Post by Jm419 on Apr 13, 2009 16:44:11 GMT -5
This is numbers 1-50 of the Finalized Old Republic. Higher numbers may be found lower down the page.
1. Bastila Shan, Damsel in Distress
2. Carth Onasi
3. Zelka Forn
4. Jolee Bindo
5. Mission Vao
6. Vandar Tokare in Hover-Chair
7. Bastila Shan, Young Jedi Knight
8. Juhani
9. T3-M4
10. Squint
11. Mission Vao, Scoundrel
12. Juhani, Furious Jedi
13. Lord Hoth
14. Admiral Forn Dodanna
15. Cay Qel-Droma
16. Ulic Qel-Droma, Jedi Knight
17. Master Kavar
18. Young Padawan
19. Old Republic Scoundrel
20. Old Republic Heavy Soldier
21. Elite Old Republic Soldier
22. Old Republic Medic
23. Jedi Healer
24. Old Republic Scout
25. Old Republic Sharpshooter
26. Jedi Master
27. Arcona Jedi
28. Jedi Watchman
29. Jedi Commando
30. Old Republic Flametrooper
31. Jedi Battlemaster
32. Old Republic Officer
33. Carth Onasi, Republic Hero
34. Jedi Sniper
35. Jedi Instructor
36. Vrook, Dantooine Protector
37. Vodo-Siosk Bass
38. Master Kavar, Jedi Hero
39. Ulic Qel-Droma, Unleashed
40. Cathar Jedi Guardian
41. General Hoth
42. Revan, Redeemed Jedi
43. Mical
44. Memit Nadill
45. Bothan Spymaster
46. Onderon Soldier
47. Freyyr
48. Jedi Master Kavar
49. The Revanchist
50. Admiral Dodonna
1. Bastila Shan, Damsel in Distress
Cost:17
HP: 70
Defense: 17
Attack: +8
Damage: 10
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 3
Jedi Mind Trick (Force 1, usable only on this character’s turn; range 2: target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Surprise Move (Force 1: Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates)
2. Carth Onasi
Cost: 27
HP: 70
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Double Attack
Sniper (Other characters do not provide cover against this character's attacks)
Impulsive Deadeye (If a Unique allied character is defeated, for the remainder of the skirmish this character has Deadeye [On this character's turn, if he doesn't move, he gets +10 Damage])
Mobile Attack (Can move both before and after attacking)
3. Zelka Forn
Cost: 19
HP: 30
Defense: 15
Attack: +0
Damage: 0
Special Abilities:
Unique
Heal 20 (Replaces attacks: touch; remove 20 damage from a non-Droid character)
Serum (Living allies are not affected by special abilities whose name contains “Poison”; this effect continues even if this character is defeated)
Commander Effect:
Adjacent allies with Heal 10 gain Heal 20 instead.
4. Jolee Bindo
Cost: 25
HP: 90
Defense: 19
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Loner (+4 Attack if no allies are within 6 squares)
Crowd Fighting (This character gets +2 Attack for every adjacent figure character other than his target)
Force Powers:
Force 4
Force Heal 20 (Force 2, replaces attacks; touch: Remove 20 damage from a non-Droid character)
Force Strike (Force 1, replaces attacks; range 6: 30 damage to 1 enemy Droid or one enemy with Mounted Weapon)
Force Stun (Force 1, usable only on this character’s turn; range 6: target living enemy is considered activated this round, save 11)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack each adjacent enemy once)
5. Mission Vao
Cost: 15
HP: 40
Defense: 16
Attack: +7
Damage: 10
Special Abilities:
Unique
Stealth
Cunning Attack(+4 Attack and +10 Damage against an enemy who has not activated this round)
Door Gimmick (At the end of her turn, this character can designate 1 door that she can see as open; it remains open until the end of this character’s next turn, or until she is defeated)
Recon(Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Synergy (+4 Attack while an allied character named Zaalbar is within 6 squares)
6. Vandar Tokare in Hover-Chair
Cost: 42
HP: 90
Defense: 20
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Mobile Attack (Can move both before and after attacking)
Force Powers:
Force 2
Force Renewal 1
Anticipation (Force 1: Reroll initiative once per round)
Force Alter (Force 1; range 6: Any 1 enemy rerolls its last attack)
Force Heal 20 (Force 2, replaces attacks; touch: Remove 20 damage from a non-Droid character)
Force Sense (Force 1; Usable only on this character’s turn: Enemy characters lose Stealth for the rest of the round)
Force Stun (Force 1, usable only on this character’s turn; range 6: target living enemy is considered activated this round, save 11)
Commander Effect:
Allies with a Force rating within 6 squares gain Force Focus (saving throws to avoid the effects of this character’s Force powers are increased +2)
7. Bastila Shan, Young Jedi Knight
Cost: 27
HP: 90
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
[Unique
Melee Attack
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Force Powers:
Force 3
Battle Meditation (Force 2; replaces attacks: For the rest of this skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Force Armor (Force 1, usable only on this character's turn; this character gains +6 defense until the end of this character's next turn)
8. Juhani
Cost: 29
HP: 90
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack
Stealth
Force Powers:
Force 2
Force Leap
Force Meditation (Replaces turn, this character gains 1 Force)
Knight Speed
9. T3-M4
Cost:13
HP: 40
Defense: 16
Attack: +5
Damage: 10
Special Abilities:
Unique
Droid (Immune to critical hits; not subject to commander effects)
Ion Gun+20 (+20 Damage against Droid characters)
Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character’s next turn, or until he is defeated)
Repair 10 (Replaces attack; touch: remove 10 damage from 1 Droid character)
10. Squint
Cost: 24
HP: 90
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique (counts as Alek)
Melee Attack
Double Attack
Lightsaber Duelist
Force Powers:
Force 3
Force Stun
Lightsaber Throw
11. Mission Vao, Scoundrel
Cost: 30
HP: 70
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Unique
Evade
Twin Attack
Mobile Attack
Rapport (Costs 1 less in the same squad as a character whose name contains Zaalbar.)
