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Post by Jm419 on May 21, 2009 20:06:49 GMT -5
Well, it's meant to represent the 501st. It's a little bit of a stretch, but I think it's okay.
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Post by bountyhunter9 on May 22, 2009 11:31:16 GMT -5
I think it's okay as well, it seems like him to bring in Stormies to get an advantage whenever possible.
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Post by Jm419 on May 22, 2009 15:29:08 GMT -5
Yeah; the CE on DVIC works well with that side of him as well.
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Post by bountyhunter9 on May 22, 2009 16:28:22 GMT -5
Yeah, that's where I originally got the idea of Stormie Reserves instead of Imperial Reserves.
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Post by Jm419 on May 22, 2009 20:46:11 GMT -5
Well, I like it. Are we done?
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Post by bountyhunter9 on May 22, 2009 20:51:53 GMT -5
I think he looks good. I think we should wait to hear what RS has to say.
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Post by Jm419 on May 23, 2009 10:43:31 GMT -5
Works for me.
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Post by bountyhunter9 on Jun 19, 2009 20:41:37 GMT -5
Roque?
Should we sticky this, considering he is nearing completion?
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Post by Jm419 on Jun 21, 2009 10:38:09 GMT -5
Or is completed?
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Post by Roque Saber on Jun 22, 2009 11:05:45 GMT -5
I like it (if we are reffering to the original post) but Master Force Grip is really wordy, confusing, and doesn't sound super effective. You could just give him Force Grip 3 or 4, etc
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Post by darthblond on Aug 14, 2009 0:37:15 GMT -5
I agree it wouldn't seem to be much different from just using choke again each turn on your enemy, in most cases at least.
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Post by Jm419 on Aug 14, 2009 16:28:24 GMT -5
Except that the enemy remains activated. And it costs 2 FP to start, but 1 to continue to use.
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Post by darthblond on Aug 15, 2009 1:21:06 GMT -5
Then maybe it just needs to be reworded. And the target does not even get to make a save till the next round to get out of it. I think the target should get to make some save right after the attack to avoid getting activated.
And this move just seems like it would see some abuse for being 2 fp the first time.
Maybe there should be a way to stop the ability like if this character takes damage its grip on its target is released. Its going to make it more wordy but just an idea.
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Post by bountyhunter9 on Aug 15, 2009 12:28:23 GMT -5
I think we should reword Master Force Grip to something like this:
Master Force Grip (Force 2, replaces attacks: sight; 20 damage, and target is activated. As long as this character has line of sight of the target, he may spend 1 additional Force point. If he does, the target is considered activated and takes 20 damage, save 11. This move replaces this character's attacks)
Or this:
Master Force Grip (Force 2, replaces attacks: sight; 20 damage, and target is considered activated this round, save 16)
Obviously, the second one is much different. It has a high save, but takes an extra Force point to use each time. It creates a similar effect, without a lot of the wording. We could change the save to 11 if we think that would be better.
Also, Immediate Stormtrooper Reserves should occur on initiative rolls of 5, 10, 15, and 20, like Kazdan's Immediate Droid Reserves. If we want to keep it at just a roll of 20, I think the name should be changed to simply Stormtrooper Reserves.
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Post by darthblond on Aug 15, 2009 13:14:29 GMT -5
I'll wait to see what Jm says about the grip but I agree with the changing the CE to Stormtrooper Reserves if the number stays as just 20.
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