Post by Roque Saber on Apr 14, 2009 19:24:27 GMT -5
Entries in red indicate that the miniature is not canon, and consequently does not have a Wookieepedia article.
1. 501st Trooper
2. Admiral Motti
3. Admiral Stephan Sienar
4. Alora
5. Alpha
6. Anakin Skywalker, Fallen Jedi
7. Antroz Krath
8. AT-MC
9. AT-MW
10. Beta
11. Blaze Dark Trooper
12. Boba Fett of the Battlefront
13. Carnor Jax
14. Clone Blaze Trooper
15. Clone Jedi Hunter
16. Commander Faron
17. Commander Varke
18. D-274
19. D-318
20. D-599
21. Darth Charn
22. Darth Raymus
23. Darth Raymus, Sith Lord
24. Darth Syron
25. Darth Syron, Scourge of the Jedi
26. Darth Vader, Dark Lord
27. Darth Vader, Jedi Traitor
28. Darth Vader, Mustafar Duelist
29. Darth Vader, Sith Apprentice
30. Darth Vader of the Battlefront
31. Devastator Class Dark Trooper
32. Disciple of Ragnos
33. Elite Heavy Stormtrooper
34. Elite Novatrooper
35. Elite Royal Guard
36. Elite Scout Trooper
37. Elite Swamp Trooper
38. Emperor Palpatine, Destroyer of the Republic
39. Emperor Roan Fel
40. Emperor's Hand
41. Gamma
42. Han Solo, Imperial Lieutenant
43. Heavy Novatrooper
44. Imperial Adjutant
45. Imperial Assassin
46. Imperial Engineer
47. Imperial Knight
48. Imperial Marine
49. Imperial Marine Officer
50. Imperial Marksman
51. Imperial Mobile Artillery
52. Imperial Trooper
53. Jaden Korr, Dark Side Adept
54. Jawa Adept
55. Jawa Corruptor
56. Jawa Force Warrior
57. Jawa Gatemaster
58. Jawa Guardian
59. Jawa Sentinel
60. Jawa Watchman
61. Jerec, Dark Jedi
62. Joruus C'baoth, Dark Jedi
63. Jumptrooper
64. Kir Kanos, Commander of the Guard
65. Krath Anc
66. Kueller, Fallen Jedi
67. Luuke Skywalker
68. Maw
69. Nova Artillery
70. Nova Commando
71. Nova Commando Silence
72. Novatrooper
73. Novatrooper Commander
74. Novatrooper Sniper
75. Raxus Prime Stormtrooper Officer
76. Rom Mohc
77. Sariss
78. Sarkli
79. Sarlen Cor
80. Scout Trooper Sniper
81. Shadow Commando Comm
82. Shadow Commando Draven
83. Shadow Commando Fox
84. Shadow Commando Katarn
85. Shadow Commando Rade
86. Shadow Commando Stix
87. Shadow Commando Tek
88. Shadow Commando Torrent
89. Shadowtrooper
90. Stormtrooper Captain
91. Swamp Trooper
92. Taser Trooper
93. Torch and Splint on Shadow Speeder
94. UL-AV
95. Wullf Yularen
96. Yun
97. General Rom Mohc
98. Grand Admiral Thrawn, Imperial Commander
99. Galen Marek
1. 501st Trooper
Cost: 13
HP: 20
Defense: 15
Attack: +7
Damage: 20
Special Abilities:
Affinity (Anakin)
2. Admiral Motti
Cost: 22
HP: 70
Defense: 18
Attack: +7
Damage: 10
Special Abilities:
Unique
Imperial Reserves 10
Lack of Faith (Allied characters must spend twice the amount of Force points for Force Powers)
Commander Effect:
Followers within 6 squares with Death Star in thier name gain Double Attack.
3. Admiral Stephan Sienar
Cost: 45
HP: 40
Defense: 18
Attack: +0
Damage: 0
Special Abilities:
Unique (Counts as Darth Nextoras)
Rebel Hatred (This character gets +4 attack and +10 damage against Rebel targets)
Imperial Reinforcements 30
Commander Effect:
Non-unique followers with Mounted Weapon gain Missiles 20. Non unique followers within 6 squares get +2 attack when targeting Rebels.
4. Alora
Cost: 32
HP: 80
Defense: 18
Attack: +9
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack
Rapport (Tavion)
Synergy (Tavion)
Stealth
Mobile Attack
Force Powers:
Force 3
Force Leap
Lightsaber Block
Sith Lightning 30
5. Alpha
Cost: 34
HP: 90
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Unique
Dark Trooper
Flight
Cyborg
Double Attack
Shields 1
Dual-Missiles 20 (Usable only once on this character's turn: sight; Choose 2 adjacent targets. 20 damage to targets and to each character adjacent to the targets; save 11)
6. Anakin Skywalker, Fallen Jedi
Cost: 50
HP: 140
Defense: 21
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Jedi Hunter
Lightsaber Duelist
Force Powers:
Force 5
Force Leap
Lightsaber Assault
Sith Grip
7. Antroz Krath
Cost: 30
HP: 90
Defense: 20
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Parry
Twin Attack
Speed 8
Darth Syron's Bodyguard
8. AT-MC
Cost: 55
HP: 150
Defense: 13
Attack: +6
Damage: 10
Special Abilities:
AT-ST (counts as AT-ST for purposes of Rapport)
Damage Reduction 10
Missiles 40
Quadruple Attack
Twin Atack
Mounted Weapon
Rigid
9. AT-MW
Cost: 30
HP: 50
Defense: 14
Attack: +10
Damage: 20
Special Abilities:
AT-ST (counts as AT-ST for purposes of Rapport)
Rigid
Speed 8
Damage Reduction 10
Mounted Weapon
Penetration 10
10. Beta
Cost: 35
HP: 90
Defense: 19
Attack: +9
Damage: 20
Special Abilities:
Unique
Dark Trooper
Cyborg
Flight
Mighty Swing
Twin Attack
Missiles 20
11. Blaze Dark Trooper
Cost: 31
HP: 80
Defense: 16
Attack: +7
Damage: 20
Special Abilities:
Flamethrower 10
Droid
Flight
Missiles 10
Double Attack
Flight Attack (Replaces turn: This character can move up to double speed, then continue attacking as per normal. This movement does not prevent the use of extra attacks. This ability cannot be reused, until the end of this character's next turn)
12. Boba Fett of the Battlefront
Cost: 56
HP: 130
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Flight
Missiles 20
Satchel Charge
Flamethrower 20
Twin Attack
Sniper
Recon
13. Carnor Jax
Cost: 32
HP: 90
Defense: 20
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 3
Force Grip
Sith Rage
Commander Effect:
Allied commanders gain +2 Attack.
14. Clone Blaze Trooper
Cost: 32
HP: 60
Defense: 16
Attack: +5
Damage: 20
Special Abilities:
Melee Attack
Order 66
Flamethrower 20
Flight
Lightsaber Resistance
Mighty Swing +20
15. Clone Jedi Hunter
Cost: 23
HP: 40
Defense: 16
Attack: +7
Damage: 20
Special Abilities:
Order 66
Jedi Hunter
Wall Climber
Stealth
16. Commander Faron
Cost: 26
HP: 50
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Unique
Twin Attack
Cunning Attack
Recon
Taser 20 (replaces attacks; range 3: target character takes 20 damage and is considered activated this round, save 16)
Commander Effect:
Allied Taser Troopers gain Taser 20.
17. Commander Varke
Cost: 32
HP: 60
Defense: 17
Attack: +11
Damage: 20
Special Abilities:
Unique
Stealth
Mobile Attack
Concussion Grenades 30 (Replaces attacks: range 6; target takes 30 damage; save 16. Target is also considered activated this round; save 11)
Commander Effect:
Allies with Swamp Trooper in their name within 6 squares and this character cannot be targeted by non-adjacent enemies when they have cover.