Security (At the end of this character's turn, open or close an adjacent door previously opened or closed by Override. The Override ability cannot be used to change the state of this door again while this character is adjacent.)
Stealth Field Generator (Counts as Stealth. If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets, does not provoke attacks of opportunity and cannot be targeted by an enemy with Accurate Shot farther than 6 squares away unless she is the closest character in cover.)
Vibroblade +6
12. Juhani, Furious Jedi
Cost: 37
HP: 90
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Melee Attack (Can attack only adjacent enemies)
Charging Assault+10 (Replaces turn; can move up to 12 squares then make an attack at +10 Damage against an adjacent enemy)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Force Powers:
Force 3
Force Leap[/b] (Force 1; This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
13.Lord Hoth
Cost: 84
HP: 180
Defense: 22
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Lightsaber Duelist
Force Powers:
Force 2
Force Renewal 2
Master of the Force 2
Lightsaber Assault
Lightsaber Block
Lightsaber Precision
Lightsaber Riposte
Light Force Spirit
Unleash the Force 120 (Force 8, replaces attacks, usable only after an ally with a Force rating is defeated: 120 damage to all other characters within 6 squares; save 11 to reduce damage to 60)
14. Admiral Forn Dodanna
Cost: 29
HP: 50
Defense: 16
Attack: +5
Damage: 10
Special Abilities:
Old Republic Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Old Republic characters to your squad)
Old Republic Reserves 20 (If you roll a 20 for initiative, you can add up to 20 points of Republic characters to your squad immediately before your first activation of the round)
It's a Trap!
Recon
Commander Effect:
Soldiers within 6 squares gain+4 Attack and Mobile Attack.
15. Cay Qel-Droma
Cost: 35
HP: 110
Defense:20
Attack: +12
Damage:20
Special Abilities:
Melee Attack
Double Attack
Repair 20
Synergy (Ulic Qel-Droma)
Affinity (Ulic Qel-Droma)
Force Powers:
Force 4
Lightsaber Block
Lightsaber Precision
Master Speed
16. Ulic Qel-Droma, Jedi Knight
Cost: 40
HP: 140
Defense:20
Attack: +12
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Synergy (Cay Qel-Droma)
Force Powers:
Force 5
Lightsaber Block
Lightsaber Precision
Lightsaber Riposte
Master Speed
17. Master Kavar
Cost: 67
HP: 130
Defense: 20
Attack: 12
Damage: 20
Special Abilities:
Unique
Triple Attack
Melee Attack
Bodyguard
Force Powers:
Force 6
Force Meditation
Anticipation
Force Stun
Lightsaber Riposte
Force Alter
Force Wave (Force 3, replaces attacks; Living enemy characters within 6 squares are pushed 2 squares and are considered activated this round, save of 11 negates both effects)
Force Focus (saving throws to avoid the effects of this character's Force powers are decreased +2)
18. Young Padawan
Cost: 11
HP: 50
Defense: 16
Attack: +6
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 2
19. Old Republic Scoundrel
Cost: 14
HP: 30
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character’s next turn, or until he is defeated)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Vibroblade +2 (+2 Attack against an adjacent enemy)
20. Old Republic Heavy Soldier
Cost:12
HP: 10
Defense: 13
Attack: +6
Damage: 30
Special Abilities:
Heavy Weapon (Can't attack and move in the same turn)
Soldier of the Old Republic (Counts as a character named Old Republic Soldier)
21. Elite Old Republic Soldier
Cost: 13
HP: 20
Defense: 16
Attack: +9
Damage: 20
Special Abilities:
Careful Shot +4
Soldier of the Old Republic (Counts as a character named Old Republic Soldier)
22.Old Republic Medic
Cost: 13
HP: 10
Defense: 13
Attack: +5
Damage: 10
Special Abilities:
Advantageous Cover (+8 Defense from cover instead of +4)
Heal 10 (Replaces attacks; touch: Remove 10 damage from a non-Droid character)
Soldier of the Old Republic (Counts as a character named Old Republic Soldier)
23. Jedi Healer
Cost: 17
HP: 40
Defense: 17
Attack: +6
Damage: 20
Special Abilities:
Melee Attack
Heal 10 (replaces attacks: touch; remove 10 damage from a non-Droid character)
Force Powers:
Force 2
Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a non-Droid character)
Force Revitalize (Force 1, usable only after a living ally within 6 squares is defeat, make one save needing 11, if it succeeds, the living ally has 10 Hit Points instead of being defeated)
24. Old Republic Scout
Cost: 16
HP:: 40
Defense: 16
Attack: +7
Damage: 20
Special Abilities:
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Wall-Climber (This character ignores difficult terrain, enemy characters, low objects, and pits as long as a square he occupies and a square he is moving to are bordered by a wall)
25. Old Republic Sharpshooter
Cost:18
HP: 30
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
Sniper (Other characters do not provide cover against this character's attacks)
Soldier of the Old Republic (Counts as a character named Old Republic Soldier)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
26. Jedi Master
Cost: 30
HP: 110
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Light Inspiration (At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that characters gains Lightsaber Duelist)
Force Powers:
Force 4
Force Stun
Force Alter
Lightsaber Assault
27. Arcona Jedi
Cost: 17
HP: 70
Defense: 18
Attack: +9
Damage: 10
Special Abilities:
Lightsaber (+10 Damage to adjacent enemies)
Force Powers:
Force 2
Lightsaber Sweep
28. Jedi Watchman
Cost: 29
HP: 70
Defense: 19
Attack: +10
Damage: 10
Special Abilities:
Lightsaber
Twin Attack
Advantageous Stealth (If this character has cover, he can't be targeted by an enemy with Accurate Shot unless the enemy is within 6 squares of this character.)
