Post by bountyhunter9 on Jun 29, 2009 8:47:15 GMT -5
Here is the complete list of Imperial minis and their accompanying stats from my new custom set, Scum and Villainy. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Grand Admiral Gilad Pellaeon
2. Admiral Firmus Piett
3. Grand Admiral Nial Declann
4. Vader's Apprentice, Jedi Hunter
1. Grand Admiral Gilad Pellaeon
Cost: 19
Hit Points: 50
Defense: 16
Attack: +5
Damage: 10
Special Abilities:
Unique
Skilled Tactician 6 (You automatically win initiative except on a roll lower than 6)
Commander Effect:
Whenever an ally combines fire, the attack gets +10 damage.
"I'm too old to want glory. At my age, you worry more about what might be said about you after you're dead. I'd like to be recalled as an admiral who left the galaxy a little tidier and quieter than he found it."
2. Admiral Firmus Piett
Cost: 14
Hit Points: 50
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Unique
Commander Effect:
Non-unique Imperial followers get +2 attack and +2 defense against Unique enemies.
"Bounty hunters! We don't need their scum. Those Rebels won't escape us."
3. Grand Admiral Nial Declann
Cost: 24
Hit Points: 70
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Unique
Force Powers:
Force 1
Force Renewal 1
Battle Meditation (Force 2, replaces attacks: For the rest of the skrimish, this character gains the following commander effect: Allies who combine fire grant an additional +2 attack, and enemy characters cannot combine fire)
Sith Battle Meditation (Force 2, replaces turn: All allied characters within 12 squares get +10 damage until the end of the round)
Force Alter (Force 1: range 6; any one enemy rerolls its last attack)
One of twelve Imperial Grand Admirals, Nial Declann was a Force sensitive who mastered the art of battle meditation and used it to coordinate his troops in battle.
4. Vader's Apprentice, Jedi Hunter
Cost: 59
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (This character can make two extra attacks on his turn instead of moving)
Lightsaber Duelist (+4 defense against adjacent enemies with a Force rating)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Force Powers:
Force 1
Force Renewal 1 (this character gains Force 1 each time he activates)
Lightsaber Block (Force 1: when hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Assault (Force 1: replaces attacks: make 2 attacks)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and each character adjacent to that target)
"You were weak when I found you. Now your hatred has become your strength."
1. Grand Admiral Gilad Pellaeon
2. Admiral Firmus Piett
3. Grand Admiral Nial Declann
4. Vader's Apprentice, Jedi Hunter
1. Grand Admiral Gilad Pellaeon
Cost: 19
Hit Points: 50
Defense: 16
Attack: +5
Damage: 10
Special Abilities:
Unique
Skilled Tactician 6 (You automatically win initiative except on a roll lower than 6)
Commander Effect:
Whenever an ally combines fire, the attack gets +10 damage.
"I'm too old to want glory. At my age, you worry more about what might be said about you after you're dead. I'd like to be recalled as an admiral who left the galaxy a little tidier and quieter than he found it."
2. Admiral Firmus Piett
Cost: 14
Hit Points: 50
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Unique
Commander Effect:
Non-unique Imperial followers get +2 attack and +2 defense against Unique enemies.
"Bounty hunters! We don't need their scum. Those Rebels won't escape us."
3. Grand Admiral Nial Declann
Cost: 24
Hit Points: 70
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Unique
Force Powers:
Force 1
Force Renewal 1
Battle Meditation (Force 2, replaces attacks: For the rest of the skrimish, this character gains the following commander effect: Allies who combine fire grant an additional +2 attack, and enemy characters cannot combine fire)
Sith Battle Meditation (Force 2, replaces turn: All allied characters within 12 squares get +10 damage until the end of the round)
Force Alter (Force 1: range 6; any one enemy rerolls its last attack)
One of twelve Imperial Grand Admirals, Nial Declann was a Force sensitive who mastered the art of battle meditation and used it to coordinate his troops in battle.
4. Vader's Apprentice, Jedi Hunter
Cost: 59
Hit Points: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (This character can make two extra attacks on his turn instead of moving)
Lightsaber Duelist (+4 defense against adjacent enemies with a Force rating)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Force Powers:
Force 1
Force Renewal 1 (this character gains Force 1 each time he activates)
Lightsaber Block (Force 1: when hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Assault (Force 1: replaces attacks: make 2 attacks)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and each character adjacent to that target)
"You were weak when I found you. Now your hatred has become your strength."