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Post by Jm419 on May 22, 2009 16:01:38 GMT -5
It's true, NR is decent. I forgot them.
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Post by darthfuzzball on May 23, 2009 16:02:16 GMT -5
<.< They r too easily countered I feel the need to point out that I play with Mandos all the time and I have NEVER lost with them, not even once.
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Post by Master Skywalker on May 23, 2009 18:28:04 GMT -5
Yes, he worked really hard for that 1-0 record
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Post by Jm419 on May 24, 2009 23:31:30 GMT -5
Lol. Wow, MS.
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Post by Zuty on May 25, 2009 23:31:13 GMT -5
I hate to barge in here all of a sudden, but I agree that Mandos are really good. I've seen Mandos win at the store I play at, but once I caught on to them I was able to beat them. Everything has a weakness, but saying that Mandos are 'easily counterable' is not entirely true.
As for the JA set itself, I really hope Wiz can make up for the abomination that was ImpE. I have been having a few squabbles with Wiz and its players lately, but JA is a golden opportunity for them to restore some faith to this game that I love oh so much.
I am going to go off topic again by saying that factions like Vong, OR, NR, Sith, and Mando really do need a buff. The fact that Vong faction has been around for 4 years and all they have 11 figures (10 if you don't count the reprinted figure) is a HUGE kick in the nuts. Whats that? JA will have Vong pieces! Well lets see them ... There are only 3 ... and they aren't even unique ... *face palm* Does anyone else see how ridiculous this is?
What if Wiz was like "Oh lets introduce a new color to Magic: Purple! So they introduce the color in one set and for several sets they don't release ANYTHING new for Purple (and we are not talking about a new rarity, I mean a full blown 'Tap Rift to gain Purple Mana' color) Then, one day Wiz says "The next set will have Purple in it!" Oh glorious day! Lets see them! ... There are only 3 new Purple cards ... and they aren't even rare or good ...
It's things like this that really brings my blood to a boil. Its reasons like this that games die out. Its reasons like this that only two factions/colors/tribes/WHATEVER reign supreme above all else. Its an insult at best and a slap in the face at worst; you can't even attempt to play these factions and be taken seriously. People try, but you always see the same factions win.
At least I am starting to see a few new things; Sith swap, a cheap healing Cade, and a new Qui-Gon with an interesting CE. But this set really hasn't made me take a step back and go 'Wow! I really like this set!' and even right now I can't think of an overly amazing set, if someone asked me 'What set should I buy?' or 'What set do you prefer?' I can't answer that, I equally like all of them, but it's a small level of like that I have for these sets and most sets dance on the edge of dislike. If I was a hardcore collector and I have the undesirable urge to collect every single figure then of course my favor would go towards the set that I lack the most of, but I play the game, I don't collect it. That's what a game is, PLAYING. It makes me sick to see people go into the gaming store I work at, buy a comic book/toy/or even a box of SWM and never once open it from the wrapping. Comics are meant to be read. Toys are meant to be played with. And SWMs are meant to be played with. If you really think that buying the latest issue of Superman, a toy from the Watchman movie, or an unopened box of SWM is an investment option you can fall back on, then you either: A) Are retarded or B) Know NOTHING about the value of merchandise. The reason that Superman issue 1 is so much is because it was printed during World War 2, during which time people donated unneeded paper (or other items like nylon, although it was more of a 'Help in the war by not buying nylon products') which included comic books. (in fact, some comic books even had a label saying 'Hey kids, help out Ol' Uncle Sam and recycle this comic book!') Because of this, issues became very rare and the price for collectors skyrocketed to levels of absurdity.
Anyway, when I see that new Luke what do I see? A collectors item. There is no way you can make that thing playable in 150 and even less so in 200. I just think people see it and go "Oh that's like the Forbidden God Card/Ultra Uber Rare/Super Awesome/Epic of SWM! I must have it so that I can be the talk of the town and all the ladies will love me." It's laughable for two reasons: 1) It's INCREDIBLE overpriced; drop all the bells and whistles off of him and give NR a practical piece instead of one that says "LOLOMGBBQSauce I JUST ONE SHOT VADER LOLOLOLOLOL!!!111" Am I really going to have to put up with this crap in SWM? 2) I can not see Luke ever being that overpowered. He is a whiny little runt who would get his ass handed to him by any Sith (other than Krayt, good God was he a terrible Sith ...) if it weren't for the age old rule: 'Stories must have a happy ending.' ... Well ain't that sweet?
