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Post by generalgrevious on Apr 17, 2009 7:37:44 GMT -5
General Grevious, Scourge of the Jedi
Cost: 105 HP: 120 Def: 23 Attack: +12 Damage: 20
Special Abilities: Unique; Cyborg Melee Attack Triple Attack Twin Attack Ambush Jedi Hunter Fear -2 (Enemies within 6 squares lose 2 attack and 2 defence) Parry Torso Spin (Replaces Turn; This character attacks each adjacent enemy once at -2 attack. For the rest of the round this character gains +4 defense) Recon
Commander Effect: Droids are subject to these effects. Allied droids gain Accurate Shot. If this character has line of sight to an enemy at the beginning of a phase you may activate 1, 2, or 3 characters this turn. (This includes Droid and Savage characters)
General Grevious is the great commander of the droid army after the death of Count Dooku. He would strike fear into the hearts of jedi and then kill them when they least expect an attack.
Sepertist's Counter to Grandmaster Luke Skywalker.
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Post by planeswalker459 on Apr 17, 2009 13:00:38 GMT -5
Very nice stuff GG! I see exactly what your doing here, and I like it.
My only problem is, is he really worth the 92 points? He seems ike he could be costed higher
With Triple/Twin/Ambush, on one figure he hits for 120 damage. Then, if that figure is a Jedi/Sith, it becomes 180. Finally, if they are also activated, the damage jumps up to 240.
All that without a commander effect boosting him. He becomes the single most powerful damage dealing character in the game. Other characters that can get close to this damage need outside sources....he does not.
That chance to 1 hit ko bane/GMLS is frightening. I think the cost is well into the 100's, but below 115.
Still, an excellent piece in the found era of 100+ minis.
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Post by generalgrevious on Apr 17, 2009 13:04:34 GMT -5
Upped cost to 105. I was planning on making him 100+ but the fact that he has no Non-Melee defensive ablities made me lower him..
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Post by planeswalker459 on Apr 17, 2009 13:11:44 GMT -5
Yeah, he is definatley weak to melee and shooters, so maybe a defense upgrade to 22-23 would help, without really altering the cost.
105 seems good on him.
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Post by generalgrevious on Apr 17, 2009 22:07:03 GMT -5
Upped defence to 23!
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Post by Sharrakor on Apr 17, 2009 23:34:13 GMT -5
Do you really want his CE to overshadow GG,DAC's? I know they've got about 50 points between them, but there's something I dislike about how GG's CEs seem to be 'tiered'. Or maybe I actually like it so much I'm in denial. I don't know.
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Post by gwek on Apr 18, 2009 14:09:04 GMT -5
I'm inclined to agree with Sharrakor, and I think maybe we're not in denial.
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Post by generalgrevious on Apr 18, 2009 21:35:23 GMT -5
I think that the difference in point value is enough to sway from using one of the two, but if more people disagree then I shall think of changeing it..
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Post by generalgrevious on Apr 24, 2009 13:14:00 GMT -5
So what are other's opions of this guy?
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Post by gwek on Apr 24, 2009 14:15:30 GMT -5
Sorry, man, it's really tough for me to comment on such a powerful piece. It's nothing against you or the piece, but about the limited frame of reference for something like this.
I do think Triple/Twin with Ambush may be problematic...
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Post by generalgrevious on Apr 24, 2009 22:04:39 GMT -5
Its okay..
I think totally that Triple/Twin with Ambush represents him well b/c in the series he came out busting Jedis up.
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Post by Roque Saber on Apr 29, 2009 11:41:05 GMT -5
Well, he might've come out hacking away at Jedi, but we're talking obscene amounts of damage here! If anything, remove opportunist. Also, change Fear to Fear -2 (so we can use it later)
His CE, even if he does cost a lot more, does overshadow GGDAC b/c it is so similar. Remember, this is Scourge of the Jedi, not Super-Ultimate-Unkillable-Cyborg, so try to keep that in mind.
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Post by generalgrevious on Apr 29, 2009 12:49:47 GMT -5
Changed the commander effect. Also added in Makashi Style
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Post by Roque Saber on May 7, 2009 23:23:55 GMT -5
Is fear supposed to be board wide, or within 6? Also, since he is intimidating to everyone, I would make it affect all enemies.
Fear -2 (Enemy characters within 6 squares gain -2 attack and -2 defense)
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Post by generalgrevious on May 8, 2009 8:22:55 GMT -5
Well I was making it a more effective ability since that was before GOWK and yes its supposed to affect everybody so thats how I kindof balanced it out. Ill change it back.
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