Post by Jm419 on Jan 7, 2009 18:38:41 GMT -5
Hey,
Here are my first customs I've done. They're not the best quality, but the pictures have been replaced - we can now see the figures. The figures each have their own explanation beneath them, and a short description of how and why I made them. PM me if you'd like instructions on how to make any of these, or just post below. Take a look, see what you like. Be sure to tell me what you think!
Revan, Jedi Commander
Revan, Jedi Commander
Cost: 78
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities
Unique
Melee Attack
Triple Attack: (This character may attack up to three times if he does not move this turn)
Lightsaber Master: (+4 Attack against an adjacent enemy with a Force Rating)
Lightsaber Parry: (When hit by a melee attack, this character takes no damage with a save of 9)
Master Tactician: (You automatically choose who goes first except if you roll a natural 1 for initiative.)
Tactical Genius: (You may roll for initiative twice, and choose either result)
Old Republic Reserves 20: (If you roll a 20 for initiative, you may add up to 20 points of Old Republic pieces to your squad)
Force Powers:
Force 1
Force Renewal 1: (This character gains Force 1 every time he activates)
Force Alter: (Force 1: Enemy character re-rolls last attack)
Force Heal 20: (Force 1: Replaces attacks; touch; Remove 20 points of damage from adjacent living ally)
Force Inspiration: (Force 4: Replaces attacks; all allied characters within 6 squares gain +2 Attack and +10 Damage on their next attack, and +2 Defense until the end of the round)
Force Retreat: (Force 2: All allied characters move 12 squares toward their starting area)
Lightsaber Counter-Attack: (Force 1: When hit by a melee attack, this character takes no damage with a save of 11, and may make one immediate attack against the attacking enemy)
Commander Effect:
All followers with a Force Rating gain Force 1.
All Trooper followers gain Evade: (When hit by a non-melee attack, this character takes no damage with a save of 11)
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This is my newest custom, but it's set the earliest. This character represents Revan before he falls, and I'm very happy with him. He's made from a Dresellian Commando, a saber from the parts box, a Dash Rendar head, and a hand from a Muun Tactics Broker. I had to repaint several times, and eventually decided on the current one. He's fun to use.
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Revan, Prodigal Knight
Revan, Prodigal Knight
Cost: 81
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilties:
Melee Attack
Triple Attack: (This character may make up to three attacks if he does not move this turn)
Lightsaber Master: (This character gains +4 Attack against adjacent enemies with a Force Rating)
Lightsaber Duelist: (This character gains +4 Defense against enemies with a Force Rating)
Prodigal Knight: (This character gains +10 Damage against enemies with Darth or Sith Lord in their name)
Parry: (If this character is hit by a melee attack, he takes no damage with a save of 11)
Master Tactician: (You automatically choose who goes first except on an initiative roll of 1)
Force Powers:
Force 2
Force Renewal 1: (This character gains Force 1 every time he activates)
Master Lightsaber Sweep: (Force 2: Replaces Attacks; This character may attack each adjacent enemy twice)
Force Heal 40: (Force 2: Replaces Attacks; This character may remove 40 points of damage from himself or an adjacent ally)
Lightsaber Deflect: (Force 1: This character takes no damage when hit by a non-melee attack with a save of 11)
Lightsaber Counter-Attack: (Force 1: When hit by an attack from an adjacent enemy, this character takes no damage with a save of 11, and may make one immediate attack against that enemy)
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Here's an older custom, and it's pretty basic. It was pretty much the easiest custom ever made, and he's very blocky. He also has two right hands. See if you can guess what it's made from. He represents my version of Revan on the Star Forge in KotOR.
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Jedi Exile
Jedi Exile
Cost: 72
HP: 140
Defense: 22
Attack: +15
Damage: 20
Special Abilities
Unique
Melee Attack
Triple Attack: (This character may attack up to three times if he does not move this turn)
Wound in the Force: (All characters with a Force rating within 3 squares of this character lose 1 Force Point every time this character activates, save 16)
Force Bond: (Adjacent Unique allies gain +2 Attack and +2 Defense)
Force Powers
Force 5
Lightsaber Defense (Force 1: When this character is hit by an attack, she takes no damage with a save of 11.)
Force Heal 20 (Force 2: Touch; replaces attacks. Target one living character. Remove 20 damage.)