18. D-274
Cost: 38
HP: 90
Defense: 18
Attack: +12
Damage: 20
Special Abilities:
Unique
Dark Trooper
Flight
Speed 8
Missiles 30
Flamethrower 20
19. D-318
Cost: 48
HP: 90
Defense: 19
Attack: +14
Damage: 20
Special Abilities:
Unique
Dark Trooper
Jump Jets (Usable only on this character's turn: this character gains Flight and Speed 10 for this round; after use, this character cannot use this ablilty for 1 round)
Twin Attack
Splash 10
Grenades 20
Dark Armor
Commander Effect:
Allied characters with Devastator in their name gain Stealth.
20. D-599
Cost: 35
HP: 80
Defense: 17
Attack: +14
Damage: 20
Special Abilities:
Unique
Dark Trooper
Splash 10
Flight
Speed 10
Grenades 10
21. Darth Charn
Cost: 58
HP: 110
Defense: 22
Attack: +13
Damage: 10
Special Abilities:
Unique
Lightsaber
Cunning Attack
Evade
Twin Attack
Force Powers:
Force 6
Sith Rage
Surprise Move
Lightsaber Deflect
Force Sense
22. Darth Raymus
Cost: 60
HP: 150
Defense: 23
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Cunning Attack
Force Powers:
Force 6
Force Lightning
Lightsaber Deflect
Master Speed
23. Darth Raymus, Sith Lord
Cost: 100
HP: 140
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Parry
Lightsaber Duelist
Double Attack
Force Powers:
Force 3
Force Renewal 1
Master of the Force 2
Thousand Slashes (Force X; replaces attacks: this character may make X attacks against 1 adjacent enemy at -3 attack)
Lightsaber Block
Lightsaber Deflect
Lightsaber Riposte
24. Darth Syron
Cost: 80
HP: 180
Defense: 23
Attack: +17
Damage: 20
Special Abilities:
Unique
Master Tactician
Melee Attack
Triple Attack
Force Powers:
Force 3
Force Renewal 1
Master of the Force 2
Lightning Surge 30 (Force 4; replaces attacks, range 6: target character and all characters adjacent to the target take 30 damage and are considered activated this round, save 11)
Force Lightning
Surprise Move
Lightsaber Block
Lightsaber Assault
Commander Effect:
Followers within 6 squares gain Deadly Attack.
25. Darth Syron, Scourge of the Jedi
Cost: 100
HP: 180
Defense: 23
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Quadruple Attack
Jedi Hunter
Force Powers:
Force 3
Force Renewal 1
Master of the Force 2
Lightsaber Throw
Lightsaber Block
Sith Lightning 30
Master Speed
Force Impale (Force 5, replaces turn: range 12, this characters next attack against the target does double damage on a roll of 10 and under and triple damage on a roll of 11 or higher. Target enemy is considered activated this round and placed adjacent to this character)
Fury Explosion 30 (Force 3, replaces turn: all characters within 3 squares take 30 damage and are considered activated this round, save 11)
Force Recovery (Force X, Replaces turn: Remove 20X damage from this character)
26. Darth Vader, Dark Lord
Cost: 68
HP: 140
Defense: 23
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Lightsaber Duelist
Dark Armor
Force Powers:
Force 2
Force Renewal 1
Lightsaber Deflect
Lightsaber Assault
Lightsaber Riposte
Sith Grip
Commander Effect:
Trooper Followers gain +4 Attack and -1 Defense. (Other Commander Effects or Special Abilities that modify Defense do not apply while Darth Vader, Dark Lord is in your squad.)
27. Darth Vader, Jedi Traitor
Cost: 46
HP: 110
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack
Lightsaber Duelist
Jedi Hunter
Rapport (Appo)
Force Powers:
Force 5
Sith Rage
Lightsaber Block
Lightsaber Assault
28. Darth Vader, Mustafar Duelist
Cost: 65
HP: 140
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Give In To Your Hatred (This character gains a Force point whenever he damages an enemy with a Force rating)
Reckless Assault (Once during this character's turn, you may give this character -2 attack and defense until the next round. This character may move normally and make up to 3 attacks against one enemy.)
Press The Assault (When damage from this character's attack is prevented, he may make one immediate attack against the enemy that prevented the damage.)
Force Powers:
Force 4
Lightsaber Riposte
Force Vigor (Force 1: This character gets +4 attack on all attacks made this turn)
Sith Rage
Force Grip
Force Leap
29. Darth Vader, Sith Apprentice
Cost: 45
HP: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Jedi Hunter
Your Anger Makes You Stronger (This character gains 1 Force point each time he defeats an enemy with a Force rating)
Force Powers:
Force 4
Force Grip
Sith Rage
Lightsaber Assault
Lightsaber Riposte
30. Darth Vader of the Battlefront
Cost: 58
HP: 130
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Dark Armor
Melee Attack
Double Attack
Force Powers:
Force 2
Force Renewal 1
Master of the Force 2
Master Speed
Lightsaber Reflect
Lightsaber Throw 3 (Force 3, replaces attacks: range 12; make one attack against the target and each adjacent character)
Force Grip 3 (Force 3, replaces attacks: sight; 30 damage to target.)
31. Devastator Class Dark Trooper
Cost: 30
HP: 80
Defense: 17
Attack: +11
Damage: 20
Special Abilities:
Dark Trooper
Charge Shot +10 (Replaces attacks; this characters next attack does +10 damage)
Flight
Seismic Wave (Replaces attacks; all characters within 3 squares take 20 damage; save 11 for 10 damage)
32. Disciple of Ragnos
Cost: 23
HP: 70
Defense: 17
Attack: +11
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Affinity (Marka Ragnos)
Force Powers:
Force 2
Lightsaber Assault
33. Elite Heavy Stormtrooper
Cost: 18
HP: 40
Defense: 16
Attack: +8
Damage: 30
Special Abilities:
Heavy Weapon
Distegration
Heavy Explosives (If this character is hit by a critical hit he is automatically defeated)
34. Elite Novatrooper
Cost: 25
HP: 40
Defense: 17
Attack: +10
Damage: 20
Special Abilities:
Double Attack
35. Elite Royal Guard
Cost:18
HP: 50
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Melee Attack
Melee Reach 2
Parry
Jolt
Emperor's Bodyguard
36. Elite Scout Trooper
Cost: 14
HP: 30
Defense: 15
Attack: +7
Damage: 10
Special Abilities:
Stealth
Advantagous Cover
37. Elite Swamp Trooper
Cost: 16
HP: 20
Defense: 14
Attack: +7
Damage: 20
Special Abilities:
Concussion Grenades 20 (Replaces attacks: range 6; 20 damage to target; save 16. Target is considered activated this round; save 11)
Stealth
38. Emperor Palpatine, Destroyer of the Republic
Cost: 81
HP: 130
Defense: 20
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Affinity (Anakin)
Affinity (Separatist)
Personal Council (An ally whose name contains Anakin gets +4 attack and Twin Attack while within 6 squares of this character)
Betrayal
Dark Master
Force Powers:
Force 1
Force Renewal 2
Force Lightning 4
Force Lightning 5
Sith Rage
Whirlwind Attack
39. Emperor Roan Fel
Cost: 55
HP: 120
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Dark Armor
Force Powers:
Force 5
Lightsaber Block
Lightsaber Deflect
Lightsaber Assault
Commander Effect:
Imperial Knights within 6 squares gain Dark Armor.