Force Powers:
Force 3
Force Leap
Surprise Move
29. Jedi Commando
Cost: 27
Hit Points: 80
Defense: 19
Attack: +9
Damage: 10
Special Abilities:
Lightsaber (+10 Damage to adjacent enemies)
Door Gimmick (At the end of her turn, this character can designate 1 door that she can see as open; it remains open until the end of this character’s next turn, or until she is defeated)
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
Opportunist (+4 Attack and +10 Damage against an emey who has activated this round)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers:
Force 3
Force Sense (Force 1; Usable only on this character’s turn: Enemy characters lose Stealth for the rest of the round)
Jedi Mind Trick (Force 1, usable only on this character’s turn; range 2: target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Commander Effect:
Allied followers with a Force rating and Stealth within 6 squares gain +10 damage against an enemy who has activated this round.
30. Old Republic Flametrooper
Cost:15
HP:30
Defense:14
Attack:+2
Damage:10
Special Abilities:
Fire Resistance
Flamethrower 20
31. Jedi Battlemaster
Cost:31
HP: 90
Defense:19
Attack: +13
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Lightsaber Duelist
Lightsaber Parry
Light Inspiration
Force Powers:
Force 3
Lightsaber Assault (Force 1, replace attacks: Make 2 attacks)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against the attacker)
Lightsaber Sweep (Force 1; replaces attacks: Can attack each adjacent enemy once)
32. Old Republic Officer
Cost: 17
Hp: 40
Defense: 15
Attack: +6
Damage: 20
Special Abilities:
Soldier of the Old Republic
Commander Effect:
Allied Old Republic Soldiers within 6 squares gain Careful Shot+4.
33. Carth Onasi, Republic Hero
Cost: 32
HP: 80
Defense: 16
Attack: +8
Damage: 20
Special Abilities:
Unique, Pilot
Twin Attack
Double Attack
Mobile Attack
Commander Effect:
Non-unique Old Republic followers within 6 squares gain Old Republic Bodyguard
34. Jedi Sniper
Cost: 21
HP: 60
Defense: 17
Attack:+12
Damage:20
Special Abilities:
Melee Attack
Melee Reach 2
Force Powers:
Force 1
Force Renewal 1
Lightsaber Throw
Lightsaber Throw 5
Force Threshold 5
35. Jedi Instructor
Cost: 24
HP: 60
Defense: 18
Attack:+10
Damage: 20
Special Abilities:
Melee Attack
Lightsaber Duelist
Lightsaber Instructor
Force Powers:
Force 3
Lightsaber Block
Lightsaber Deflect
36. Vrook, Dantooine Protector
Cost: 54
HP: 120
Defense: 21
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Arrogance
Ataru-Style Fighting
Force Powers
Force 6
Force Repulse 2
Lightsaber Block
Lightsaber Reflect
Master Speed
Recovery 20
37. Vodo-Siosk Baas
Cost: 70
HP: 140
Defense: 22
Attack: 12
Damage: 10
Special Abilities:
Unique
Double Attack
Intuition
Jedi Trainer
Force Powers:
Force 3
Force Renewal 1
Force Spirit 8
Lightsaber Block
Force Alter
Force Stun
Master of the Force 2
Force Bind
Commander Effect:
Allied characters with a Force rating can spend this characters Force Points as though it were his own. It cannot spend the Force more times per turn than his alloted amount and cannot combine his force with this characters force.
38. Master Kavar, Jedi Hero
Cost: 75
HP: 150
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin attack
Juyo-Style fighting
Shien-Style Fighting
Force Powers:
Force 2
Force Renewal 1
Force Stun 2
Lightsaber Assault
Lightsaber Block
Lightsaber Deflect
Lightsaber Riposte
Master of the Force 2
Commander Effect:
Allies within 6 squares with a Force rating gain Shien Style Fighting.
39. Ulic Qel-Droma, Unleashed
Cost: 74
HP: 170
Defense: 22
Attack: 16
Damage: 20
Special Abilities
Unique
Melee Attack
Triple Attack
Force Powers
Force 3
Force Renewal 1
Lightsaber Throw 2
Lightsaber Assault
Lightsaber Block
Master of the Force 2
Force Burst 40
40. Cathar Jedi Guardian
Cost: 27
HP: 80
Defense: 18
Attack: +9
Damage: 20
Special Abilities:
Melee Attack
Twin Attack
Vicious Attack
Impulsive Momentum
Force Powers:
Force 3
Lightsaber Block
Lightsaber Deflect
Lightsaber Assault
Lightsaber Throw
41. General Hoth
Cost: 75
HP: 160
Defense: 21
Attack: 15
Damage: 20
Special Abilities:
Melee Attack, Triple Attack
Cleave
Stand Your Ground: (If this character does not move this turn, he gains +2 attack and +2 defense.)