That's enough out of me for now. I'd rant more, but I have a more pressing matter to attend to.
~Zuty
P.S. - Sorry for the wall of text criting you for over 9000 points of damage.
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Post by Roque Saber on May 26, 2009 11:20:00 GMT -5
Mandos are very counterable. They have no tempo control, no good filler pieces (they rely on fringe) and their melee pieces are frighteningly weak. They're really fun to play (I have a Mando army myself) but they are not top tier. Anway, I think Grand Master Luke will be playable in 200. Nearly impossible in 150, but 200 will give him some points to bring in more acts. (plus NR has Dodonna) He's the ultimate piece for a release tourney though
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Post by darthfuzzball on May 26, 2009 15:14:47 GMT -5
I'm agreeing with zuty that they aren't invincible but not easily counterable. Just because I have a 18-0 record with them (Yes, I am counting) doesn't mean they are invincible (just when I play them, I have a 7-4 record playing against them ). They are difficult to counter though. Simply the sheer firepower of the scouts paired with a captain is hard because of the scouts cloaked ability. Enemies need to get adjacent to the scouts to attack them and with a few of them out there anything that approaches will be blown into little tiny pieces. Ironically, I've found the Yuuzhan Vong Jedi Hunters to be very effective against them when paired with their commanders, because of the vonduun crab armor 6 that negates a good portion of the scouts' damage and they are melee so they have to run up to the scouts anyway so cloaked has no purpose. Roque Saber, I'd like to see what you think would counter Mandos easily, and I'll show you how to counter that with Mandos.
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Post by Jm419 on May 26, 2009 15:50:10 GMT -5
Wow. Looks like I sparked off a big debate.
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Post by Zuty on May 26, 2009 17:00:01 GMT -5
I can honestly say that I see no other use for GML then collecting dust in a display case. That is if his sculpt looked any good. (Although, compared to Han in Trooper Armor I really can't complain ...) But even with Dodonna in tow I can't see GML doing to well. He is not overly impressive and, like I have said in the past about GenObi, his CE is where I think he shines the most. As far as combat goes, of course he is going to wreak face if he manages to base you quick enough, but ranged teams seem to be dominating and when more then half of your team build is focused into GML you may regret it if you don't utilize his CE to your advantage.
I can't tell you how many GenObi teams I have faced as of late at several different gaming stores. Now, if there team focused on boosting up figures Atk and Def and abusing GenObis CE I see no issue with it. No, GenObi IS the team. Its sad because people seem to forget that Soresu doesn't work against SA's. Same goes for GML and his LS Defense. Sure you can reroll the saves for the SA a few times, but what if I am using Flamethrower? Grip? or I just abuse Cesta 20 with Tarpals? Eventually you run out of FPs and you go down because you get swarmed hard by SA's. 150 HP and 23 Def is nothing amazing and all of his survivability lies in 1 force power and with FR2 eventually he goes dry.
Back to the Mando issue. I personally don't/have not played Mandos, BUT from what I have seen they manage to get around not having tempo or filler pieces because, quiet frankly when they are making 4 attacks at you for 20 DMG a pop before going back into Cloaked cover it's hard for any team. Tempo is nice and all, but it's not amazing. Your still going to try and set up a shot or get close to the opponent. Were not talking about Mandos who run out, 'guns ablazen', we are talking about people who abuse LoS and cover. (that is why I see KotOR used a lot by Mando players)
You really can't prepare for everything in a game, just last week I lost Thrawn, Ozzel, and Lobot to Cade on the third activation. It was a HUGE error on my behalf, but I couldn't see that if towed Cade next to the door and then used Override to open the next that he would have any chance of a shot at hitting Thrawn. Well he did and while it was an impossible shot he just barely had LoS to my front corner. Four failed splash saves later and not only is Thrawn down but Lobot and Ozzel too. It was just a matter of time, but that didn't stop me from trying. In short, you can't just go up against Mandos/Vong/SS Commandos/or whatever and say "Oh, I can counter that easily." I am sure you could make a counter against it, but if your not running the exact counter agaisnt that team its tough, not impossible but tough.
~Zuty
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Post by darthfuzzball on May 26, 2009 17:42:12 GMT -5
Wow. Looks like I sparked off a big debate. have karma for doing so
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Post by Jm419 on May 26, 2009 18:08:41 GMT -5
Lol. Yay, karma!
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Post by Zuty on May 26, 2009 21:43:53 GMT -5
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