Force Revitalize: (Force 1: usable only after a living ally within 6 squares is defeated. Make one save needing 11. If it succeeds, the living ally has 10 Hit Points instead of being defeated.)
Force Sense: (This character may attack an enemy with Stealth even if they are not the nearest enemy)
Commander Effect
Followers with a Force rating within 6 squares may move 2 extra squares on their turn as part of their move. At the start of each round, one adjacent allied character gains Intuition until the end of this character's next turn.
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Many don't know it, but the Jedi Exile is canonically female. She's constructed from a Jedi Padawan's saber, Stass Allie's body, and Juno Eclipse's head. A bit expensive to make, but she's a beautiful custom, having gone through several revisions. She looks just like my character in the game, and I've used her quite a bit.
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Darth Revan
Darth Revan, Dark Lord
Cost: 72
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack: (This character may make up to three attacks if he doesn't move this turn)
Sith Armor: (+2 defense against adjacent enemies)
Expert Tactician: (If this character has a line of sight on an enemy at the beginning of a round, this character earns Master Tactician [You automatically choose who goes first except on an initiative roll of 1])
Force Powers:
Force 3
Force Renewal 1: (This character gains Force 1 every time he activates)
Lightsaber Riposte: (Force 1: When hit by a melee attack, this character can make an immediate attack against that character)
Force Leap: (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Assault: (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Block: (Force 1. When hit by a melee attack, this character takes no damage with a save of 11.)
Lightning Storm 20: (Force 4:replaces attacks; range of 6 squares;20 damage to target and all characters within 3 squares of the target.)
Commander Effect:
Allied non-unique followers gain +3 defense and Accurate Shot
Allied characters with Force Ratings start with +1 force.
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A stand in for the WotC miniature, before WotC released it. It's a tough custom, made from a Dresellian, a Dark Jedi, and a Rebel Pilot. The paintjob is actually pretty nice, not that you can tell from the pic, but if you move around a bit, the resolution gets a bit better.
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Mandalore Ordo
Canderous Ordo, Mandalore
Cost: 57
Hit Points: 120
Defense: 22
Attack: +12
Damage: 20
Special Abilities:
Unique (Counts as Mandalore)
Flurry Attack (When this character scores a critical hit, he may make 1 immediate extra attack)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Conditioning (This character gains +2 on all saving throws)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Vibroblade +4 (+4 attack against adjacent enemies)
Commander Effect:
Mandalorian allies gain Cunning Attack
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My Mandalore Ordo. A repose of a Mandalorian Soldier, with a lot of cutting. I cut my finger open while working on this custom. I like it, though.
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LAAT/i
My LAAT/i, a miniature which WotC still needs to make. It's mounted on a plastic rod, about four inches above the base. This was a real problem to make, as I drilled the door, made the turrets firing, put the pilots (below) from an ISP - which also donated the base - in the thingypit. The glue wouldn't stick, so I've reglued it several times. I personally love it, it's a lot of fun to use. It's like the Desert Skiff, only better.
Low Altitude Assault Transport/infantry
Cost: 63
Hit Points: 120
Defense: 15
Attack: +10
Damage: 30
Special Abilities:
Order 66
Flight: (This character ignores pits, low objects, damaged terrain, and enemy characters when moving.
Mounted Weapon: (Only characters with Mounted Weapon may combine fire with this character)
Speed 12: (This character can move up to 12 squares then attack, or up to 24 squares without attacking)
Missiles 40: (Sight, replaces attacks, 40 Damage)
Twin Attack: (Whenever this character attacks, it makes one extra attack against the same target)
Penetration 10: (Enemies' Damage Reduction is reduced by 10 against this character)
Damage Reduction 10: (All damage against this character is reduced by 10. Adjacent enemies with lightsabers ignore this special ability)
Gunship Transport 8: (This character can transport up to 4 Large ally or 8 Small or Medium allies that end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character as though they had Flight, have cover, and are considered adjacent to it They can make attacks, counting distance from this character and adding 1 square. A transported ally can return to the battle grid immediately before your first activation of the round.If this character is defeated, all transported allies are also defeated; save 16)
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LAAT/i Pilots:
These poor clones. They only have their torsos in the ship, because that's all that would fit. The Gunner has his arms, which helps him to shoot () but the pilot has nothing below the shoulders. Lol.