Last Stand 50- When this characters HP goes below 50
he gains +4 attack and +10 damage until he is defeated.
Force Powers:
Force 2
Force Renewal 1
Master Of The Force 2
Lightsaber Sweep
Lightsaber Assault
Lightsaber Block
Force Repulse 4
Commander Effect:
Non-Unqiue allies with a force rating Gain "Lightsaber Block" and "Army Of Light"(+4 attack and +10 damage when attacking an enemy with a force rating.)
42. Revan, Redeemed Jedi
Cost: 78
HP: 140
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Jedi Reflexes (When hit by a melee or non-melee attack, take no damage with a save of 16)
Rapport (Characters named Bastila Shan cost 1 less in same squad)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 force each time he activates.)
Master of the Force 2 (May spend force points up to two times per turn)
Critical Strike (Force 1: Usable on this characters turn. Score a critical hit on a natural roll of 16 or higher on all attacks this turn.)
Lightsaber Assault (Force 1: Replaces attacks. Make 2 attacks.
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
Commander Effect
Allied characters within 6 squares are immune to Betrayal. Allied followers with a force rating can spend Revan's force points on their turn. They cannot combine their force points with Revan's and cannot spend force points more than their alloted amount.
43. Mical
Cost: 21
Hit Points: 60
Defense: 17
Attack: +8
Damage: 20
Special Abilities
Unique
Heal 10 (Replaces attacks: touch; remove 10 damage from a living character)
Soldier (Counts as a character named Old Republic Soldier)
Spotter +30 (If this character combines fire against a target within 6 squares, the attacker gets +30 Damage against that target)
Force Powers
Force 2
Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
44. Memit Nadill
Cost: 39
HP: 90
Def: 21
Atk: +12
Dmg: 20
Special Abilities
Unique
Melee attack
Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
Greater Cleave (If this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy)
Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
Force Powers
Force 4
Force Meditation
Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
Recovery 20 (Force 1, replaces turn: Remove 20 damage from this character)
Shockwave (Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11)
45. Bothan Spymaster
Cost: 18
Hit Points: 30
Defense: 16
Attack: 5
Damage: 10
Special Abilities
Affinity (This character may be in a New Republic squad)
Opportunist+10 (+4 Attack and +10 Damage against an enemy who has activated this round)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Commander Effect:
Your squad many include non-Unique Bothans of any faction. Bothan followers gain Deceptive (+10 Damage against an enemy who has activated this round).
46. Onderon Soldier
Cost: 10
Hit Points: 30
Defense: 15
Attack: +4
Damage: 10
Special Abilities
Close-Quarters Fighting (+4 Attack against adjacent enemies)
Synchronized Fire (Characters named Onderon Soldier who combine fire with this character grant +6 Attack instead of +4)
Synergy (+4 Attack while an allied character named Queen Talia Kira is within 6 squares)
47. Freyyr
Cost: 23
Hit Points: 60
Defense: 15
Attack: 10
Damage: 20
Special Abilities
Unique
Wookiee
Melee Attack
Momentum
Wookiee Chieftain (Your squad many include non-Unique Wookiees of any faction)
Commander Effect:
Wookiee allies are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Wookiee allies gain Close-Quarters Fighting (+4 Attack against adjacent enemies)
48. Jedi Master Kavar
Cost: 55
Hit Points: 120
Defense: 21
Attack: 13
Damage: 20
Special Abilities
Unique
Guardian
Melee Attack; Double Attack
Bodyguard
Never Tell Me the Odds
Force Powers
Force 3
Force Renewal 1
Force Stun 3 (Force 3, usable only on this character's turn: range 6; target living enemy and 2 characters adjacent to that target are considered activated this round; save 11)
Lightsaber Guardian (Force 2; When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11.)
Commander Effect:
Followers within 6 squares with Lightsaber Deflect gain Guardian and Lightsaber Guardian
49. The Revanchist
Cost: 54
Hit Points: 100
Defense: 20
Attack: +12
Damage: 20
Special Abilities
Unique
Melee Attack; Double Attack
Lightsaber Duelist
Crusade Recruitment (All characters with Force ratings in your squad are considered Old Republic for the rest of the skirmish and gain Mandalorian Hunter [+4 Attack and +10 Damage against Mandalorian enemies])
Join Me (On an attack roll of natural 1 against this character, an attacker with a Force rating joins this character's squad until the end of the skirmish)
Force Points
Force 4
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect:
An allied character named Squint gets +2 Defense and +2 Attack. At the end of this character's turn, 2 allies with Mandalorian Hunter within 6 squares of this character can switch positions.