40. Emperor's Hand
Cost: 25
HP: 60
Defense: 16
Attack: +7
Damage: 10
Special Abilities:
Lightsaber
Double Attack
Hand of the Emperor
Force Powers:
Force 3
Force Grip
Sith Rage
Lightsaber Deflect
41. Gamma
Cost: 35
HP: 90
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Dark Trooper
Cyborg
Flamethrower 20
Flight
Twin Attack
Missiles 30
42. Han Solo, Imperial Lieutenant
Cost: 22
HP: 50
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Unique
Pilot
Affinity (Any squad with Chewbacca)
Cunning Attack
Republic Sympathies (When in a Republic squad this character gains Mobile Attack)
Rebel Scum (When in a Rebel squad this character gains Stealth)
Imperial Lieutenant (When in an Imperial squad this character gains Deadeye)
43. Heavy Novatrooper
Cost: 20
HP: 40
Defense: 17
Attack: +8
Damage: 10
Special Abilities:
Missiles 20
Precision Shot+4 (This character gains +4 Attack against enemies within 6 squares)
44. Imperial Adjutant
Cost: 13
HP: 30
Defense: 14
Attack: +6
Damage: 10
Special Abilities:
Careful Shot +4
Imperial Moff's Bodyguard
45. Imperial Assassin
Cost: 19
HP: 30
Defense: 16
Attack: +8
Damage: 10
Special Abilities:
Melee Attack
Twin Attack
Dark Armor
Cunning Attack
Stealth
46. Imperial Engineer
Cost: 11
HP: 20
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Repair 10
Industrial Repair 10
Door Gimmick
47. Imperial Knight
Cost: 21
HP: 60
Defense: 17
Attack: +10
Damage: 20
Special Abilities:
Melee Attack
Roan Fel's Bodyguard
Double Attack
Force Powers:
Force 2
Force Stun
Lightsaber Assault
48. Imperial Marine
Cost: 15
HP: 20
Defense: 17
Attack: +7
Damage: 10
Special Abilities:
Missiles 20
Double Attack
49. Imperial Marine Officer
Cost: 20
HP: 40
Defense: 18
Attack: +9
Damage: 10
Special Abilities:
Twin Attack
Charging Fire
Commander Effect:
Allied characters named Imperial Marine gain Charging Fire.
50. Imperial Marksman
Cost: 16
HP: 10
Defense: 13
Attack: +10
Damage: 20
Special Abilities:
Accurate Shot
Sniper
51. Imperial Mobile Artillery
Cost: 19
HP: 60
Defense: 15
Attack: +4
Damage: 40
Special Abilities:
Rigid
Speed 2
Mounted Weapon
Fragile 30
Heavy Weapon
Splash 30
52. Imperial Trooper
Cost: 9
HP: 10
Defense: 16
Attack: +5
Damage: 20
Special Abilities:
Horde 1 (At the start of each round before the first activation, add 1 Imperial Trooper to your squad in your setup area if you have at least 4 other Imperial Troopers in play)
53. Jaden Korr, Dark Side Adept
Cost: 32
HP: 90
Defense: 18
Attack: +11
Damage: 10
Special Abilities:
Unique
Double Attack
Lightsaber
Accurate Shot
Cunning Attack
Force Powers:
Force 3
Knight Speed
Force Leap
Force Lightning
Force Grip
54. Jawa Adept
Cost: 15
HP: 40
Defense: 15
Attack: +8
Damage: 20
Special Abilities:
Melee Attack
Speed 7
Force Powers:
Force 3
Sith Rage
Knight Speed
55. Jawa Corruptor
Cost: 30
HP: 80
Defense: 19
Attack: +10
Damage: 10
Special Abilities:
Melee Attack
Twin Attack
Speed 7
Betrayal
Force Powers:
Force 4
Force Corruption
56. Jawa Force Warrior
Cost: 25
HP: 50
Defense: 18
Attack: +10
Damage: 10
Special Abilities:
Melee Attack
Speed 8
Force Powers:
Force 5
Lightsaber Throw
Force Lightning
Knight Speed
57. Jawa Gatemaster
Cost: 28
HP: 80
Defense: 16
Attack: +11
Damage: 20
Special Abilities:
Parry
Melee Attack
Double Attack
Force Powers:
Force 2
Sith Rage
58. Jawa Guardian
Cost: 28
HP: 80
Defense: 18
Attack: +13
Damage: 20
Special Abilities:
Speed 8
Double Attack
Melee Attack
Force Powers:
Force 3
Force Lightning
Force Grip
59. Jawa Sentinel
Cost: 24
HP: 50
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Lightsaber
Evade
Stealth
Repair 10
Speed 7
Force Powers:
Force 3
Sith Rage
60. Jawa Watchman
Cost: 15
HP: 20
Defense: 14
Attack: +10
Damage: 20
Special Abilities:
Melee Attack
Recon
Speed 9
Force Powers:
Force 1
61. Jerec, Dark Jedi
Cost: 50
HP: 130
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 2
Force Renewal 1
Force Lightning
Force Stun
Sith Rage
Force Burst 20 (Force 3, replaces turn: 20 damage to all characters within 6 squares)
62. Joruus C'boath, Dark Jedi
Cost: 60
HP: 150
Defense: 23
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Cunning Attack
Self-Destruct 20
Force Powers:
Force 2
Force Renewal 2
Force Lightning 3 (Force 3, replaces attacks: range 6; target character and up to 2 adjacent characters take 30 damage and are considered activated this round; save 11)
Battle Meditation
Control Minds 3 (Force 3, replaces attacks: this character gains the following Commander Effect for the rest of the skirmish: Allies within 6 squares who combine fire grant +6 attack and +10 damage)
Fury Wave 5 (Force 5, replaces turn: all characters within 6 squares are considered activated this round, are pushed back 6 squares, and take 10 damage, save 16 to negate damage)
63. Jumptrooper
Cost: 18
HP: 20
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Flight
Accurate Shot
Mobile Attack
64. Kir Kanos, Commander of the Guard
Cost: 43
HP: 100
Defense: 19
Attack: +11
Damage: 10
Special Abilities:
Melee attack
Triple attack
Advantageous Attack
Emperor's Bodyguard
Cleave
Dark Armor
Parry
Force Powers:
Force 1
Commander Effect:
Allies whose name contain Royal Guard lose melee attack and gain Avoid Defeat.
65. Krath Anc
Cost: 20
HP: 50
Defense: 16
Attack: +7
Damage: 20
Special Abilities:
Unique
Recon
Commander Effect:
Allied characters with the Dark Trooper special ability gain Dark Armor.
66. Kueller, Fallen Jedi
Cost: 47
HP: 110
Defense: 20
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee attack
Double attack
Droid Reinforcements 20
Doctrine of Fear
Force Powers:
Force 4
Force Burst
Force Lightning
Sith Grip
Commander Effect:
Droids are subject to this effect: Droids in your squad gain Self Destruct 20.
67. Luuke Skywalker
Cost: 40
HP: 120
Defense: 20
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Haunting Reflection (A character whose name contains Luke Skywalker gets -4 attack against this character)
Force Powers:
Force 4
Master Speed
Lightsaber Block
68. Maw
Cost: 23
HP: 90
Defense: 16
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Flight
Impulsive Savagery
Force Powers:
Force 2
Whirlwind Attack
69. Nova Artillery
Cost: 50
HP: 110
Defense: 17
Attack: +9
Damage: 40
Special Abilities:
Splash 30
Mounted Weapon
Emplacement
Double Attack
Damage Reduction 10
70. Nova Commando
Cost: 30
HP: 40
Defense: 18
Attack: +9
Damage: 20
Special Abilities:
Cloaked
Disruptive
Opportunist
Grenades 20
Dark Armor
71. Nova Commando Silence
Cost: 40
HP: 70
Defense: 18
Attack: +13
Damage: 20
Special Abilities:
Unique
Sharpshooter (If this character does not move this turn, it rolls a critical hit on a 19 or 20)
Accurate Shot
Deadeye +20
Cloaked
72. Novatrooper
Cost: 15
HP: 20
Defense: 17
Attack: +7
Damage: 20
Special Abilities:
Cunning Attack
Satchel Charge
Cloaked
73. Nova Trooper Commander
Cost: 19
HP: 30
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Mobile Attack
Cloaked
Commander Effect:
Allies named Nova Trooper gain Mobile Attack.