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Captain Tarpals on Kaadu
Captain Tarpals on Kaadu
Cost: 30
Hit Points: 90
Defense:19
Attack: +11
Damage: 20
Special Abilities:
Unique
Double Attack
Bombad Gungan: (Whenever an enemy targets him, this character must attempt a save of 11. On a success, the attack is redirected to another character of your choice within 6 squares. If no other character is within 6 squares, the attack is negated.)
Atlatl 20: (Replaces attacks: range 6; 20 damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.)
Greater Mobile Attack: (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
Commander Effect:
Gungan followers within 6 squares gain +2 Defense.
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This guy was made for a client, and he was rather fun to make. He's a Captain Tarpals which sadly got cut in half, and a Gungan Cavalry gave up his mount to his superior officer. His stats are forthcoming.
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Anakin Skywalker, Fallen Jedi
Anakin Skywalker, Fallen Jedi
Cost: 55
Hit Points: 140
Defense: 21
Attack: +15
Damage: 20
Special Abilities
Unique
Melee Attack, Triple Attack
Jedi Hunter: (+4 Attack and +10 Damage against enemies with a Force Rating)
Lightsaber Duelist: (+4 Defense against enemies with a Force Rating)
Force Powers
Force 2, Force Renewal 1
Sith Rage: (Force 1: +10 Damage this turn)
Lightsaber Assault: (Force 1: Make 2 Attacks)
Force Lightning: (Force 2: Range 6, 20 Damage)
Lightsaber Counter-Attack: (Force 1: When this character is hit by a melee attack, he takes no damage with a save of 11, and may attack that enemy once)
Commander Effect
Characters with Order 66 Characters with Order 66 may be included in this character's squad, regardless of faction, and gain +2 Attack.
_________________________________________________________________
Here's a real version of the Anakin Skywalker who attacked the Jedi Temple on Coruscant. I absolutely hated the pose of the other one, Anakin Skywalker, Sith Apprentice, so I always knew I had to redo him. This was my first rare customization, and, while relatively simple, it was quite interesting to cut into a rare dating back to ROTS. In addition, this was my first customization with "greenstuff," and it was a lot of touch and go in the middle there. But, he's done, and I like him, so that's good.
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And, my pride and joy, Darth Vader
Darth Vader
Cost: 82
Hit Points: 140
Defense: 24
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack: (This character may attack up to three times if he does not move this turn)
Lightsaber Master: (+4 Attack against adjacent enemies with a Force Rating)
Imperial Reserves 20: (If you roll a 20 for your initiative roll, you may add up to 20 extra points of characters to your squad)
Parry: (This character takes no damage from a melee attack on a save of 11)
Force Powers:
Force 2
Force Renewal 1
Master of the Force 2: (This character can spend Force points up to twice in one activation)
Master Lightsaber Sweep: (Force 2: This character may attack each adjacent enemy twice)
Lightsaber Riposte: (Force 1: When this character is hit by a melee attack, this character may make one immediate attack against that enemy)
Lightsaber Reflect: (Force 2: When hit by a non-melee attack, this character takes no damage with a save of 11, and the attacking enemy takes 10 damage, save 11)
Lightsaber Hurl (Force 1; replaces attacks; range 6; 20 Damage to target and 10 damage to adjacent characters, save 11)
Master Force Grip (Force X; replaces attacks; sight; This character may spend 2 Force Points. Target is considered activated, and takes 20 damage. As long as that enemy remains within sight of this character, this character may spend an additional Force Point each turn. If he does, that enemy remains activated that turn and takes 10 damage, save 11. This character may not attack or use additional Force Powers while this Force Power is being used.)
Commander Effect:
All non-Unique allies with a Force Rating gain Force Grip 20: (Force 2; Replaces Attacks; Sight; 20 Damage)
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Okay, on three. One...two...three...ugh. Still, I like my figure better than some of the WotC ones - *cough Lord Vader cough* - and he makes a nice change of scene. It also looks pretty legit, which is cool. You can actually see him in this shot, which is an improvement from the last time around. This custom isn't as fragile as some of the others, either, which is good.
_________________________________________________________________________________________________________________________________
So, post comments, tell me what you think, etc. Thanks for looking!
Here are my first customs I've done. They're not the best quality, but the pictures have been replaced - we can now see the figures. The figures each have their own explanation beneath them, and a short description of how and why I made them. PM me if you'd like instructions on how to make any of these, or just post below. Take a look, see what you like. Be sure to tell me what you think!