50. Admiral Dodonna
Cost: 23
Hit Points: 50
Defense: 15
Attack: +4
Damage: 10
Special Abilities
Unique
Old Republic Reserves 20 (If you roll a 16 for initiative, you can add up to 20 points of Old Republic characters to your squad immediately before your first activation of the round)
Recon
Commander Effect:
Old Republic allies gain Gregarious (+4 Attack if an ally is within 6 squares). Allies named Old Republic Recruit gain Spotter+20 (If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target)
1. Bastila Shan, Damsel in Distress
2. Carth Onasi
3. Zelka Forn
4. Jolee Bindo
5. Mission Vao
6. Vandar Tokare in Hover-Chair
7. Bastila Shan, Young Jedi Knight
8. Juhani
9. T3-M4
10. Squint
11. Mission Vao, Scoundrel
12. Juhani, Furious Jedi
13. Lord Hoth
14. Admiral Forn Dodanna
15. Cay Qel-Droma
16. Ulic Qel-Droma, Jedi Knight
17. Master Kavar
18. Young Padawan
19. Old Republic Scoundrel
20. Old Republic Heavy Soldier
21. Elite Old Republic Soldier
22. Old Republic Medic
23. Jedi Healer
24. Old Republic Scout
25. Old Republic Sharpshooter
26. Jedi Master
27. Arcona Jedi
28. Jedi Watchman
29. Jedi Commando
30. Old Republic Flametrooper
31. Jedi Battlemaster
32. Old Republic Officer
33. Carth Onasi, Republic Hero
34. Jedi Sniper
35. Jedi Instructor
36. Vrook, Dantooine Protector
37. Vodo-Siosk Bass
38. Master Kavar, Jedi Hero
39. Ulic Qel-Droma, Unleashed
40. Cathar Jedi Guardian
41. General Hoth
42. Revan, Redeemed Jedi
43. Mical
44. Memit Nadill
45. Bothan Spymaster
46. Onderon Soldier
47. Freyyr
48. Jedi Master Kavar
49. The Revanchist
50. Admiral Dodonna
1. Bastila Shan, Damsel in Distress
Cost:17
HP: 70
Defense: 17
Attack: +8
Damage: 10
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 3
Jedi Mind Trick (Force 1, usable only on this character’s turn; range 2: target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Surprise Move (Force 1: Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates)
2. Carth Onasi
Cost: 27
HP: 70
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Double Attack
Sniper (Other characters do not provide cover against this character's attacks)
Impulsive Deadeye (If a Unique allied character is defeated, for the remainder of the skirmish this character has Deadeye [On this character's turn, if he doesn't move, he gets +10 Damage])
Mobile Attack (Can move both before and after attacking)
3. Zelka Forn
Cost: 19
HP: 30
Defense: 15
Attack: +0
Damage: 0
Special Abilities:
Unique
Heal 20 (Replaces attacks: touch; remove 20 damage from a non-Droid character)
Serum (Living allies are not affected by special abilities whose name contains “Poison”; this effect continues even if this character is defeated)
Commander Effect:
Adjacent allies with Heal 10 gain Heal 20 instead.
4. Jolee Bindo
Cost: 25
HP: 90
Defense: 19
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Loner (+4 Attack if no allies are within 6 squares)
Crowd Fighting (This character gets +2 Attack for every adjacent figure character other than his target)
Force Powers:
Force 4
Force Heal 20 (Force 2, replaces attacks; touch: Remove 20 damage from a non-Droid character)
Force Strike (Force 1, replaces attacks; range 6: 30 damage to 1 enemy Droid or one enemy with Mounted Weapon)
Force Stun (Force 1, usable only on this character’s turn; range 6: target living enemy is considered activated this round, save 11)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack each adjacent enemy once)
5. Mission Vao
Cost: 15
HP: 40
Defense: 16
Attack: +7
Damage: 10
Special Abilities:
Unique
Stealth
Cunning Attack(+4 Attack and +10 Damage against an enemy who has not activated this round)
Door Gimmick (At the end of her turn, this character can designate 1 door that she can see as open; it remains open until the end of this character’s next turn, or until she is defeated)
Recon(Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Synergy (+4 Attack while an allied character named Zaalbar is within 6 squares)
6. Vandar Tokare in Hover-Chair
Cost: 42
HP: 90
Defense: 20
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Mobile Attack (Can move both before and after attacking)
Force Powers:
Force 2
Force Renewal 1
Anticipation (Force 1: Reroll initiative once per round)
Force Alter (Force 1; range 6: Any 1 enemy rerolls its last attack)
Force Heal 20 (Force 2, replaces attacks; touch: Remove 20 damage from a non-Droid character)
Force Sense (Force 1; Usable only on this character’s turn: Enemy characters lose Stealth for the rest of the round)
Force Stun (Force 1, usable only on this character’s turn; range 6: target living enemy is considered activated this round, save 11)
Commander Effect:
Allies with a Force rating within 6 squares gain Force Focus (saving throws to avoid the effects of this character’s Force powers are increased +2)
7. Bastila Shan, Young Jedi Knight
Cost: 27
HP: 90
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
[Unique
Melee Attack
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Force Powers:
Force 3
Battle Meditation (Force 2; replaces attacks: For the rest of this skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Force Armor (Force 1, usable only on this character's turn; this character gains +6 defense until the end of this character's next turn)
8. Juhani
Cost: 29
HP: 90
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack
Stealth
Force Powers:
Force 2
Force Leap
Force Meditation (Replaces turn, this character gains 1 Force)
Knight Speed
9. T3-M4
Cost:13
HP: 40
Defense: 16
Attack: +5
Damage: 10
Special Abilities:
Unique
Droid (Immune to critical hits; not subject to commander effects)
Ion Gun+20 (+20 Damage against Droid characters)
Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character’s next turn, or until he is defeated)
Repair 10 (Replaces attack; touch: remove 10 damage from 1 Droid character)
10. Squint
Cost: 24
HP: 90
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique (counts as Alek)
Melee Attack
Double Attack
Lightsaber Duelist
Force Powers:
Force 3
Force Stun
Lightsaber Throw
11. Mission Vao, Scoundrel
Cost: 30
HP: 70
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Unique
Evade
Twin Attack
Mobile Attack
Rapport (Costs 1 less in the same squad as a character whose name contains Zaalbar.)
