
Defense: 15
Attack: +8
Damage: 20
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can only attack adjacent enemies)
Mighty Swing (On its turn, if this character doesn't move, it gets +10 damage against adjacent enemies)
Scream Attack (An enemy attacked by this character cannot use Force powers for the rest of the round; save 11)
7. Crate
Cost: 3
Hit Points: 20
Defense: 8
Attack: --
Damage: --
Special Abilities:
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10; attacks with lightsabers ignore this special ability)
Inanimate Object (This character does not activate and is not subject to commander effects)
Speed 0
8. Maintenance Droid
Cost: 9
Hit Points: 10
Defense: 19
Attack: +0
Damage: 0
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Flight (Ignores difficult terrain, enemy characters, low objects and pits when moving)
Repair 10 (Replaces attacks: touch; remove 10 damage from 1 Droid character)
Reflex Repair 10 (Whenever an adjacent Droid ally takes damage, immediately remove 10 damage from it)
Self Destruct 10 (When this character is defeated, each adjacent character takes 10 damage)
9. Lieutenant Dol Grenn
Cost: 18
Hit Points: 50
Defense: 16
Attack: +7
Damage: 20
Special Abilities:
Unique
Advantageous Cover
Deadeye
Commander Effect:
Non-unique followers within 6 squares gain Advantageous Cover.
10. TSF Officer
Cost: 10
Hit Points: 20
Defense: 14
Attack: +6
Damage: 20
Special Abilities:
Mobile Attack
Stable Footing
11. Hanharr, Enraged Wookiee
Cost: 36
Hit Points: 120
Defense: 14
Attack: +7
Damage: 20
Special Abilities:
Unique
Savage
Melee Attack
Twin Attack
Momentum
Wookiee Toughness (Whenever this character takes damage, reduce the damage dealt to 10 with a save of 11)
12. Kinrath
Cost: 7
Hit Points: 30
Defense: 14
Attack: +5
Damage: 10
Special Abilities:
Savage
Melee Attack
Paralysis
Swarm +1 (Kinrath)
13. Kinrath Matriarch
Cost: 17
Hit Points: 60
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Savage
Melee Attack
Paralysis
Poison +10
Swarm +1 (Kinrath)
Rapport (Characters whose name contains Kinrath cost 1 less when included in the same squad as this character)
Commander Effect:
Savage characters are subject to this effect: Followers whose name contains Kinrath within 6 squares get +4 attack.