Revan, Jedi Commander
Revan, Jedi Commander
Cost: 78
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities
Unique
Melee Attack
Triple Attack: (This character may attack up to three times if he does not move this turn)
Lightsaber Master: (+4 Attack against an adjacent enemy with a Force Rating)
Lightsaber Parry: (When hit by a melee attack, this character takes no damage with a save of 9)
Master Tactician: (You automatically choose who goes first except if you roll a natural 1 for initiative.)
Tactical Genius: (You may roll for initiative twice, and choose either result)
Old Republic Reserves 20: (If you roll a 20 for initiative, you may add up to 20 points of Old Republic pieces to your squad)
Force Powers:
Force 1
Force Renewal 1: (This character gains Force 1 every time he activates)
Force Alter: (Force 1: Enemy character re-rolls last attack)
Force Heal 20: (Force 1: Replaces attacks; touch; Remove 20 points of damage from adjacent living ally)
Force Inspiration: (Force 4: Replaces attacks; all allied characters within 6 squares gain +2 Attack and +10 Damage on their next attack, and +2 Defense until the end of the round)
Force Retreat: (Force 2: All allied characters move 12 squares toward their starting area)
Lightsaber Counter-Attack: (Force 1: When hit by a melee attack, this character takes no damage with a save of 11, and may make one immediate attack against the attacking enemy)
Commander Effect:
All followers with a Force Rating gain Force 1.
All Trooper followers gain Evade: (When hit by a non-melee attack, this character takes no damage with a save of 11)
________________________________________________________________
This is my newest custom, but it's set the earliest. This character represents Revan before he falls, and I'm very happy with him. He's made from a Dresellian Commando, a saber from the parts box, a Dash Rendar head, and a hand from a Muun Tactics Broker. I had to repaint several times, and eventually decided on the current one. He's fun to use.
__________________________________________________________________________________________________________________________________
Revan, Prodigal Knight
Revan, Prodigal Knight
Cost: 81
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilties:
Melee Attack
Triple Attack: (This character may make up to three attacks if he does not move this turn)
Lightsaber Master: (This character gains +4 Attack against adjacent enemies with a Force Rating)
Lightsaber Duelist: (This character gains +4 Defense against enemies with a Force Rating)
Prodigal Knight: (This character gains +10 Damage against enemies with Darth or Sith Lord in their name)
Parry: (If this character is hit by a melee attack, he takes no damage with a save of 11)
Master Tactician: (You automatically choose who goes first except on an initiative roll of 1)
Force Powers:
Force 2
Force Renewal 1: (This character gains Force 1 every time he activates)
Master Lightsaber Sweep: (Force 2: Replaces Attacks; This character may attack each adjacent enemy twice)
Force Heal 40: (Force 2: Replaces Attacks; This character may remove 40 points of damage from himself or an adjacent ally)
Lightsaber Deflect: (Force 1: This character takes no damage when hit by a non-melee attack with a save of 11)
Lightsaber Counter-Attack: (Force 1: When hit by an attack from an adjacent enemy, this character takes no damage with a save of 11, and may make one immediate attack against that enemy)
_________________________________________________________________
Here's an older custom, and it's pretty basic. It was pretty much the easiest custom ever made, and he's very blocky. He also has two right hands. See if you can guess what it's made from. He represents my version of Revan on the Star Forge in KotOR.
_________________________________________________________________________________________________________________________________
Jedi Exile
Jedi Exile
Cost: 72
HP: 140
Defense: 22
Attack: +15
Damage: 20
Special Abilities
Unique
Melee Attack
Triple Attack: (This character may attack up to three times if he does not move this turn)
Wound in the Force: (All characters with a Force rating within 3 squares of this character lose 1 Force Point every time this character activates, save 16)
Force Bond: (Adjacent Unique allies gain +2 Attack and +2 Defense)
Force Powers
Force 5
Lightsaber Defense (Force 1: When this character is hit by an attack, she takes no damage with a save of 11.)
Force Heal 20 (Force 2: Touch; replaces attacks. Target one living character. Remove 20 damage.)
Force Revitalize: (Force 1: usable only after a living ally within 6 squares is defeated. Make one save needing 11. If it succeeds, the living ally has 10 Hit Points instead of being defeated.)