Security (At the end of this character's turn, open or close an adjacent door previously opened or closed by Override. The Override ability cannot be used to change the state of this door again while this character is adjacent.)
Stealth Field Generator (Counts as Stealth. If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets, does not provoke attacks of opportunity and cannot be targeted by an enemy with Accurate Shot farther than 6 squares away unless she is the closest character in cover.)
Vibroblade +6
12. Juhani, Furious Jedi
Cost: 37
HP: 90
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Melee Attack (Can attack only adjacent enemies)
Charging Assault+10 (Replaces turn; can move up to 12 squares then make an attack at +10 Damage against an adjacent enemy)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Force Powers:
Force 3
Force Leap[/b] (Force 1; This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
13.Lord Hoth
Cost: 84
HP: 180
Defense: 22
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Lightsaber Duelist
Force Powers:
Force 2
Force Renewal 2
Master of the Force 2
Lightsaber Assault
Lightsaber Block
Lightsaber Precision
Lightsaber Riposte
Light Force Spirit
Unleash the Force 120 (Force 8, replaces attacks, usable only after an ally with a Force rating is defeated: 120 damage to all other characters within 6 squares; save 11 to reduce damage to 60)
14. Admiral Forn Dodanna
Cost: 29
HP: 50
Defense: 16
Attack: +5
Damage: 10
Special Abilities:
Old Republic Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Old Republic characters to your squad)
Old Republic Reserves 20 (If you roll a 20 for initiative, you can add up to 20 points of Republic characters to your squad immediately before your first activation of the round)
It's a Trap!
Recon
Commander Effect:
Soldiers within 6 squares gain+4 Attack and Mobile Attack.
15. Cay Qel-Droma
Cost: 35
HP: 110
Defense:20
Attack: +12
Damage:20
Special Abilities:
Melee Attack
Double Attack
Repair 20
Synergy (Ulic Qel-Droma)
Affinity (Ulic Qel-Droma)
Force Powers:
Force 4
Lightsaber Block
Lightsaber Precision
Master Speed
16. Ulic Qel-Droma, Jedi Knight
Cost: 40
HP: 140
Defense:20
Attack: +12
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Synergy (Cay Qel-Droma)
Force Powers:
Force 5
Lightsaber Block
Lightsaber Precision
Lightsaber Riposte
Master Speed
17. Master Kavar
Cost: 67
HP: 130
Defense: 20
Attack: 12
Damage: 20
Special Abilities:
Unique
Triple Attack
Melee Attack
Bodyguard
Force Powers:
Force 6
Force Meditation
Anticipation
Force Stun
Lightsaber Riposte
Force Alter
Force Wave (Force 3, replaces attacks; Living enemy characters within 6 squares are pushed 2 squares and are considered activated this round, save of 11 negates both effects)
Force Focus (saving throws to avoid the effects of this character's Force powers are decreased +2)
18. Young Padawan
Cost: 11
HP: 50
Defense: 16
Attack: +6
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 2
19. Old Republic Scoundrel
Cost: 14
HP: 30
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character’s next turn, or until he is defeated)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Vibroblade +2 (+2 Attack against an adjacent enemy)
20. Old Republic Heavy Soldier
Cost:12
HP: 10
Defense: 13
Attack: +6
Damage: 30
Special Abilities:
Heavy Weapon (Can't attack and move in the same turn)
Soldier of the Old Republic (Counts as a character named Old Republic Soldier)
21. Elite Old Republic Soldier
Cost: 13
HP: 20
Defense: 16
Attack: +9
Damage: 20
Special Abilities:
Careful Shot +4
Soldier of the Old Republic (Counts as a character named Old Republic Soldier)
22.Old Republic Medic
Cost: 13
HP: 10
Defense: 13
Attack: +5
Damage: 10
Special Abilities:
Advantageous Cover (+8 Defense from cover instead of +4)
Heal 10 (Replaces attacks; touch: Remove 10 damage from a non-Droid character)
Soldier of the Old Republic (Counts as a character named Old Republic Soldier)
23. Jedi Healer
Cost: 17
HP: 40
Defense: 17
Attack: +6
Damage: 20
Special Abilities:
Melee Attack
Heal 10 (replaces attacks: touch; remove 10 damage from a non-Droid character)
Force Powers:
Force 2
Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a non-Droid character)
Force Revitalize (Force 1, usable only after a living ally within 6 squares is defeat, make one save needing 11, if it succeeds, the living ally has 10 Hit Points instead of being defeated)
24. Old Republic Scout
Cost: 16
HP:: 40
Defense: 16
Attack: +7
Damage: 20
Special Abilities:
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Wall-Climber (This character ignores difficult terrain, enemy characters, low objects, and pits as long as a square he occupies and a square he is moving to are bordered by a wall)
25. Old Republic Sharpshooter
Cost:18
HP: 30
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)
Sniper (Other characters do not provide cover against this character's attacks)
Soldier of the Old Republic (Counts as a character named Old Republic Soldier)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
26. Jedi Master
Cost: 30
HP: 110
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Light Inspiration (At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that characters gains Lightsaber Duelist)
Force Powers:
Force 4
Force Stun
Force Alter
Lightsaber Assault
27. Arcona Jedi
Cost: 17
HP: 70
Defense: 18
Attack: +9
Damage: 10
Special Abilities:
Lightsaber (+10 Damage to adjacent enemies)
Force Powers:
Force 2
Lightsaber Sweep
28. Jedi Watchman
Cost: 29
HP: 70
Defense: 19
Attack: +10
Damage: 10
Special Abilities:
Lightsaber
Twin Attack
Advantageous Stealth (If this character has cover, he can't be targeted by an enemy with Accurate Shot unless the enemy is within 6 squares of this character.)
