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Post by Jm419 on Apr 18, 2009 10:54:46 GMT -5
I think it's okay, but it might be a little cheap.
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Post by gwek on Apr 18, 2009 13:19:42 GMT -5
Seriously? Shields 2 on every living character in the squad seems okay?
If it were a Force power that gave Shields 2 to Vandar and those adjacent to him, it might be reasonable, but as a commander effect (which can therefore by expanded by the Mouse Droid), it's insane, especially when you think about pairing it with Nomi's Mettle commander effect...
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Post by Jm419 on Apr 18, 2009 21:47:41 GMT -5
Oh, d**n mouse droid. Okay, the adjacent thing could work. That literally would be a Force Bubble.
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Post by gwek on Apr 18, 2009 22:10:23 GMT -5
Personally, I think it might also be a little more realistic as a Force power rather than a commander effect. The trade off is not disruptable, but also requires that Force points be spent on a regular basis.
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Post by Jm419 on Apr 19, 2009 16:37:52 GMT -5
I was kind of thinking that, too. But would the cost for the FP have to go down, then? Or would it stay in effect for two rounds, or something?
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Post by gwek on Apr 19, 2009 20:45:36 GMT -5
2 rounds isn't really how SWM works. Things are "figure and forget" for the round, or persistent (for the skirmish, or until a save, or whatever).
I think it should definitely cost 2 or more, but since there are a few different ways to spin the power, maybe we should see what Sharrakor wants to do with it?
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Post by Jm419 on Apr 20, 2009 12:19:32 GMT -5
Yeah, I thought 2 rounds was a little iffy myself.
Sharrakor? Thoughts?
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Post by bountyhunter9 on Apr 25, 2009 19:16:38 GMT -5
This may have already been discussed, but maybe change it to Shields 1 and range 3 squares (and then a cost of 2 Force)? And, maybe, to give him something to do, you could give him Force Stun or Force Push 2?
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Post by Jm419 on Apr 26, 2009 11:18:28 GMT -5
I think adjacent might be acceptable, for one round, for F2 or 3. Something like that.
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Post by bountyhunter9 on Apr 26, 2009 12:49:36 GMT -5
Yeah, that could work well.
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Post by Jm419 on Apr 26, 2009 14:09:09 GMT -5
Otherwise, it becomes too game changing.
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Post by bountyhunter9 on Apr 28, 2009 19:28:11 GMT -5
Yeah, so we good with that?
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Post by Roque Saber on Apr 29, 2009 11:50:06 GMT -5
Remember, we can always make this an "unleashed power" so we can make it different levels of power. Force Barrier 1 (Force 1; useable only on this character's turn: until the start of this character's next turn, this character and up to 2 adjacent characters gain Shields 1) Force Barrier 2 (Force 2; replaces attacks: until the start of this character's next turn, this character and all adjacent characters gain Shields 1) Force Barrier 3 (Force 3; replaces attacks: until the start of this character's next turn, this character and all characters within 3 squares gain Shields 1) Force Barrier 4 (Force 4; replaces turn: allies within 3 squares of this character gain Shields 1 for the rest of the skirmish) Force Barrier 5 (Force 5; replaces turn: allies within 3 squares of this character gain Shields 2 for the rest of the skirmish) Something like that, go ahead and take your pick.
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Post by Jm419 on Apr 29, 2009 15:26:47 GMT -5
True. Something along those lines could work.
Gwek? Thoughts?
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Post by gwek on Apr 30, 2009 0:34:25 GMT -5
Sorry, guys, but I've said it before and will likely not change my opinion: Shields are a very rare ability in SWM (limited primarily to droids). Giving them to a decent chunk of the squad seems inapprorpiate to me. (Of course, these are post-GOWK days, so what do I know?)
In another sense, though, I don't think that's really how Force Barrier works in a "real" sense (as opposed to the abstracted SWM). The only thing that I can think of that works close to what's being proposed here is the Fambaa shield generator.
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