Post by bountyhunter9 on Jun 28, 2009 18:39:39 GMT -5
Here is the complete list of Separatist minis and their accompanying stats from my new custom set, Scum and Villainy. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Darth Maul, Duelist
2. Shu Mai
3. Colicoid Infiltrator
4. Baron Droid
5. Scorpenek Annihilator Droid
6. Dreadnought Battle Tank
1. Darth Maul, Duelist
Cost: 57
Hit Points: 140
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Twin Attack
Lightsaber Duelist (+4 defense against adjacent enemies with a Force rating)
Rolling Cleave
Affinity (May be in a Sith squad)
Force Powers:
Force 2
Lightsaber Block
Lightsaber Riposte
Force Leap
"You have been well trained, my young apprentice. They will be no match for you."
2. Shu Mai
Cost: 14
Hit Points: 20
Defense: 12
Attack: +1
Damage: 10
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Commander Effect:
Droids are subject to this effect: Non-unique followers get +4 attack against enemies who have activated this round.
"Impatience is a potentially fatal disease."
3. Colicoid Infiltrator
Cost: 21
Hit Points: 40
Defense: 17
Attack: +8
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Twin Attack (Whenever this character attacks, it makes one extra attack against the same target)
Flamethrower 10 (Replaces attacks: range 6; 10 damage to target and each adjacent target)
Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, it may make one immediate attack against another adjacent enemy)
Shields 1 (When this character takes damage, it reduces the damage dealt by 10 with a save of 11)
Cloaked (As long as this character has cover, it cannot be targeted by nonadjacent enemies)
Stealthy and deadly, the Colicoid Infiltrator uses a hologram projector to disguise itself from enemies before assassinating its targets.
4. Baron Droid
Cost: 22
Hit Points: 70
Defense: 15
Attack: +6
Damage: 20
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Splash 20 (If this character's attack hits, all characters adjacent to the target take 20 damage, save 11; if the attack misses, the target and all adjacent characters take 20 damage, save 11)
Speed 4 (Can move 4 squares and attack, or 8 squares without attacking)
Sporting bulky armor and a design similar to that of the B2 Super Battle Droid, Baron Droids use heavy blaster cannons to dispatch the foes of the Trade Federation.
5. Scorpenek Annihilator Droid
Cost: 41
Hit Points: 90
Defense: 16
Attack: +6
Damage: 20
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner may combine fire with this character)
Double Attack (This character can make one extra attack on its turn instead of moving)
Twin Attack (Whenever this character attacks, it makes one extra attack against the same target)
Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage, save 11; if this character's attack misses, the target and all adjacent characters take 10 damage, save 11)
Penetration 20 (Enemies' Damage Reduction is reduced by 20 against this character's attacks)
Shields 2 (When this character takes damage, make 2 saves; each roll of 11 or higher reduces the damage dealt by 10)
Manufactured by the ingenious Colicoid engineers during the Clone Wars, the Annihilator Droid was rumored to have been powerful enough to take out a dozen AT-TEs.
6. Dreadnought Battle Tank
Cost: 61
Hit Points: 160
Defense: 14
Attack: +10
Damage: 20
Special Abilities:
Unique
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner may combine fire with this character)
Double Attack (This character can make one extra attack on its turn instead of moving)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Missiles 30 (Replaces attacks: sight; 30 damage to target and each character adjacent to that target, save 11)
Plasma Pulse Discharger (Replaces turn: 10 damage to all other characters within 6 squares)
A powerful hovertank used by the mercenary Cydon Prax during the Dark Reaper Crisis, Prax defeated many enemies using this tank, but was ultimately no match for Anakin Skywalker's superior piloting skills and strength in the Force.
1. Darth Maul, Duelist
2. Shu Mai
3. Colicoid Infiltrator
4. Baron Droid
5. Scorpenek Annihilator Droid
6. Dreadnought Battle Tank
1. Darth Maul, Duelist
Cost: 57
Hit Points: 140
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Twin Attack
Lightsaber Duelist (+4 defense against adjacent enemies with a Force rating)
Rolling Cleave
Affinity (May be in a Sith squad)
Force Powers:
Force 2
Lightsaber Block
Lightsaber Riposte
Force Leap
"You have been well trained, my young apprentice. They will be no match for you."
2. Shu Mai
Cost: 14
Hit Points: 20
Defense: 12
Attack: +1
Damage: 10
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Commander Effect:
Droids are subject to this effect: Non-unique followers get +4 attack against enemies who have activated this round.
"Impatience is a potentially fatal disease."
3. Colicoid Infiltrator
Cost: 21
Hit Points: 40
Defense: 17
Attack: +8
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Twin Attack (Whenever this character attacks, it makes one extra attack against the same target)
Flamethrower 10 (Replaces attacks: range 6; 10 damage to target and each adjacent target)
Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, it may make one immediate attack against another adjacent enemy)
Shields 1 (When this character takes damage, it reduces the damage dealt by 10 with a save of 11)
Cloaked (As long as this character has cover, it cannot be targeted by nonadjacent enemies)
Stealthy and deadly, the Colicoid Infiltrator uses a hologram projector to disguise itself from enemies before assassinating its targets.
4. Baron Droid
Cost: 22
Hit Points: 70
Defense: 15
Attack: +6
Damage: 20
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Splash 20 (If this character's attack hits, all characters adjacent to the target take 20 damage, save 11; if the attack misses, the target and all adjacent characters take 20 damage, save 11)
Speed 4 (Can move 4 squares and attack, or 8 squares without attacking)
Sporting bulky armor and a design similar to that of the B2 Super Battle Droid, Baron Droids use heavy blaster cannons to dispatch the foes of the Trade Federation.
5. Scorpenek Annihilator Droid
Cost: 41
Hit Points: 90
Defense: 16
Attack: +6
Damage: 20
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner may combine fire with this character)
Double Attack (This character can make one extra attack on its turn instead of moving)
Twin Attack (Whenever this character attacks, it makes one extra attack against the same target)
Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage, save 11; if this character's attack misses, the target and all adjacent characters take 10 damage, save 11)
Penetration 20 (Enemies' Damage Reduction is reduced by 20 against this character's attacks)
Shields 2 (When this character takes damage, make 2 saves; each roll of 11 or higher reduces the damage dealt by 10)
Manufactured by the ingenious Colicoid engineers during the Clone Wars, the Annihilator Droid was rumored to have been powerful enough to take out a dozen AT-TEs.
6. Dreadnought Battle Tank
Cost: 61
Hit Points: 160
Defense: 14
Attack: +10
Damage: 20
Special Abilities:
Unique
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner may combine fire with this character)
Double Attack (This character can make one extra attack on its turn instead of moving)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Missiles 30 (Replaces attacks: sight; 30 damage to target and each character adjacent to that target, save 11)
Plasma Pulse Discharger (Replaces turn: 10 damage to all other characters within 6 squares)
A powerful hovertank used by the mercenary Cydon Prax during the Dark Reaper Crisis, Prax defeated many enemies using this tank, but was ultimately no match for Anakin Skywalker's superior piloting skills and strength in the Force.