Force Powers:
Force 3
Force Leap
Surprise Move
29. Jedi Commando
Cost: 27
Hit Points: 80
Defense: 19
Attack: +9
Damage: 10
Special Abilities:
Lightsaber (+10 Damage to adjacent enemies)
Door Gimmick (At the end of her turn, this character can designate 1 door that she can see as open; it remains open until the end of this character’s next turn, or until she is defeated)
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
Opportunist (+4 Attack and +10 Damage against an emey who has activated this round)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers:
Force 3
Force Sense (Force 1; Usable only on this character’s turn: Enemy characters lose Stealth for the rest of the round)
Jedi Mind Trick (Force 1, usable only on this character’s turn; range 2: target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Commander Effect:
Allied followers with a Force rating and Stealth within 6 squares gain +10 damage against an enemy who has activated this round.
30. Old Republic Flametrooper
Cost:15
HP:30
Defense:14
Attack:+2
Damage:10
Special Abilities:
Fire Resistance
Flamethrower 20
31. Jedi Battlemaster
Cost:31
HP: 90
Defense:19
Attack: +13
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Lightsaber Duelist
Lightsaber Parry
Light Inspiration
Force Powers:
Force 3
Lightsaber Assault (Force 1, replace attacks: Make 2 attacks)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against the attacker)
Lightsaber Sweep (Force 1; replaces attacks: Can attack each adjacent enemy once)
32. Old Republic Officer
Cost: 17
Hp: 40
Defense: 15
Attack: +6
Damage: 20
Special Abilities:
Soldier of the Old Republic
Commander Effect:
Allied Old Republic Soldiers within 6 squares gain Careful Shot+4.
33. Carth Onasi, Republic Hero
Cost: 32
HP: 80
Defense: 16
Attack: +8
Damage: 20
Special Abilities:
Unique, Pilot
Twin Attack
Double Attack
Mobile Attack
Commander Effect:
Non-unique Old Republic followers within 6 squares gain Old Republic Bodyguard
34. Jedi Sniper
Cost: 21
HP: 60
Defense: 17
Attack:+12
Damage:20
Special Abilities:
Melee Attack
Melee Reach 2
Force Powers:
Force 1
Force Renewal 1
Lightsaber Throw
Lightsaber Throw 5
Force Threshold 5
35. Jedi Instructor
Cost: 24
HP: 60
Defense: 18
Attack:+10
Damage: 20
Special Abilities:
Melee Attack
Lightsaber Duelist
Lightsaber Instructor
Force Powers:
Force 3
Lightsaber Block
Lightsaber Deflect
36. Vrook, Dantooine Protector
Cost: 54
HP: 120
Defense: 21
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Arrogance
Ataru-Style Fighting
Force Powers
Force 6
Force Repulse 2
Lightsaber Block
Lightsaber Reflect
Master Speed
Recovery 20
37. Vodo-Siosk Baas
Cost: 70
HP: 140
Defense: 22
Attack: 12
Damage: 10
Special Abilities:
Unique
Double Attack
Intuition
Jedi Trainer
Force Powers:
Force 3
Force Renewal 1
Force Spirit 8
Lightsaber Block
Force Alter
Force Stun
Master of the Force 2
Force Bind
Commander Effect:
Allied characters with a Force rating can spend this characters Force Points as though it were his own. It cannot spend the Force more times per turn than his alloted amount and cannot combine his force with this characters force.
38. Master Kavar, Jedi Hero
Cost: 75
HP: 150
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin attack
Juyo-Style fighting
Shien-Style Fighting
Force Powers:
Force 2
Force Renewal 1
Force Stun 2
Lightsaber Assault
Lightsaber Block
Lightsaber Deflect
Lightsaber Riposte
Master of the Force 2
Commander Effect:
Allies within 6 squares with a Force rating gain Shien Style Fighting.
39. Ulic Qel-Droma, Unleashed
Cost: 74
HP: 170
Defense: 22
Attack: 16
Damage: 20
Special Abilities
Unique
Melee Attack
Triple Attack
Force Powers
Force 3
Force Renewal 1
Lightsaber Throw 2
Lightsaber Assault
Lightsaber Block
Master of the Force 2
Force Burst 40
40. Cathar Jedi Guardian
Cost: 27
HP: 80
Defense: 18
Attack: +9
Damage: 20
Special Abilities:
Melee Attack
Twin Attack
Vicious Attack
Impulsive Momentum
Force Powers:
Force 3
Lightsaber Block
Lightsaber Deflect
Lightsaber Assault
Lightsaber Throw
41. General Hoth
Cost: 75
HP: 160
Defense: 21
Attack: 15
Damage: 20
Special Abilities:
Melee Attack, Triple Attack
Cleave
Stand Your Ground: (If this character does not move this turn, he gains +2 attack and +2 defense.)
