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Post by Roque Saber on Jan 13, 2009 0:56:06 GMT -5
Cost: 31 HP:80 Def:16 Att:12 Dmg:20
SA: Stealth, Virulent Poison Dart 50 (Replaces turn; range 6; 50 damage to target living enemy, save 16), Poison Blade, Double Attack, Satchel Charge
An expensive but deadly Mandalorian Commando. I kind of gave him a "poison theme" which the dart and blade. The reason that Dart does 50 instead of 40 is to give the player incentive to use it instead of Double Attack. Does he seem too cheap for what he does, too expensive, or just right?
Will post pics when custom is finished.
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Post by gwek on Jan 29, 2009 1:55:25 GMT -5
He's got a wide enough array of potent abilities that I think he should probably be more expensive... or unique.
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Post by planeswalker459 on Jan 29, 2009 14:19:52 GMT -5
Agreed. Although our ideas of "more exspensive" could vary....Im thinking up the cost to about 38 or so and he would be spot on.
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Post by gwek on Jan 29, 2009 15:34:58 GMT -5
Assuming we're sticking to something close to WotC guidelines (and I'm not sure if we are, but that's what I always try to keep in mind with my comments), anything over 30 maybe 31 knocks him right out of being a viable non-unique.
The only WotC non-uniques that cost 30+ are droid, savage, or huge. (Well, and the B'omarr Monk, I think.)
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Post by Jm419 on Jan 29, 2009 17:48:26 GMT -5
The B'omarr can't really be counted - it's an outliar in almost every case.
Seeing as how the Mando Demolitionist has been finalized, what do we say about dropping Satchel?
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Post by gwek on Feb 17, 2009 23:30:09 GMT -5
Has Roque been around recently?
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Post by Jm419 on Mar 21, 2009 9:40:18 GMT -5
No, he hasn't. He was last on in January, I believe.
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Post by Roque Saber on Apr 10, 2009 17:50:34 GMT -5
But now I'm back!
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Post by Jm419 on Apr 11, 2009 13:00:40 GMT -5
Good.
Anyway, what do we think about this guy?
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Post by Roque Saber on Apr 11, 2009 14:01:24 GMT -5
Looking at him, I think he is a tad undercosted, though not by much. The Mandos need another solid competetive piece besides the Scout to work with.
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Post by Jm419 on Apr 11, 2009 16:35:23 GMT -5
50 Damage is interesting. And rather scary.
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Post by Roque Saber on Apr 11, 2009 16:53:02 GMT -5
Well, it has a 6 square range, uses his whole turn, and has a 25% chance of missing entirely. And it only works on living characters. Besides, scouts can do 80 damage, its not all that bad
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Post by Jm419 on Apr 11, 2009 16:56:23 GMT -5
Well, true.
Maybe if we drop Double he'd be better, and we could lower the cost.
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Post by Roque Saber on Apr 11, 2009 17:03:52 GMT -5
Ok, we could remove double (which removes the possibility of another quad attacking piece with the captain) and give him Cunning or something to keep his damage at a respectable 30
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Post by Jm419 on Apr 11, 2009 19:01:38 GMT -5
Well, he has Poison Blade, which means +10 Damage against Living enemies.
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