Post by Jm419 on Jan 11, 2009 15:23:22 GMT -5
Sith Armor: (+2 Defense against adjacent enemies)
Incorporeal (Any time this character would be damaged by an attack from a non-Incorporeal character, a Force power, or a special ability, the acting character rolls 1d20. On a result of 11 or higher, this character takes damage normally. Otherwise, it takes no damage, and the hit counts as a miss if the roll is made for an attack. This character's movement is not affected by terrain. It can move through walls and over pits, though it cannot see through walls. It cannot end its movement on a pit, inside a wall, or in any other illegal position. If it is in or behind a wall, enemies cannot make attacks of opportunity when it moves. This character can move through characters that don't have the Incorporeal ability, but it can't end its movement in a square occupied by a character. This character does not count as a living character, cannot be healed, and is not subject to commander effects)
Aura of Fear X: (Adjacent enemies gain Defense -X)
Overwhelming Presence: (All characters within 6 squares are considered activated; save 11)
Lord of Hunger: (This character must end its turn adjacent to an enemy with a Force rating, if possible)
Sith Knowledge: (Once per round, X may use a Force power of an ally as if it were X's own spending X's own points to activate it. X still cannot use Force points more than once per turn.)
Force Focus: (Saving throws to avoid the effects of this character’s Force powers are decreased +2)
Defection: (On an attack roll of 1 against this character, an attacking enemy whose name contains Soldier or Trooper joins this character’s squad until the end of the skirmish. If this character is defeated, any affected enemies immediately return to their original squads)
Incorporeal (Any time this character would be damaged by an attack from a non-Incorporeal character, a Force power, or a special ability, the acting character rolls 1d20. On a result of 11 or higher, this character takes damage normally. Otherwise, it takes no damage, and the hit counts as a miss if the roll is made for an attack. This character's movement is not affected by terrain. It can move through walls and over pits, though it cannot see through walls. It cannot end its movement on a pit, inside a wall, or in any other illegal position. If it is in or behind a wall, enemies cannot make attacks of opportunity when it moves. This character can move through characters that don't have the Incorporeal ability, but it can't end its movement in a square occupied by a character. This character does not count as a living character, cannot be healed, and is not subject to commander effects)
Aura of Fear X: (Adjacent enemies gain Defense -X)
Overwhelming Presence: (All characters within 6 squares are considered activated; save 11)
Lord of Hunger: (This character must end its turn adjacent to an enemy with a Force rating, if possible)
Sith Knowledge: (Once per round, X may use a Force power of an ally as if it were X's own spending X's own points to activate it. X still cannot use Force points more than once per turn.)
Force Focus: (Saving throws to avoid the effects of this character’s Force powers are decreased +2)
Defection: (On an attack roll of 1 against this character, an attacking enemy whose name contains Soldier or Trooper joins this character’s squad until the end of the skirmish. If this character is defeated, any affected enemies immediately return to their original squads)