Last Stand 50- When this characters HP goes below 50
he gains +4 attack and +10 damage until he is defeated.
Force Powers:
Force 2
Force Renewal 1
Master Of The Force 2
Lightsaber Sweep
Lightsaber Assault
Lightsaber Block
Force Repulse 4
Commander Effect:
Non-Unqiue allies with a force rating Gain "Lightsaber Block" and "Army Of Light"(+4 attack and +10 damage when attacking an enemy with a force rating.)
42. Revan, Redeemed Jedi
Cost: 78
HP: 140
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Jedi Reflexes (When hit by a melee or non-melee attack, take no damage with a save of 16)
Rapport (Characters named Bastila Shan cost 1 less in same squad)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 force each time he activates.)
Master of the Force 2 (May spend force points up to two times per turn)
Critical Strike (Force 1: Usable on this characters turn. Score a critical hit on a natural roll of 16 or higher on all attacks this turn.)
Lightsaber Assault (Force 1: Replaces attacks. Make 2 attacks.
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
Commander Effect
Allied characters within 6 squares are immune to Betrayal. Allied followers with a force rating can spend Revan's force points on their turn. They cannot combine their force points with Revan's and cannot spend force points more than their alloted amount.
43. Mical
Cost: 21
Hit Points: 60
Defense: 17
Attack: +8
Damage: 20
Special Abilities
Unique
Heal 10 (Replaces attacks: touch; remove 10 damage from a living character)
Soldier (Counts as a character named Old Republic Soldier)
Spotter +30 (If this character combines fire against a target within 6 squares, the attacker gets +30 Damage against that target)
Force Powers
Force 2
Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
44. Memit Nadill
Cost: 39
HP: 90
Def: 21
Atk: +12
Dmg: 20
Special Abilities
Unique
Melee attack
Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
Greater Cleave (If this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy)
Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
Force Powers
Force 4
Force Meditation
Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
Recovery 20 (Force 1, replaces turn: Remove 20 damage from this character)
Shockwave (Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11)
45. Bothan Spymaster
Cost: 18
Hit Points: 30
Defense: 16
Attack: 5
Damage: 10
Special Abilities
Affinity (This character may be in a New Republic squad)
Opportunist+10 (+4 Attack and +10 Damage against an enemy who has activated this round)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Commander Effect:
Your squad many include non-Unique Bothans of any faction. Bothan followers gain Deceptive (+10 Damage against an enemy who has activated this round).
46. Onderon Soldier
Cost: 10
Hit Points: 30
Defense: 15
Attack: +4
Damage: 10
Special Abilities
Close-Quarters Fighting (+4 Attack against adjacent enemies)
Synchronized Fire (Characters named Onderon Soldier who combine fire with this character grant +6 Attack instead of +4)
Synergy (+4 Attack while an allied character named Queen Talia Kira is within 6 squares)
47. Freyyr
Cost: 23
Hit Points: 60
Defense: 15
Attack: 10
Damage: 20
Special Abilities
Unique
Wookiee
Melee Attack
Momentum
Wookiee Chieftain (Your squad many include non-Unique Wookiees of any faction)
Commander Effect:
Wookiee allies are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Wookiee allies gain Close-Quarters Fighting (+4 Attack against adjacent enemies)
48. Jedi Master Kavar
Cost: 55
Hit Points: 120
Defense: 21
Attack: 13
Damage: 20
Special Abilities
Unique
Guardian
Melee Attack; Double Attack
Bodyguard
Never Tell Me the Odds
Force Powers
Force 3
Force Renewal 1
Force Stun 3 (Force 3, usable only on this character's turn: range 6; target living enemy and 2 characters adjacent to that target are considered activated this round; save 11)
Lightsaber Guardian (Force 2; When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11.)
Commander Effect:
Followers within 6 squares with Lightsaber Deflect gain Guardian and Lightsaber Guardian
49. The Revanchist
Cost: 54
Hit Points: 100
Defense: 20
Attack: +12
Damage: 20
Special Abilities
Unique
Melee Attack; Double Attack
Lightsaber Duelist
Crusade Recruitment (All characters with Force ratings in your squad are considered Old Republic for the rest of the skirmish and gain Mandalorian Hunter [+4 Attack and +10 Damage against Mandalorian enemies])
Join Me (On an attack roll of natural 1 against this character, an attacker with a Force rating joins this character's squad until the end of the skirmish)
Force Points
Force 4
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect:
An allied character named Squint gets +2 Defense and +2 Attack. At the end of this character's turn, 2 allies with Mandalorian Hunter within 6 squares of this character can switch positions.
50. Admiral Dodonna
Cost: 23
Hit Points: 50
Defense: 15
Attack: +4
Damage: 10
Special Abilities
Unique
Old Republic Reserves 20 (If you roll a 16 for initiative, you can add up to 20 points of Old Republic characters to your squad immediately before your first activation of the round)
Recon
Commander Effect:
Old Republic allies gain Gregarious (+4 Attack if an ally is within 6 squares). Allies named Old Republic Recruit gain Spotter+20 (If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target)