74. Novatrooper Sniper
Cost: 15
HP: 20
Defense: 13
Attack: +7
Damage: 20
Special Abilities:
Accurate Shot
Careful Shot +6
Deadeye
Cloaked
75. Raxus Prime Stormtrooper Officer
Cost: 16
HP: 30
Defense: 18
Attack: +8
Damage: 10
Special Abilities:
Double Attack
Commander Effect:
Trooper followers within 6 squares gain Wall Climber.
Raxus Prime Troopers within 6 squares gain Speed 8.
76. Rom Mohc
Cost: 40
HP: 90
Defense: 18
Attack: +10
Damage: 10
Special Abilities:
Unique
Imperial Droid Reserves 30 (on a roll of 11)
Commander Effect:
Droids are subject to this effect: Allied characters with Dark Trooper in their name gain +2 Attack and Double Attack.
77. Sariss
Cost: 28
HP: 100
Defense: 18
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Force Powers:
Force 3
Lightsaber Precision
Deadly Sight (Force 2, replaces attacks: 3 characters within line of sight take 20 damage)
Commander Effect:
Followers with a Force Rating gets +2 Attack and +2 Defense against adjacent enemies.
78. Sarkli
Cost: 21
HP: 40
Defense: 18
Attack: +6
Damage: 10
Special Abilities:
Unique
Twin Attack
Grenades 20
Stealth
Rebel Hatred (This character gets +4 attack and +10 damage against Rebel characters)
Rapport (Storm Commandos)
79. Sarlen Cor
Cost: 53
HP: 130
Defense: 21
Attack: +12
Damage: 10
Special Abilities:
Unique
Twin Attack
Lightsaber
Opportunist
Mobile Attack
Nimble (This character does not provoke attacks of opportunity)
Force Powers:
Force 5
Master Leap (Force 1; this character ignores all terrain and enemy characters when moving this turn)
Lightsaber Deflect
Force Alter
80. Scout Trooper Sniper
Cost: 15
HP: 30
Defense: 17
Attack: +7
Damage 10
Special Abilities:
Sniper
Stealth
81. Shadow Commando Comm
Cost: 25
HP: 70
Defense: 18
Attack: +9
Damage: 10
Special Abilities:
Unique
Quadruple Attack
Penetration 10
Scramble
82. Shadow Commando Draven
Cost: 25
HP: 60
Defense: 17
Attack: +10
Damage: 20
Special Abilities:
Unique
Mobile Attack
Accurate Shot
Disruptive
83. Shadow Commando Fox
Cost: 25
HP: 50
Defense: 19
Attack: +8
Damage: 10
Special Abilities:
Unique
Grenades 20
Satchel Charge
Spotter 20
Mine 40 (Replace turn; Target adjacent enemy takes 40 Damage after he activates; save 11 for 20 damage)
84. Shadow Commando Katarn
Cost: 25
HP: 70
Defense: 17
Attack: +8
Damage: 10
Special Abilities:
Unique
Missiles 30
Net Gun
85. Shadow Commando Rade
Cost: 25
HP: 50
Defense: 16
Attack: +9
Damage: 20
Special Abilities:
Unique
Evade
Synergy +10 (Shadow Commando)
Commander Effect:
Allies within 6 squares with Shadow Commando in their name gain +2 defense.
86. Shadow Commando Stix
Cost: 25
HP: 80
Defense: 15
Attack: +9
Damage: 10
Special Abilities:
Unique
Twin Attack
Cunning Attack
Grenades 20
87. Shadow Commando Tek
Cost: 25
HP: 60
Defense: 18
Attack: +7
Damage: 10
Special Abilities:
Unique
Repair 20
Industrial Repair 20
Override
88. Shadow Commando Torrent
Cost: 25
HP: 60
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Unique
Accurate Shot
Deadeye
Careful Shot +4
Sharpshooter (If this character does not move this round, he scores a critical hit on a 19 or 20)
89. Shadowtrooper
Cost: 25
HP: 60
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Melee Attack
Stealth
Lightsaber Resistance
Shadow Armor (When this character is hit by a lightsaber, reduce the damage by 10 with a save of 11)
Force Powers:
Force 3
Sith Lightning 30
Force Grip
90. Stormtrooper Captain
Cost: 14
HP: 30
Defense: 17
Attack: +7
Damage: 10
Special Abilities:
Double Attack
Commander Effect:
Trooper followers within 6 squares get +2 Attack against wounded enemies.
91. Swamp Trooper
Cost: 9
HP: 10
Defense: 13
Attack: +6
Damage: 10
Special Abilities:
Concussion Grenades 10 (Replaces attacks: range 6; target takes 10 damage; save 16. Target is also considered activated this round; save 11)
Stealth
92. Taser Trooper
Cost: 7
HP: 10
Defense: 14
Attack: +6
Damage: 10
Special Abilities:
Taser 10 (Replaces attacks; range 3: target character takes 10 damage and is considered activated this round, save 16)
93. Torch and Splint on Shadow Speeder
Cost: 50
HP: 90
Defense: 17
Attack: +13
Damage: 20
Special Abilities:
Unique
Deadly Attack
Damage Reduction 10
Mounted Weapon
Flight
Speed 14
Splash 20
Troop Cart
Mobile Attack
Commander Effect:
At the end of this character's turn, choose one allied Shadow Commando within 6 squares, that ally gains Fire Support Mission until the end of that character's next turn.
94. UL-AV
Cost: 40
HP: 90
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Speed 12
Flight
Double Attack
Mobile Attack
Twin Attack
Grenades 10
Mounted Weapon
95. Wullf Yularen
Cost: 18
HP: 40
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Unique
Loyal to Palpatine (If Palpatine is in this character's squad, this character gets +2 Attack and +2 Defense)
Commander Effect:
At the end of this character's turn, one allied commander within 6 squares can take an immediate activation.
