Post by Jm419 on Jan 7, 2009 18:34:19 GMT -5
Here's a calculator to help cost melee characters (characters with Melee Attack). It's a bit hard to use, but try it a few times, and you'll get the hang of it.
This is bacially a calculator to estimate the cost of a custom miniature (with melee attack). You start with the base stats and add points to change/add Hps, Attack, Defense, Special Abilities, Force Powers, and so on. A lot of Force Powers and Special Abilities cost are affect by ether your attack bonus, extra attacks (double attacks, triple..), synergy for other abilites, and the overall strength/design of a character. So consider these when pricing.
This was based off a minis calucator made on this Website (I believe it was made by Guardian_A), I made some (hopefully) improvements on it. I also plan on making one seperate for range. I haven't really tested it, so any feedback would be nice . Note: I revised it to make really powerful characters more costly..
Custom Stats Calculator (Melee)
Base Cost: 4.5
HP: 10
Defense: 12
Attack: +4
Damage 20: (for 10 damage (-2 on cost) and at least half off extra/twin attacks)
Note: Above is the base cost, for each additional HP,Attack, Defense, SA,Force Point, Force Power---add or subtract the amounts listed below from the base total.
For Additional HPs:
20 HP:+1 cost
30 HP:+2 cost
40 HP:+3 cost
50 HP:+4 cost
60 HP:+5 cost
70 HP:+6 cost
80 HP:+7 cost
90 HP:+8.25 cost
100 HP:+9.50 cost
110 HP:+10.75 cost
120 HP:+12.00 cost
130 HP:+13.50 cost
140 HP:+15 cost
150 HP:+16.50 cost
160 HP:+18.25 cost
170 HP:+20 cost
180 HP:+21.75 cost
190 HP:+23.50 cost
200 HP:+25.25 cost
For Additional Defense:
Defense 13:+2/3 cost
Defense 14:+1 1/3 cost
Defense 15:+ 2 cost
Defense 16:+2 2/3 cost
Defense 17:+3 1/3 cost
Defense 18:+4.58 cost
Defense 19:+5.83 cost
Defense 20:+7.08 cost
Defense 21:+8.50 cost
Defense 22:+10 cost
Defense 23:+11.5 cost
Defense 24:+13 cost
For Additional Attack Bonuses:
Attack +5= +2/3 cost
Attack +6= +1 1/3 cost
Attack +7= +2
Attack +8= +2 2/3 cost
Attack +9= +3 1/3 cost
Attack +10=+4 cost
Attack +11=+5 cost
Attack +12=+6 cost
Attack +13=+7 cost
Attack +14=+8.25 cost
Attack +15=+9.50 cost
Attack +16=+11 cost
Attack +17=+12.50 cost
Attack +18=+14 cost
Attack +19=+15.75 cost
Attack +20=+17.50 cost
For Force Points add:
Force 1: +1
Force 2: +1 2/3
Force 3: +2 1/3
Force 4: +3
Force 5: +3 2/3
Force 6: +4 1/3
Special Abilities (Other positive SAs cost between 1/3 point (weak SA) and 6 points (very powerful SA)
Unique (-15.0% total cost at the end)
Melee Attack
Twin Attack (+ 4.75 to attack +10, 5.75 to attack +14, 6.75 to attack +20)
Double Attack (3 points to attack +10, 4 points to attack +14, 5 points to attack +20, ---plus 9.75 with twin attack- + 1.5 more for greater with attack +15)
Triple Attack (+ 4.25 to attack +10, 5.25 to attack +14, 6.25 to attack +20)
Quadruple Attack (+5.75 to attack +10, 6.75 to attack +14, 7.75 to attack +20)
Loner (+1.25 to attack +10, +1.70 to attack +13, +2.25 to attack +15, +3 for over attack +15)-add more for synergy with extra attacks
Cunning Attack/Opportunists/Jedi Hunter (2 + [3.75 x (attacking bonus +5/25)] for each extra attack (Note: Add 2 only once), (3 + [3.75 x (attacking bonus+5/25)] for twin attack,--- (+8.25 x [attacking bonus + 5/25]) more (added on to Twin attack) with Double Attack and Twin)-instead of adding 3.75 x attacking bonus +5/25, you can add number between 1.35 (for attack +4) to 3.75 (for attack +20)
Advantaegous Attack/Deceptive (2 + [2.75 x (attacking bonus +5/25)] for each extra attack (Note: Add 2 only once), (3 + [2.75 x (attacking bonus+5/25)] for twin attack,--- (+6.25 x [attacking bonus + 5/25]) more (added on to Twin attack) with Double Attack and Twin)-instead of adding 2.75 x attacking bonus +5/25, you can add number between 1.35 (for attack +4) to 3.75 (for attack +20)
Flight (add 12.5% more to total cost, add before applying unique)
Huge Character (-8% from total, apply before unique)
Recon (+1.5 cost)
Disruptive (+ 2/3 cost to + 2 cost-depending on how powerful the character is)
It's a Trap! (+1 cost)
Fringe (add about 7% to your characters total cost, before Unique)
Swarm +1 (+ 1/3 cost)
Traps (+1 to +3 cost depending on how powerful the character is)
Dark Armor (add around 7% to total cost, apply before unique)
Damage Reduction 10/Shields 2 (add around 15% to cost, apply before unique)
Savage (subtract around 25% from cost, apply before unique)
Intuition (+2 cost)
Evade (+8-12 cost, depending on how powerful the character is)
Diplomat (cost +30%, apply before unique)
Force Powers:
Force Powers range from 2/3 point to about 6 points (for stuff like Force Renewal). You might to have add a few to the cost for synergy between abilities and Force Powers, and if these combination of Force Powers make this character very powerful. An example of negative synergy is Bastila, while she has two great "commander" Force Powers (Force Valor and Battle Meditation) if she uses both of them she runs out of Force- and doesn't benefit from Lightsaber Deflect and Lightsaber Sweep, so I would recommend subtracting 1 point from her cost. Below are a list of Force Powers (along with their cost).