Force Sense: (This character may attack an enemy with Stealth even if they are not the nearest enemy)
Commander Effect
Followers with a Force rating within 6 squares may move 2 extra squares on their turn as part of their move. At the start of each round, one adjacent allied character gains Intuition until the end of this character's next turn.
_________________________________________________________________
Many don't know it, but the Jedi Exile is canonically female. She's constructed from a Jedi Padawan's saber, Stass Allie's body, and Juno Eclipse's head. A bit expensive to make, but she's a beautiful custom, having gone through several revisions. She looks just like my character in the game, and I've used her quite a bit.
_________________________________________________________________________________________________________________________________
Darth Revan
Darth Revan, Dark Lord
Cost: 72
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack: (This character may make up to three attacks if he doesn't move this turn)
Sith Armor: (+2 defense against adjacent enemies)
Expert Tactician: (If this character has a line of sight on an enemy at the beginning of a round, this character earns Master Tactician [You automatically choose who goes first except on an initiative roll of 1])
Force Powers:
Force 3
Force Renewal 1: (This character gains Force 1 every time he activates)
Lightsaber Riposte: (Force 1: When hit by a melee attack, this character can make an immediate attack against that character)
Force Leap: (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Assault: (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Block: (Force 1. When hit by a melee attack, this character takes no damage with a save of 11.)
Lightning Storm 20: (Force 4:replaces attacks; range of 6 squares;20 damage to target and all characters within 3 squares of the target.)
Commander Effect:
Allied non-unique followers gain +3 defense and Accurate Shot
Allied characters with Force Ratings start with +1 force.
_________________________________________________________________
A stand in for the WotC miniature, before WotC released it. It's a tough custom, made from a Dresellian, a Dark Jedi, and a Rebel Pilot. The paintjob is actually pretty nice, not that you can tell from the pic, but if you move around a bit, the resolution gets a bit better.
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Mandalore Ordo
Canderous Ordo, Mandalore
Cost: 57
Hit Points: 120
Defense: 22
Attack: +12
Damage: 20
Special Abilities:
Unique (Counts as Mandalore)
Flurry Attack (When this character scores a critical hit, he may make 1 immediate extra attack)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Conditioning (This character gains +2 on all saving throws)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Vibroblade +4 (+4 attack against adjacent enemies)
Commander Effect:
Mandalorian allies gain Cunning Attack
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My Mandalore Ordo. A repose of a Mandalorian Soldier, with a lot of cutting. I cut my finger open while working on this custom. I like it, though.
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LAAT/i
My LAAT/i, a miniature which WotC still needs to make. It's mounted on a plastic rod, about four inches above the base. This was a real problem to make, as I drilled the door, made the turrets firing, put the pilots (below) from an ISP - which also donated the base - in the thingypit. The glue wouldn't stick, so I've reglued it several times. I personally love it, it's a lot of fun to use. It's like the Desert Skiff, only better.
Low Altitude Assault Transport/infantry
Cost: 63
Hit Points: 120
Defense: 15
Attack: +10
Damage: 30
Special Abilities:
Order 66
Flight: (This character ignores pits, low objects, damaged terrain, and enemy characters when moving.
Mounted Weapon: (Only characters with Mounted Weapon may combine fire with this character)
Speed 12: (This character can move up to 12 squares then attack, or up to 24 squares without attacking)
Missiles 40: (Sight, replaces attacks, 40 Damage)
Twin Attack: (Whenever this character attacks, it makes one extra attack against the same target)
Penetration 10: (Enemies' Damage Reduction is reduced by 10 against this character)
Damage Reduction 10: (All damage against this character is reduced by 10. Adjacent enemies with lightsabers ignore this special ability)
Gunship Transport 8: (This character can transport up to 4 Large ally or 8 Small or Medium allies that end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character as though they had Flight, have cover, and are considered adjacent to it They can make attacks, counting distance from this character and adding 1 square. A transported ally can return to the battle grid immediately before your first activation of the round.If this character is defeated, all transported allies are also defeated; save 16)
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LAAT/i Pilots:
These poor clones. They only have their torsos in the ship, because that's all that would fit. The Gunner has his arms, which helps him to shoot () but the pilot has nothing below the shoulders. Lol.