96. Yun
Cost: 17
HP: 60
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Unique
Melee Attack
Force Powers:
Force 2
Force Sense
97. General Rom Mohc
Cost: 17
HP: 50
Defense: 16
Attack: 8
Damage: 10
Special Abilities
Unique
Commander Effect
Allies whose name contains Dark Trooper are subject to Commander Effects and gain Twin Attack
98. Grand Admiral Thrawn, Imperial Commander
Cost: 38
HP: 80
Defense: 18
Attack: +11
Damage: 10
Special Abilities:
Unique
Tactical Genius (You may roll twice for initiative, choosing either result)
Imperial Reserves 20
Strategist (Once per round, you may choose which characters your opponent activates)
Commander Effect:
Whenever an ally damages an enemy, that character may immediately move up to 2 squares; this move does not prevent the use of extra attacks and does not provoke attacks of opportunity. At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
99. Galen Marek
Cost: 65
HP: 120
Defense: 21
Attack: 13
Damage: 20
Special Abilities:
Unique (Counts as Vader’s Apprentice and Starkiller)
Melee Attack; Triple Attack
Affinity (Rebel)
Combo Attack +20 (If all of this character’s attacks hit the same target on this character’s turn, do an additional 20 damage to that enemy)
Force Powers:
Force 2, Force Renewal 1
Force Push 2
Force Lightning 2
Lightsaber Deflect
Force Combine (This character may use one Force power that would usually replace its attacks in addition to its normal attacks. This character still cannot spend Force points more than once nor use more than one ability that replaces attacks per turn)
1. 501st Trooper
2. Admiral Motti
3. Admiral Stephan Sienar
4. Alora
5. Alpha
6. Anakin Skywalker, Fallen Jedi
7. Antroz Krath
8. AT-MC
9. AT-MW
10. Beta
11. Blaze Dark Trooper
12. Boba Fett of the Battlefront
13. Carnor Jax
14. Clone Blaze Trooper
15. Clone Jedi Hunter
16. Commander Faron
17. Commander Varke
18. D-274
19. D-318
20. D-599
21. Darth Charn
22. Darth Raymus
23. Darth Raymus, Sith Lord
24. Darth Syron
25. Darth Syron, Scourge of the Jedi
26. Darth Vader, Dark Lord
27. Darth Vader, Jedi Traitor
28. Darth Vader, Mustafar Duelist
29. Darth Vader, Sith Apprentice
30. Darth Vader of the Battlefront
31. Devastator Class Dark Trooper
32. Disciple of Ragnos
33. Elite Heavy Stormtrooper
34. Elite Novatrooper
35. Elite Royal Guard
36. Elite Scout Trooper
37. Elite Swamp Trooper
38. Emperor Palpatine, Destroyer of the Republic
39. Emperor Roan Fel
40. Emperor's Hand
41. Gamma
42. Han Solo, Imperial Lieutenant
43. Heavy Novatrooper
44. Imperial Adjutant
45. Imperial Assassin
46. Imperial Engineer
47. Imperial Knight
48. Imperial Marine
49. Imperial Marine Officer
50. Imperial Marksman
51. Imperial Mobile Artillery
52. Imperial Trooper
53. Jaden Korr, Dark Side Adept
54. Jawa Adept
55. Jawa Corruptor
56. Jawa Force Warrior
57. Jawa Gatemaster
58. Jawa Guardian
59. Jawa Sentinel
60. Jawa Watchman
61. Jerec, Dark Jedi
62. Joruus C'baoth, Dark Jedi
63. Jumptrooper
64. Kir Kanos, Commander of the Guard
65. Krath Anc
66. Kueller, Fallen Jedi
67. Luuke Skywalker
68. Maw
69. Nova Artillery
70. Nova Commando
71. Nova Commando Silence
72. Novatrooper
73. Novatrooper Commander
74. Novatrooper Sniper
75. Raxus Prime Stormtrooper Officer
76. Rom Mohc
77. Sariss
78. Sarkli
79. Sarlen Cor
80. Scout Trooper Sniper
81. Shadow Commando Comm
82. Shadow Commando Draven
83. Shadow Commando Fox
84. Shadow Commando Katarn
85. Shadow Commando Rade
86. Shadow Commando Stix
87. Shadow Commando Tek
88. Shadow Commando Torrent
89. Shadowtrooper
90. Stormtrooper Captain
91. Swamp Trooper
92. Taser Trooper
93. Torch and Splint on Shadow Speeder
94. UL-AV
95. Wullf Yularen
96. Yun
97. General Rom Mohc
98. Grand Admiral Thrawn, Imperial Commander
99. Galen Marek
1. 501st Trooper
Cost: 13
HP: 20
Defense: 15
Attack: +7
Damage: 20
Special Abilities:
Affinity (Anakin)
2. Admiral Motti
Cost: 22
HP: 70
Defense: 18
Attack: +7
Damage: 10
Special Abilities:
Unique
Imperial Reserves 10
Lack of Faith (Allied characters must spend twice the amount of Force points for Force Powers)
Commander Effect:
Followers within 6 squares with Death Star in thier name gain Double Attack.
3. Admiral Stephan Sienar
Cost: 45
HP: 40
Defense: 18
Attack: +0
Damage: 0
Special Abilities:
Unique (Counts as Darth Nextoras)
Rebel Hatred (This character gets +4 attack and +10 damage against Rebel targets)
Imperial Reinforcements 30
Commander Effect:
Non-unique followers with Mounted Weapon gain Missiles 20. Non unique followers within 6 squares get +2 attack when targeting Rebels.
4. Alora
Cost: 32
HP: 80
Defense: 18
Attack: +9
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack
Rapport (Tavion)
Synergy (Tavion)
Stealth
Mobile Attack
Force Powers:
Force 3
Force Leap
Lightsaber Block
Sith Lightning 30
5. Alpha
Cost: 34
HP: 90
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Unique
Dark Trooper
Flight
Cyborg
Double Attack
Shields 1
Dual-Missiles 20 (Usable only once on this character's turn: sight; Choose 2 adjacent targets. 20 damage to targets and to each character adjacent to the targets; save 11)
6. Anakin Skywalker, Fallen Jedi
Cost: 50
HP: 140
Defense: 21
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Jedi Hunter
Lightsaber Duelist
Force Powers:
Force 5
Force Leap
Lightsaber Assault
Sith Grip
7. Antroz Krath
Cost: 30
HP: 90
Defense: 20
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Parry
Twin Attack
Speed 8
Darth Syron's Bodyguard
8. AT-MC
Cost: 55
HP: 150
Defense: 13
Attack: +6
Damage: 10
Special Abilities:
AT-ST (counts as AT-ST for purposes of Rapport)
Damage Reduction 10
Missiles 40
Quadruple Attack
Twin Atack
Mounted Weapon
Rigid
9. AT-MW
Cost: 30
HP: 50
Defense: 14
Attack: +10
Damage: 20
Special Abilities:
AT-ST (counts as AT-ST for purposes of Rapport)
Rigid
Speed 8
Damage Reduction 10
Mounted Weapon
Penetration 10
10. Beta
Cost: 35
HP: 90
Defense: 19
Attack: +9
Damage: 20
Special Abilities:
Unique
Dark Trooper
Cyborg
Flight
Mighty Swing
Twin Attack
Missiles 20
11. Blaze Dark Trooper
Cost: 31
HP: 80
Defense: 16
Attack: +7
Damage: 20
Special Abilities:
Flamethrower 10
Droid
Flight
Missiles 10
Double Attack
Flight Attack (Replaces turn: This character can move up to double speed, then continue attacking as per normal. This movement does not prevent the use of extra attacks. This ability cannot be reused, until the end of this character's next turn)
12. Boba Fett of the Battlefront
Cost: 56
HP: 130
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Flight
Missiles 20
Satchel Charge
Flamethrower 20
Twin Attack
Sniper
Recon
13. Carnor Jax
Cost: 32
HP: 90
Defense: 20
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 3
Force Grip
Sith Rage
Commander Effect:
Allied commanders gain +2 Attack.
14. Clone Blaze Trooper
Cost: 32
HP: 60
Defense: 16
Attack: +5
Damage: 20
Special Abilities:
Melee Attack
Order 66
Flamethrower 20
Flight
Lightsaber Resistance
Mighty Swing +20
15. Clone Jedi Hunter
Cost: 23
HP: 40
Defense: 16
Attack: +7
Damage: 20
Special Abilities:
Order 66
Jedi Hunter
Wall Climber
Stealth
16. Commander Faron
Cost: 26
HP: 50
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Unique
Twin Attack
Cunning Attack
Recon
Taser 20 (replaces attacks; range 3: target character takes 20 damage and is considered activated this round, save 16)
Commander Effect:
Allied Taser Troopers gain Taser 20.
17. Commander Varke
Cost: 32
HP: 60
Defense: 17
Attack: +11
Damage: 20
Special Abilities:
Unique
Stealth
Mobile Attack
Concussion Grenades 30 (Replaces attacks: range 6; target takes 30 damage; save 16. Target is also considered activated this round; save 11)
Commander Effect:
Allies with Swamp Trooper in their name within 6 squares and this character cannot be targeted by non-adjacent enemies when they have cover.