Force Renewal 1 (+6 points, + .25% more of every extra Force Power that requires Force Points)
Lightsaber Sweep (+1 cost, + 4.25 for Twin Attack) -Costs a little less with Triple attack.
Sith Lightning (+1.75 costs)
Sith Rage (+ 1, + 1.25 for every extra attack, +2 for Twin Attack)-watch out for synergy with high attckckers and Force Renewal!!
Force Valor (+1.5)
Lightsaber Deflect (2/3 cost)
Sith Sorcery (cost 2.75)
Shockwave (cost 1)
Force Defense (cost 1)-more with Renewal
Force Alter (cost 1.25)
Force Leap (cost 2/3) -watch out for synergy with High cost characters)
Master of the Force (.25% more to Force Point Cost and Force Powers which spend Force Points)-more with Force Renewal
Jedi Mind Trick (+1 cost)
Force Stun (+1 cost)
Use the Force (+1 cost, much more with Force Renewal and/or something like Furry
Knight Speed (+2/3)
Lightsaber Precision(+2/3)
You can add 0-15 points more for Synergy between Abilities and Force Powers.
This includes (but not limited to), Use the Force and Furry, Force Renewal and Master of the Force and many Force Powers, High attack and momentum and multiple attacks, high defense and High HP and lightsaber duelist or dark Armor, high attack multiple attacks and cunning attack (or any other special ability that affects damage), for being a really powerful character…
This is more or less to help balance the cost of the custom, to put him in the right range as other characters similar to them.
Commander Effect
Range 1/3 points for a really weak one, to about 10 for a really, really powerful
one.
This is basically a guide to help you price your custom miniatures, if a result the calculatotor gave you seems to be a bit low or high, add/subtract a few points.
This is bacially a calculator to estimate the cost of a custom miniature (with melee attack). You start with the base stats and add points to change/add Hps, Attack, Defense, Special Abilities, Force Powers, and so on. A lot of Force Powers and Special Abilities cost are affect by ether your attack bonus, extra attacks (double attacks, triple..), synergy for other abilites, and the overall strength/design of a character. So consider these when pricing.
This was based off a minis calucator made on this Website (I believe it was made by Guardian_A), I made some (hopefully) improvements on it. I also plan on making one seperate for range. I haven't really tested it, so any feedback would be nice . Note: I revised it to make really powerful characters more costly..
Custom Stats Calculator (Melee)
Base Cost: 4.5
HP: 10
Defense: 12
Attack: +4
Damage 20: (for 10 damage (-2 on cost) and at least half off extra/twin attacks)
Note: Above is the base cost, for each additional HP,Attack, Defense, SA,Force Point, Force Power---add or subtract the amounts listed below from the base total.