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Captain Tarpals on Kaadu
Captain Tarpals on Kaadu
Cost: 30
Hit Points: 90
Defense:19
Attack: +11
Damage: 20
Special Abilities:
Unique
Double Attack
Bombad Gungan: (Whenever an enemy targets him, this character must attempt a save of 11. On a success, the attack is redirected to another character of your choice within 6 squares. If no other character is within 6 squares, the attack is negated.)
Atlatl 20: (Replaces attacks: range 6; 20 damage to target and to each character adjacent to target; save 11. A nonliving character that takes damage from this effect is considered activated this round; save 11 negates. Huge and larger characters ignore the nondamaging effect.)
Greater Mobile Attack: (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
Commander Effect:
Gungan followers within 6 squares gain +2 Defense.
_________________________________________________________________
This guy was made for a client, and he was rather fun to make. He's a Captain Tarpals which sadly got cut in half, and a Gungan Cavalry gave up his mount to his superior officer. His stats are forthcoming.
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Anakin Skywalker, Fallen Jedi
Anakin Skywalker, Fallen Jedi
Cost: 55
Hit Points: 140
Defense: 21
Attack: +15
Damage: 20
Special Abilities
Unique
Melee Attack, Triple Attack
Jedi Hunter: (+4 Attack and +10 Damage against enemies with a Force Rating)
Lightsaber Duelist: (+4 Defense against enemies with a Force Rating)
Force Powers
Force 2, Force Renewal 1
Sith Rage: (Force 1: +10 Damage this turn)
Lightsaber Assault: (Force 1: Make 2 Attacks)
Force Lightning: (Force 2: Range 6, 20 Damage)
Lightsaber Counter-Attack: (Force 1: When this character is hit by a melee attack, he takes no damage with a save of 11, and may attack that enemy once)
Commander Effect
Characters with Order 66 Characters with Order 66 may be included in this character's squad, regardless of faction, and gain +2 Attack.
_________________________________________________________________
Here's a real version of the Anakin Skywalker who attacked the Jedi Temple on Coruscant. I absolutely hated the pose of the other one, Anakin Skywalker, Sith Apprentice, so I always knew I had to redo him. This was my first rare customization, and, while relatively simple, it was quite interesting to cut into a rare dating back to ROTS. In addition, this was my first customization with "greenstuff," and it was a lot of touch and go in the middle there. But, he's done, and I like him, so that's good.
_________________________________________________________________________________________________________________________________
And, my pride and joy, Darth Vader
Darth Vader
Cost: 82
Hit Points: 140
Defense: 24
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack: (This character may attack up to three times if he does not move this turn)
Lightsaber Master: (+4 Attack against adjacent enemies with a Force Rating)
Imperial Reserves 20: (If you roll a 20 for your initiative roll, you may add up to 20 extra points of characters to your squad)
Parry: (This character takes no damage from a melee attack on a save of 11)
Force Powers:
Force 2
Force Renewal 1
Master of the Force 2: (This character can spend Force points up to twice in one activation)
Master Lightsaber Sweep: (Force 2: This character may attack each adjacent enemy twice)
Lightsaber Riposte: (Force 1: When this character is hit by a melee attack, this character may make one immediate attack against that enemy)
Lightsaber Reflect: (Force 2: When hit by a non-melee attack, this character takes no damage with a save of 11, and the attacking enemy takes 10 damage, save 11)
Lightsaber Hurl (Force 1; replaces attacks; range 6; 20 Damage to target and 10 damage to adjacent characters, save 11)
Master Force Grip (Force X; replaces attacks; sight; This character may spend 2 Force Points. Target is considered activated, and takes 20 damage. As long as that enemy remains within sight of this character, this character may spend an additional Force Point each turn. If he does, that enemy remains activated that turn and takes 10 damage, save 11. This character may not attack or use additional Force Powers while this Force Power is being used.)
Commander Effect:
All non-Unique allies with a Force Rating gain Force Grip 20: (Force 2; Replaces Attacks; Sight; 20 Damage)
_________________________________________________________________
Okay, on three. One...two...three...ugh. Still, I like my figure better than some of the WotC ones - *cough Lord Vader cough* - and he makes a nice change of scene. It also looks pretty legit, which is cool. You can actually see him in this shot, which is an improvement from the last time around. This custom isn't as fragile as some of the others, either, which is good.
_________________________________________________________________________________________________________________________________
So, post comments, tell me what you think, etc. Thanks for looking!