18. D-274
Cost: 38
HP: 90
Defense: 18
Attack: +12
Damage: 20
Special Abilities:
Unique
Dark Trooper
Flight
Speed 8
Missiles 30
Flamethrower 20
19. D-318
Cost: 48
HP: 90
Defense: 19
Attack: +14
Damage: 20
Special Abilities:
Unique
Dark Trooper
Jump Jets (Usable only on this character's turn: this character gains Flight and Speed 10 for this round; after use, this character cannot use this ablilty for 1 round)
Twin Attack
Splash 10
Grenades 20
Dark Armor
Commander Effect:
Allied characters with Devastator in their name gain Stealth.
20. D-599
Cost: 35
HP: 80
Defense: 17
Attack: +14
Damage: 20
Special Abilities:
Unique
Dark Trooper
Splash 10
Flight
Speed 10
Grenades 10
21. Darth Charn
Cost: 58
HP: 110
Defense: 22
Attack: +13
Damage: 10
Special Abilities:
Unique
Lightsaber
Cunning Attack
Evade
Twin Attack
Force Powers:
Force 6
Sith Rage
Surprise Move
Lightsaber Deflect
Force Sense
22. Darth Raymus
Cost: 60
HP: 150
Defense: 23
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Cunning Attack
Force Powers:
Force 6
Force Lightning
Lightsaber Deflect
Master Speed
23. Darth Raymus, Sith Lord
Cost: 100
HP: 140
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Parry
Lightsaber Duelist
Double Attack
Force Powers:
Force 3
Force Renewal 1
Master of the Force 2
Thousand Slashes (Force X; replaces attacks: this character may make X attacks against 1 adjacent enemy at -3 attack)
Lightsaber Block
Lightsaber Deflect
Lightsaber Riposte
24. Darth Syron
Cost: 80
HP: 180
Defense: 23
Attack: +17
Damage: 20
Special Abilities:
Unique
Master Tactician
Melee Attack
Triple Attack
Force Powers:
Force 3
Force Renewal 1
Master of the Force 2
Lightning Surge 30 (Force 4; replaces attacks, range 6: target character and all characters adjacent to the target take 30 damage and are considered activated this round, save 11)
Force Lightning
Surprise Move
Lightsaber Block
Lightsaber Assault
Commander Effect:
Followers within 6 squares gain Deadly Attack.
25. Darth Syron, Scourge of the Jedi
Cost: 100
HP: 180
Defense: 23
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Quadruple Attack
Jedi Hunter
Force Powers:
Force 3
Force Renewal 1
Master of the Force 2
Lightsaber Throw
Lightsaber Block
Sith Lightning 30
Master Speed
Force Impale (Force 5, replaces turn: range 12, this characters next attack against the target does double damage on a roll of 10 and under and triple damage on a roll of 11 or higher. Target enemy is considered activated this round and placed adjacent to this character)
Fury Explosion 30 (Force 3, replaces turn: all characters within 3 squares take 30 damage and are considered activated this round, save 11)
Force Recovery (Force X, Replaces turn: Remove 20X damage from this character)
26. Darth Vader, Dark Lord
Cost: 68
HP: 140
Defense: 23
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Lightsaber Duelist
Dark Armor
Force Powers:
Force 2
Force Renewal 1
Lightsaber Deflect
Lightsaber Assault
Lightsaber Riposte
Sith Grip
Commander Effect:
Trooper Followers gain +4 Attack and -1 Defense. (Other Commander Effects or Special Abilities that modify Defense do not apply while Darth Vader, Dark Lord is in your squad.)
27. Darth Vader, Jedi Traitor
Cost: 46
HP: 110
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack
Lightsaber Duelist
Jedi Hunter
Rapport (Appo)
Force Powers:
Force 5
Sith Rage
Lightsaber Block
Lightsaber Assault
28. Darth Vader, Mustafar Duelist
Cost: 65
HP: 140
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Give In To Your Hatred (This character gains a Force point whenever he damages an enemy with a Force rating)
Reckless Assault (Once during this character's turn, you may give this character -2 attack and defense until the next round. This character may move normally and make up to 3 attacks against one enemy.)
Press The Assault (When damage from this character's attack is prevented, he may make one immediate attack against the enemy that prevented the damage.)
Force Powers:
Force 4
Lightsaber Riposte
Force Vigor (Force 1: This character gets +4 attack on all attacks made this turn)
Sith Rage
Force Grip
Force Leap
29. Darth Vader, Sith Apprentice
Cost: 45
HP: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Jedi Hunter
Your Anger Makes You Stronger (This character gains 1 Force point each time he defeats an enemy with a Force rating)
Force Powers:
Force 4
Force Grip
Sith Rage
Lightsaber Assault
Lightsaber Riposte
30. Darth Vader of the Battlefront
Cost: 58
HP: 130
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Dark Armor
Melee Attack
Double Attack
Force Powers:
Force 2
Force Renewal 1
Master of the Force 2
Master Speed
Lightsaber Reflect
Lightsaber Throw 3 (Force 3, replaces attacks: range 12; make one attack against the target and each adjacent character)
Force Grip 3 (Force 3, replaces attacks: sight; 30 damage to target.)
31. Devastator Class Dark Trooper
Cost: 30
HP: 80
Defense: 17
Attack: +11
Damage: 20
Special Abilities:
Dark Trooper
Charge Shot +10 (Replaces attacks; this characters next attack does +10 damage)
Flight
Seismic Wave (Replaces attacks; all characters within 3 squares take 20 damage; save 11 for 10 damage)
32. Disciple of Ragnos
Cost: 23
HP: 70
Defense: 17
Attack: +11
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Affinity (Marka Ragnos)
Force Powers:
Force 2
Lightsaber Assault
33. Elite Heavy Stormtrooper
Cost: 18
HP: 40
Defense: 16
Attack: +8
Damage: 30
Special Abilities:
Heavy Weapon
Distegration
Heavy Explosives (If this character is hit by a critical hit he is automatically defeated)
34. Elite Novatrooper
Cost: 25
HP: 40
Defense: 17
Attack: +10
Damage: 20
Special Abilities:
Double Attack
35. Elite Royal Guard
Cost:18
HP: 50
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Melee Attack
Melee Reach 2
Parry
Jolt
Emperor's Bodyguard
36. Elite Scout Trooper
Cost: 14
HP: 30
Defense: 15
Attack: +7
Damage: 10
Special Abilities:
Stealth
Advantagous Cover
37. Elite Swamp Trooper
Cost: 16
HP: 20
Defense: 14
Attack: +7
Damage: 20
Special Abilities:
Concussion Grenades 20 (Replaces attacks: range 6; 20 damage to target; save 16. Target is considered activated this round; save 11)
Stealth
38. Emperor Palpatine, Destroyer of the Republic
Cost: 81
HP: 130
Defense: 20
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Affinity (Anakin)
Affinity (Separatist)
Personal Council (An ally whose name contains Anakin gets +4 attack and Twin Attack while within 6 squares of this character)
Betrayal
Dark Master
Force Powers:
Force 1
Force Renewal 2
Force Lightning 4
Force Lightning 5
Sith Rage
Whirlwind Attack
39. Emperor Roan Fel
Cost: 55
HP: 120
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Dark Armor
Force Powers:
Force 5
Lightsaber Block
Lightsaber Deflect
Lightsaber Assault
Commander Effect:
Imperial Knights within 6 squares gain Dark Armor.