For Additional HPs:
20 HP:+1 cost
30 HP:+2 cost
40 HP:+3 cost
50 HP:+4 cost
60 HP:+5 cost
70 HP:+6 cost
80 HP:+7 cost
90 HP:+8.25 cost
100 HP:+9.50 cost
110 HP:+10.75 cost
120 HP:+12.00 cost
130 HP:+13.50 cost
140 HP:+15 cost
150 HP:+16.50 cost
160 HP:+18.25 cost
170 HP:+20 cost
180 HP:+21.75 cost
190 HP:+23.50 cost
200 HP:+25.25 cost
For Additional Defense:
Defense 13:+2/3 cost
Defense 14:+1 1/3 cost
Defense 15:+ 2 cost
Defense 16:+2 2/3 cost
Defense 17:+3 1/3 cost
Defense 18:+4.58 cost
Defense 19:+5.83 cost
Defense 20:+7.08 cost
Defense 21:+8.50 cost
Defense 22:+10 cost
Defense 23:+11.5 cost
Defense 24:+13 cost
For Additional Attack Bonuses:
Attack +5= +2/3 cost
Attack +6= +1 1/3 cost
Attack +7= +2
Attack +8= +2 2/3 cost
Attack +9= +3 1/3 cost
Attack +10=+4 cost
Attack +11=+5 cost
Attack +12=+6 cost
Attack +13=+7 cost
Attack +14=+8.25 cost
Attack +15=+9.50 cost
Attack +16=+11 cost
Attack +17=+12.50 cost
Attack +18=+14 cost
Attack +19=+15.75 cost
Attack +20=+17.50 cost
For Force Points add:
Force 1: +1
Force 2: +1 2/3
Force 3: +2 1/3
Force 4: +3
Force 5: +3 2/3
Force 6: +4 1/3
Special Abilities (Other positive SAs cost between 1/3 point (weak SA) and 6 points (very powerful SA)
Unique (-15.0% total cost at the end)
Melee Attack
Twin Attack (+ 4.75 to attack +10, 5.75 to attack +14, 6.75 to attack +20)
Double Attack (3 points to attack +10, 4 points to attack +14, 5 points to attack +20, ---plus 9.75 with twin attack- + 1.5 more for greater with attack +15)
Triple Attack (+ 4.25 to attack +10, 5.25 to attack +14, 6.25 to attack +20)
Quadruple Attack (+5.75 to attack +10, 6.75 to attack +14, 7.75 to attack +20)
Loner (+1.25 to attack +10, +1.70 to attack +13, +2.25 to attack +15, +3 for over attack +15)-add more for synergy with extra attacks
Cunning Attack/Opportunists/Jedi Hunter (2 + [3.75 x (attacking bonus +5/25)] for each extra attack (Note: Add 2 only once), (3 + [3.75 x (attacking bonus+5/25)] for twin attack,--- (+8.25 x [attacking bonus + 5/25]) more (added on to Twin attack) with Double Attack and Twin)-instead of adding 3.75 x attacking bonus +5/25, you can add number between 1.35 (for attack +4) to 3.75 (for attack +20)
Advantaegous Attack/Deceptive (2 + [2.75 x (attacking bonus +5/25)] for each extra attack (Note: Add 2 only once), (3 + [2.75 x (attacking bonus+5/25)] for twin attack,--- (+6.25 x [attacking bonus + 5/25]) more (added on to Twin attack) with Double Attack and Twin)-instead of adding 2.75 x attacking bonus +5/25, you can add number between 1.35 (for attack +4) to 3.75 (for attack +20)
Flight (add 12.5% more to total cost, add before applying unique)
Huge Character (-8% from total, apply before unique)
Recon (+1.5 cost)
Disruptive (+ 2/3 cost to + 2 cost-depending on how powerful the character is)
It's a Trap! (+1 cost)
Fringe (add about 7% to your characters total cost, before Unique)
Swarm +1 (+ 1/3 cost)
Traps (+1 to +3 cost depending on how powerful the character is)
Dark Armor (add around 7% to total cost, apply before unique)
Damage Reduction 10/Shields 2 (add around 15% to cost, apply before unique)
Savage (subtract around 25% from cost, apply before unique)
Intuition (+2 cost)
Evade (+8-12 cost, depending on how powerful the character is)
Diplomat (cost +30%, apply before unique)
Force Powers:
Force Powers range from 2/3 point to about 6 points (for stuff like Force Renewal). You might to have add a few to the cost for synergy between abilities and Force Powers, and if these combination of Force Powers make this character very powerful. An example of negative synergy is Bastila, while she has two great "commander" Force Powers (Force Valor and Battle Meditation) if she uses both of them she runs out of Force- and doesn't benefit from Lightsaber Deflect and Lightsaber Sweep, so I would recommend subtracting 1 point from her cost. Below are a list of Force Powers (along with their cost).
Force Renewal 1 (+6 points, + .25% more of every extra Force Power that requires Force Points)
Lightsaber Sweep (+1 cost, + 4.25 for Twin Attack) -Costs a little less with Triple attack.
Sith Lightning (+1.75 costs)
Sith Rage (+ 1, + 1.25 for every extra attack, +2 for Twin Attack)-watch out for synergy with high attckckers and Force Renewal!!
Force Valor (+1.5)
Lightsaber Deflect (2/3 cost)
Sith Sorcery (cost 2.75)
Shockwave (cost 1)
Force Defense (cost 1)-more with Renewal
Force Alter (cost 1.25)
Force Leap (cost 2/3) -watch out for synergy with High cost characters)
Master of the Force (.25% more to Force Point Cost and Force Powers which spend Force Points)-more with Force Renewal
Jedi Mind Trick (+1 cost)
Force Stun (+1 cost)
Use the Force (+1 cost, much more with Force Renewal and/or something like Furry
Knight Speed (+2/3)
Lightsaber Precision(+2/3)
You can add 0-15 points more for Synergy between Abilities and Force Powers.
This includes (but not limited to), Use the Force and Furry, Force Renewal and Master of the Force and many Force Powers, High attack and momentum and multiple attacks, high defense and High HP and lightsaber duelist or dark Armor, high attack multiple attacks and cunning attack (or any other special ability that affects damage), for being a really powerful character…
This is more or less to help balance the cost of the custom, to put him in the right range as other characters similar to them.
Commander Effect
Range 1/3 points for a really weak one, to about 10 for a really, really powerful
one.
This is basically a guide to help you price your custom miniatures, if a result the calculatotor gave you seems to be a bit low or high, add/subtract a few points.