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Post by Roque Saber on Apr 23, 2009 13:21:28 GMT -5
Cost: 60+ HP: 110 Def:17 Att: 11 Dmg: 30 SA: Mounted Weapon, Flanking Attack, Synenergy ( Bes'uliiks +4 attack, Twin Attack, Beskar Shielding 10 (When this character takes damage, reduce the amount of damage taken by 10), Accurate Shot, Flight, Speed 12 The totally awesome, nigh indestructible starfighter created by MandalMotors around 40 ABY. Coated in a layer of beskar, the ship was extremely well protected, but surprisingly fast. Wookiepedia article here. This thing is really tough, and so I'm thinking it's gonna cost a lot. Although it's attack can get almost ridiculously high (Quartermaster, Synenergy, Gunners, etc) it still has a current damage cap of 60.
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Post by Jm419 on Apr 24, 2009 18:35:55 GMT -5
Okay, isn't Beskar Shielding just DR 10?
Cost: 60+. Lol.
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Post by bountyhunter9 on Apr 25, 2009 17:43:59 GMT -5
No, I think it would also effect attacks with lightsabers.
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Post by Roque Saber on Apr 25, 2009 22:58:09 GMT -5
Indeed. It always redcues damage, no matter what the source and also works against sabers.
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Post by Jm419 on Apr 26, 2009 11:46:35 GMT -5
Oh, right. Forgot about that.
Accurate Shot? On a starfighter?
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Post by bountyhunter9 on Apr 26, 2009 12:56:04 GMT -5
Yeah, I don't really understand Accurate Shot on this piece. But, then again, the AT-At has Accurate Shot as well, so there must be a similarity/reason for it, so I guess it would be alright.
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Post by Jm419 on Apr 26, 2009 14:13:28 GMT -5
You might consider giving it an AT-AT ability, like Heavy Laser Cannons, or something.
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Post by Roque Saber on Apr 27, 2009 0:31:30 GMT -5
That might work, though it would have to be good enough for it to be used over normal attacking.
Accurate Shot was supposed to represent the advanced holographic targetting system installed inside the ship.
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Post by bountyhunter9 on Apr 27, 2009 15:09:17 GMT -5
Well, I think the AT-AT's Heavy Laser Cannons give two attacks, and I'm not sure, but I think that Twin Attack would effect those attacks (which would mean 240 damage, unless I am mistaken).
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Post by Jm419 on Apr 27, 2009 15:48:48 GMT -5
Oh. Lol. That could be a problem.
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Post by bountyhunter9 on Apr 27, 2009 17:37:22 GMT -5
If we want to give him an AT-AT like ability, perhaps something like this:
Laser Cannons: (replaces attacks: make 1 attack, +7 attack and 40 damage)
Would this work? It would be effected by Twin, I think, so it would do 80 damage (but at a lower attack bonus). That may be too much. If so, we could make it replace turn, or something. What do you guys think?
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Post by Jm419 on Apr 27, 2009 19:22:55 GMT -5
No, I think that's an interesting proposal. What do others have to add?
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Post by Roque Saber on Apr 28, 2009 13:30:49 GMT -5
Twin attack does not work on the Heavy Laser Cannons because it is an ability, not an attack.
Also realize that we can now change what stats are on Heavy laser Cannon b/c Wizards has introduced the variable system. (Vader's Reflect sends back full damage, all others are still only 10, same name though) So, we could still call it Heavy Laser Cannons, but have it different attack and damage values.
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Post by bountyhunter9 on Apr 28, 2009 14:47:36 GMT -5
Yeah, Heavy Laser Cannons is a SA, but the ability says "make 2 attacks", and so I think it would effect it (Twin effects Double Attack, which is an SA).
So we could make a Heavy Laser Cannons 40, with 1 attack? Would that be alright, because I do think that Twin Attack would effect it.
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Post by Jm419 on Apr 28, 2009 17:13:49 GMT -5
This is a tough one. We could always just make up an ability that's just one attack, like Bountyhunter suggested.
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