40. Emperor's Hand
Cost: 25
HP: 60
Defense: 16
Attack: +7
Damage: 10
Special Abilities:
Lightsaber
Double Attack
Hand of the Emperor
Force Powers:
Force 3
Force Grip
Sith Rage
Lightsaber Deflect
41. Gamma
Cost: 35
HP: 90
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Dark Trooper
Cyborg
Flamethrower 20
Flight
Twin Attack
Missiles 30
42. Han Solo, Imperial Lieutenant
Cost: 22
HP: 50
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Unique
Pilot
Affinity (Any squad with Chewbacca)
Cunning Attack
Republic Sympathies (When in a Republic squad this character gains Mobile Attack)
Rebel Scum (When in a Rebel squad this character gains Stealth)
Imperial Lieutenant (When in an Imperial squad this character gains Deadeye)
43. Heavy Novatrooper
Cost: 20
HP: 40
Defense: 17
Attack: +8
Damage: 10
Special Abilities:
Missiles 20
Precision Shot+4 (This character gains +4 Attack against enemies within 6 squares)
44. Imperial Adjutant
Cost: 13
HP: 30
Defense: 14
Attack: +6
Damage: 10
Special Abilities:
Careful Shot +4
Imperial Moff's Bodyguard
45. Imperial Assassin
Cost: 19
HP: 30
Defense: 16
Attack: +8
Damage: 10
Special Abilities:
Melee Attack
Twin Attack
Dark Armor
Cunning Attack
Stealth
46. Imperial Engineer
Cost: 11
HP: 20
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Repair 10
Industrial Repair 10
Door Gimmick
47. Imperial Knight
Cost: 21
HP: 60
Defense: 17
Attack: +10
Damage: 20
Special Abilities:
Melee Attack
Roan Fel's Bodyguard
Double Attack
Force Powers:
Force 2
Force Stun
Lightsaber Assault
48. Imperial Marine
Cost: 15
HP: 20
Defense: 17
Attack: +7
Damage: 10
Special Abilities:
Missiles 20
Double Attack
49. Imperial Marine Officer
Cost: 20
HP: 40
Defense: 18
Attack: +9
Damage: 10
Special Abilities:
Twin Attack
Charging Fire
Commander Effect:
Allied characters named Imperial Marine gain Charging Fire.
50. Imperial Marksman
Cost: 16
HP: 10
Defense: 13
Attack: +10
Damage: 20
Special Abilities:
Accurate Shot
Sniper
51. Imperial Mobile Artillery
Cost: 19
HP: 60
Defense: 15
Attack: +4
Damage: 40
Special Abilities:
Rigid
Speed 2
Mounted Weapon
Fragile 30
Heavy Weapon
Splash 30
52. Imperial Trooper
Cost: 9
HP: 10
Defense: 16
Attack: +5
Damage: 20
Special Abilities:
Horde 1 (At the start of each round before the first activation, add 1 Imperial Trooper to your squad in your setup area if you have at least 4 other Imperial Troopers in play)
53. Jaden Korr, Dark Side Adept
Cost: 32
HP: 90
Defense: 18
Attack: +11
Damage: 10
Special Abilities:
Unique
Double Attack
Lightsaber
Accurate Shot
Cunning Attack
Force Powers:
Force 3
Knight Speed
Force Leap
Force Lightning
Force Grip
54. Jawa Adept
Cost: 15
HP: 40
Defense: 15
Attack: +8
Damage: 20
Special Abilities:
Melee Attack
Speed 7
Force Powers:
Force 3
Sith Rage
Knight Speed
55. Jawa Corruptor
Cost: 30
HP: 80
Defense: 19
Attack: +10
Damage: 10
Special Abilities:
Melee Attack
Twin Attack
Speed 7
Betrayal
Force Powers:
Force 4
Force Corruption
56. Jawa Force Warrior
Cost: 25
HP: 50
Defense: 18
Attack: +10
Damage: 10
Special Abilities:
Melee Attack
Speed 8
Force Powers:
Force 5
Lightsaber Throw
Force Lightning
Knight Speed
57. Jawa Gatemaster
Cost: 28
HP: 80
Defense: 16
Attack: +11
Damage: 20
Special Abilities:
Parry
Melee Attack
Double Attack
Force Powers:
Force 2
Sith Rage
58. Jawa Guardian
Cost: 28
HP: 80
Defense: 18
Attack: +13
Damage: 20
Special Abilities:
Speed 8
Double Attack
Melee Attack
Force Powers:
Force 3
Force Lightning
Force Grip
59. Jawa Sentinel
Cost: 24
HP: 50
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Lightsaber
Evade
Stealth
Repair 10
Speed 7
Force Powers:
Force 3
Sith Rage
60. Jawa Watchman
Cost: 15
HP: 20
Defense: 14
Attack: +10
Damage: 20
Special Abilities:
Melee Attack
Recon
Speed 9
Force Powers:
Force 1
61. Jerec, Dark Jedi
Cost: 50
HP: 130
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 2
Force Renewal 1
Force Lightning
Force Stun
Sith Rage
Force Burst 20 (Force 3, replaces turn: 20 damage to all characters within 6 squares)
62. Joruus C'boath, Dark Jedi
Cost: 60
HP: 150
Defense: 23
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Cunning Attack
Self-Destruct 20
Force Powers:
Force 2
Force Renewal 2
Force Lightning 3 (Force 3, replaces attacks: range 6; target character and up to 2 adjacent characters take 30 damage and are considered activated this round; save 11)
Battle Meditation
Control Minds 3 (Force 3, replaces attacks: this character gains the following Commander Effect for the rest of the skirmish: Allies within 6 squares who combine fire grant +6 attack and +10 damage)
Fury Wave 5 (Force 5, replaces turn: all characters within 6 squares are considered activated this round, are pushed back 6 squares, and take 10 damage, save 16 to negate damage)
63. Jumptrooper
Cost: 18
HP: 20
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Flight
Accurate Shot
Mobile Attack
64. Kir Kanos, Commander of the Guard
Cost: 43
HP: 100
Defense: 19
Attack: +11
Damage: 10
Special Abilities:
Melee attack
Triple attack
Advantageous Attack
Emperor's Bodyguard
Cleave
Dark Armor
Parry
Force Powers:
Force 1
Commander Effect:
Allies whose name contain Royal Guard lose melee attack and gain Avoid Defeat.
65. Krath Anc
Cost: 20
HP: 50
Defense: 16
Attack: +7
Damage: 20
Special Abilities:
Unique
Recon
Commander Effect:
Allied characters with the Dark Trooper special ability gain Dark Armor.
66. Kueller, Fallen Jedi
Cost: 47
HP: 110
Defense: 20
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee attack
Double attack
Droid Reinforcements 20
Doctrine of Fear
Force Powers:
Force 4
Force Burst
Force Lightning
Sith Grip
Commander Effect:
Droids are subject to this effect: Droids in your squad gain Self Destruct 20.
67. Luuke Skywalker
Cost: 40
HP: 120
Defense: 20
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Haunting Reflection (A character whose name contains Luke Skywalker gets -4 attack against this character)
Force Powers:
Force 4
Master Speed
Lightsaber Block
68. Maw
Cost: 23
HP: 90
Defense: 16
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Flight
Impulsive Savagery
Force Powers:
Force 2
Whirlwind Attack
69. Nova Artillery
Cost: 50
HP: 110
Defense: 17
Attack: +9
Damage: 40
Special Abilities:
Splash 30
Mounted Weapon
Emplacement
Double Attack
Damage Reduction 10
70. Nova Commando
Cost: 30
HP: 40
Defense: 18
Attack: +9
Damage: 20
Special Abilities:
Cloaked
Disruptive
Opportunist
Grenades 20
Dark Armor
71. Nova Commando Silence
Cost: 40
HP: 70
Defense: 18
Attack: +13
Damage: 20
Special Abilities:
Unique
Sharpshooter (If this character does not move this turn, it rolls a critical hit on a 19 or 20)
Accurate Shot
Deadeye +20
Cloaked
72. Novatrooper
Cost: 15
HP: 20
Defense: 17
Attack: +7
Damage: 20
Special Abilities:
Cunning Attack
Satchel Charge
Cloaked
73. Nova Trooper Commander
Cost: 19
HP: 30
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Mobile Attack
Cloaked
Commander Effect:
Allies named Nova Trooper gain Mobile Attack.
