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Post by planeswalker459 on Feb 3, 2009 14:30:09 GMT -5
General Lok Durd Cost: 18 HP: 30 Def: 14 Atk: +3 Dmg: 10 Special Abilities Separatist Reserves 20 (If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round) Unique Commander Effect Droids are subject to these effects. Allied Battle Droids gain Crack Gunner. At the end of this character's turn choose one droid ally within 6 squares. That charater gains Defoliator (Replaces turn; Choose 1 living enemy within line of sight, ignoring cover. That character takes 60 damage, and all living characters within 6 squares take 30 damage, save 6. On a success they instead take 10 damage and are considered activated)
A General of the CIS army, he had created a super weapon capable of destroying all living mater, but leaving his droid troops untouched.
*****Modified: How does this look?
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Post by gwek on Feb 3, 2009 22:09:47 GMT -5
Very solid start. What about modifying FAM to "Defoliant Superweapon" and have it do damage only to living, non-droid characters?
Reserves is fine, but given that 2 different Sep leaders have it already, isn't there something more interesting we could do?
Also, this Lok seems to be an up-and-coming Sep leader, so should he have a commander effect?
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Post by planeswalker459 on Feb 3, 2009 23:13:28 GMT -5
Very solid start. What about modifying FAM to "Defoliant Superweapon" and have it do damage only to living, non-droid characters? Reserves is fine, but given that 2 different Sep leaders have it already, isn't there something more interesting we could do? Also, this Lok seems to be an up-and-coming Sep leader, so should he have a commander effect? I thought about that, but wanted a generic start before I started on the heavy custom abilities like Defoliator weapon. Good ide so far though, I will toy with more over the night to get a better idea in the morning. As far as reserves, I thought the same thing, but wanted his cost to be low, so reinforcements was out of the question. Perhaps though its something that can be considered? As for a CE, because he was up and comming, I diodnt think a ce was appropriate, but if you think one would work, what would it be?
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Post by gwek on Feb 4, 2009 1:28:30 GMT -5
I don't know what the CE would be, but he seems very much of the same "type" as Wat Tambor, San Hill, Nute Gunray...
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Post by planeswalker459 on Feb 4, 2009 17:31:27 GMT -5
Ok, so here is my attempt at Defoliator Weapon
Defoliator (Replaces turn; Choose 1 living enemy within line of sight, ignoring cover. That enemy is defeated, and all living characters within 6 squares take 80 damage, save 6. On a success they instead take 20 damage and are considered activated)
hows that looks? My guess is the wording may be off, but you get the idea I am going for
Also, what would you think about putting Lord Tyrannus CE on this guy isntead?
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Post by gwek on Feb 9, 2009 3:22:42 GMT -5
I'd knock the damage down to 60, like FSM. In fact, I'd probably take the extact phrasing of FSM and just throw "living" in front of "enemy" where appropriate. As for porting over Dooku's commander effect, I again caution that it could cause problems as a CE and should perhaps be a special ability instead. Consider the following potential problem: You're running Lok with a whole gaggle of Battle Droids (let say a dozen or so). They all have Droid Upgrade, and some of them have already lost their extra HPs. Now, an opponent with Disruption struts on in. Suddenly, the commander effect is blocked, and those extra hit points disappear. Not only is it a nightmare to keep track of, but without the extra HP, some of Lok's allies might spontaneously die! Now, Lok's allies take out the character with Disruption. Presumably those who died don't get resurrected, but there's also the problem of trying to remember which of the other allies had already lost their bonus HPs and which hadn't... Creates sort of a stange and potentially complicated scenario, no?
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Post by planeswalker459 on Feb 9, 2009 13:29:44 GMT -5
True.
I think I might be able to create a compromise.
Defoliator Weapon (Replaces turn: Choose 1 living enemy within line of sight, ignoring cover, 60 damage to target enemy and every character within 4 squares; save 6. A successful save reduces the damage to 20.)
And this:
Commander Effect: Droids are subject to this effect: Droid followers within 6 squares gain Charging Assualt.
Then turning his reserves into "Droid Upgrade"
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Post by gwek on Feb 10, 2009 22:42:47 GMT -5
Isn't Charging Assault against adjacent opponents? Were Lok's droids melee chargers?
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Post by planeswalker459 on Feb 10, 2009 23:48:38 GMT -5
D'oh! I meant charging assault, like han in stormtrooper armor
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Post by gwek on Feb 11, 2009 0:16:36 GMT -5
Here's a potential problem with Charging Fire: CF is what makes the Super Battle Droid special. If all droids can get Charging Fire, there's less of a reason to play the SBDs. It may not be as interesting, but what about Stable Footing for droids? My reasoning is that since Lok is working with defoliant, he might have his troops near woods and trees a lot, and... A little weak, I know.
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Post by planeswalker459 on Feb 11, 2009 14:46:49 GMT -5
Its something non the less
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Post by generalgrevious on Apr 12, 2009 14:47:05 GMT -5
This is what I would do with Defoliator
Defoliator (Replaces turn; Choose 1 living enemy within line of sight, ignoring cover. That character takes 80 damage, and all living characters within 6 squares take 30 damage, save 6. On a success they instead take 10 damage and are considered activated)
Then raise his cost to around 23.
Also if you did want to give him a commander effect I would say
Droids are subject to this effect. Allies who combine fire grant an extra (2-4) attack.
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Post by planeswalker459 on Apr 14, 2009 10:32:29 GMT -5
hmm, so something like this:
Droids are subject to this effect: Allied droids you combine fire grant an additional +4 attack.
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Post by generalgrevious on Apr 17, 2009 7:31:00 GMT -5
Yes, Sepertists don't really have a CE like that and it will just open up the possiblity.
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Post by gwek on Apr 17, 2009 12:06:10 GMT -5
If you're going to go with a combined fire effect, I'd suggest mirroring Malak's, but for droids.
The new Elite AT-AT Driver presents a new possibility with Crack Gunner. Maybe a CE that gives a limited number of droids Crack Gunner?
Maybe something like "Followers named Battle Droid gain Crack Gunner" or "Droid followers with Synchronized Fire gain Crack Gunner" or "On this character's turn, designate one allied Droid within 6 squares. That Droid gains Crack Gunner until the end the turn" or something...
If there's any faction that could use Crack Gunner, it's the Seps!
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