74. Novatrooper Sniper
Cost: 15
HP: 20
Defense: 13
Attack: +7
Damage: 20
Special Abilities:
Accurate Shot
Careful Shot +6
Deadeye
Cloaked
75. Raxus Prime Stormtrooper Officer
Cost: 16
HP: 30
Defense: 18
Attack: +8
Damage: 10
Special Abilities:
Double Attack
Commander Effect:
Trooper followers within 6 squares gain Wall Climber.
Raxus Prime Troopers within 6 squares gain Speed 8.
76. Rom Mohc
Cost: 40
HP: 90
Defense: 18
Attack: +10
Damage: 10
Special Abilities:
Unique
Imperial Droid Reserves 30 (on a roll of 11)
Commander Effect:
Droids are subject to this effect: Allied characters with Dark Trooper in their name gain +2 Attack and Double Attack.
77. Sariss
Cost: 28
HP: 100
Defense: 18
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Force Powers:
Force 3
Lightsaber Precision
Deadly Sight (Force 2, replaces attacks: 3 characters within line of sight take 20 damage)
Commander Effect:
Followers with a Force Rating gets +2 Attack and +2 Defense against adjacent enemies.
78. Sarkli
Cost: 21
HP: 40
Defense: 18
Attack: +6
Damage: 10
Special Abilities:
Unique
Twin Attack
Grenades 20
Stealth
Rebel Hatred (This character gets +4 attack and +10 damage against Rebel characters)
Rapport (Storm Commandos)
79. Sarlen Cor
Cost: 53
HP: 130
Defense: 21
Attack: +12
Damage: 10
Special Abilities:
Unique
Twin Attack
Lightsaber
Opportunist
Mobile Attack
Nimble (This character does not provoke attacks of opportunity)
Force Powers:
Force 5
Master Leap (Force 1; this character ignores all terrain and enemy characters when moving this turn)
Lightsaber Deflect
Force Alter
80. Scout Trooper Sniper
Cost: 15
HP: 30
Defense: 17
Attack: +7
Damage 10
Special Abilities:
Sniper
Stealth
81. Shadow Commando Comm
Cost: 25
HP: 70
Defense: 18
Attack: +9
Damage: 10
Special Abilities:
Unique
Quadruple Attack
Penetration 10
Scramble
82. Shadow Commando Draven
Cost: 25
HP: 60
Defense: 17
Attack: +10
Damage: 20
Special Abilities:
Unique
Mobile Attack
Accurate Shot
Disruptive
83. Shadow Commando Fox
Cost: 25
HP: 50
Defense: 19
Attack: +8
Damage: 10
Special Abilities:
Unique
Grenades 20
Satchel Charge
Spotter 20
Mine 40 (Replace turn; Target adjacent enemy takes 40 Damage after he activates; save 11 for 20 damage)
84. Shadow Commando Katarn
Cost: 25
HP: 70
Defense: 17
Attack: +8
Damage: 10
Special Abilities:
Unique
Missiles 30
Net Gun
85. Shadow Commando Rade
Cost: 25
HP: 50
Defense: 16
Attack: +9
Damage: 20
Special Abilities:
Unique
Evade
Synergy +10 (Shadow Commando)
Commander Effect:
Allies within 6 squares with Shadow Commando in their name gain +2 defense.
86. Shadow Commando Stix
Cost: 25
HP: 80
Defense: 15
Attack: +9
Damage: 10
Special Abilities:
Unique
Twin Attack
Cunning Attack
Grenades 20
87. Shadow Commando Tek
Cost: 25
HP: 60
Defense: 18
Attack: +7
Damage: 10
Special Abilities:
Unique
Repair 20
Industrial Repair 20
Override
88. Shadow Commando Torrent
Cost: 25
HP: 60
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Unique
Accurate Shot
Deadeye
Careful Shot +4
Sharpshooter (If this character does not move this round, he scores a critical hit on a 19 or 20)
89. Shadowtrooper
Cost: 25
HP: 60
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Melee Attack
Stealth
Lightsaber Resistance
Shadow Armor (When this character is hit by a lightsaber, reduce the damage by 10 with a save of 11)
Force Powers:
Force 3
Sith Lightning 30
Force Grip
90. Stormtrooper Captain
Cost: 14
HP: 30
Defense: 17
Attack: +7
Damage: 10
Special Abilities:
Double Attack
Commander Effect:
Trooper followers within 6 squares get +2 Attack against wounded enemies.
91. Swamp Trooper
Cost: 9
HP: 10
Defense: 13
Attack: +6
Damage: 10
Special Abilities:
Concussion Grenades 10 (Replaces attacks: range 6; target takes 10 damage; save 16. Target is also considered activated this round; save 11)
Stealth
92. Taser Trooper
Cost: 7
HP: 10
Defense: 14
Attack: +6
Damage: 10
Special Abilities:
Taser 10 (Replaces attacks; range 3: target character takes 10 damage and is considered activated this round, save 16)
93. Torch and Splint on Shadow Speeder
Cost: 50
HP: 90
Defense: 17
Attack: +13
Damage: 20
Special Abilities:
Unique
Deadly Attack
Damage Reduction 10
Mounted Weapon
Flight
Speed 14
Splash 20
Troop Cart
Mobile Attack
Commander Effect:
At the end of this character's turn, choose one allied Shadow Commando within 6 squares, that ally gains Fire Support Mission until the end of that character's next turn.
94. UL-AV
Cost: 40
HP: 90
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Speed 12
Flight
Double Attack
Mobile Attack
Twin Attack
Grenades 10
Mounted Weapon
95. Wullf Yularen
Cost: 18
HP: 40
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Unique
Loyal to Palpatine (If Palpatine is in this character's squad, this character gets +2 Attack and +2 Defense)
Commander Effect:
At the end of this character's turn, one allied commander within 6 squares can take an immediate activation.
96. Yun
Cost: 17
HP: 60
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Unique
Melee Attack
Force Powers:
Force 2
Force Sense
97. General Rom Mohc
Cost: 17
HP: 50
Defense: 16
Attack: 8
Damage: 10
Special Abilities
Unique
Commander Effect
Allies whose name contains Dark Trooper are subject to Commander Effects and gain Twin Attack
98. Grand Admiral Thrawn, Imperial Commander
Cost: 38
HP: 80
Defense: 18
Attack: +11
Damage: 10
Special Abilities:
Unique
Tactical Genius (You may roll twice for initiative, choosing either result)
Imperial Reserves 20
Strategist (Once per round, you may choose which characters your opponent activates)
Commander Effect:
Whenever an ally damages an enemy, that character may immediately move up to 2 squares; this move does not prevent the use of extra attacks and does not provoke attacks of opportunity. At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
99. Galen Marek
Cost: 65
HP: 120
Defense: 21
Attack: 13
Damage: 20
Special Abilities:
Unique (Counts as Vader’s Apprentice and Starkiller)
Melee Attack; Triple Attack
Affinity (Rebel)
Combo Attack +20 (If all of this character’s attacks hit the same target on this character’s turn, do an additional 20 damage to that enemy)
Force Powers:
Force 2, Force Renewal 1
Force Push 2
Force Lightning 2
Lightsaber Deflect
Force Combine (This character may use one Force power that would usually replace its attacks in addition to its normal attacks. This character still cannot spend Force points more than once nor use more than one ability that replaces attacks per turn)