Post by Jm419 on Jan 11, 2009 15:22:33 GMT -5
These are stats for finalized Sith from the Kotor Era.
1. Darth Revan, Dark Lord
2. Darth Revan, Sith Infiltrator
3. Darth Revan, Unleashed
4. Lord Malak
5. Jedi Exile
6. Bastila Shan, Sith Apprentice
7. Darth Bandon
8. Freedon Nadd, Sith Sorcerer
9. Marka Ragnos
10. Tulak Hord, Sith Lord
11. Naga Sadow
12. Ajunta Pall, Dark Side Spirit
13. Darth Traya
14. Darth Traya, Mistress of Betrayal
15. Darth Sion
16. Darth Nihilus, Sith Lord
17. Atris, Fallen Jedi
18. Sith Lord
19. Sith Marauder
20. Uthar Wynn
21. Saul Karath
22. Student of the Dark Side
23. Star Forge Droid
24. Elite Sith Trooper
25. Heavy Sith Trooper
26. Sith Grenadier
27. Sith Sniper
28. Sith Commando
29. Sith Assassin
30. Hssiss Dragon
31. Nihilus Slave
32. Lord Kaan
33. Lord Kopecz
34. Lord Kas'im
35. Lord Qordis
36. Darth Bane, Sith Mastermind
37. Darth Bane, Dark Lord of the Sith
38. Darth Bane, Sith Apprentice
39 Hanharr, Secret Dark Lord
40. Darovit
41. Githany
42. Dessel
43. Ulic Qel-Droma, Sith Apprentice
1. Darth Revan, Dark Lord
Cost: 72
HP: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack, Triple Attack
Sith Armor(+2 defense against adjacent enemies)
Expert Tactician: (If this character has a line of sight on an enemy at the beginning of a round, this character earns Master Tactician [You automatically choose who goes first except on a roll of 1])
Force Powers:
Force 3
Force Renewal 1
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that character)
Force Leap:(Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Block(Force 1. When hit by a melee attack, this character takes no damage with a save of 11.)
Lightning Storm 20 (Force 4:replaces attacks; range of 6 squares;20 damage to target and all characters within 3 squares of the target.)
Commander Effect:
Allied non-unique followers gain +3 defense and Accurate Shot
Allied characters with Force Ratings start with +1 force.
2. Darth Revan, Sith Infiltrator
Cost: 66
HP: 140
Defense: 22
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Cunning Attack ( +4 Attack and +10 Damage against an enemy who has not activated this round)
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11; Attacks with lightsabers ignore this special ability)
Intuition (Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates)
Force Powers:
Force 2
Force Renewal 1
Anticipation (Force 1: Reroll initiative once per round)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack every adjacent enemy once)
Sith Grip (Force 2, replaces attacks: sight; 20 damage)
Commander Effect:
All followers are subject to this Commander Effect. At the end of this character's turn, choose one non-Unique ally. That ally gains Draw fire and Intuition until the next time this character activates.
3. Darth Revan, Unleashed
Cost: 100
HP: 140
Defense: 21
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Dark Armor
Force Powers:
Force 2
Force Renewal 2
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Corruption
Force Storm
Master of the Force 3 (This character may spend Force points up to three times per activation.)
Overwhelming Force (Force 1: No blocking powers may be used against this character this turn)
Force Resistance 2 (This character is immune to all Force effects for one round)
Master of Force Bonding 2 (At the beginning of the skirmish this character may choose an enemy character, and if this character is defeated the chosen enemy is defeated also and vice-versa).
4. Lord Malak
Cost: 61
HP: 140
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)
Force Powers:
Force 4
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Lightsaber Assault (Force 1, replace attacks: Make 2 attacks)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Drain Force (Whenever he defeats an enemy with a Force rating, this character gains a number of Force points equal to the enemy’s remaining Force points)
5. Dark Exile
Cost: 70
HP: 120
Defense: 19
Attack: +10
Damage: 20
Special Abilities:
Unique (Counts as Exile)
Melee Attack, Double Attack
Disruptive: (Enemy commander effects have no effect, on enemies and allies alike, within 6 squares of this character.)
Wound In the Force: (Each enemy character within 3 squares loses one Force Point each time this character activates, save 16)
Inspire Followers (If an enemy character stays within six squares of this character for three rounds, that character joins this character's squad, save 11.)
Force Powers:
Force 2
Force Renewal 1
Force Storm
Sith Sorcery
Lightsaber Assault: (Force 1. Make two attacks)
Sith Rage: (Force 1, This character gains +10 damage on all attacks this turn.)
Master of the Force 2: (This character may spend Force points twice in one turn.)
Drain Force: (When this character defeats an enemy character this character gains their force points)
Force Crush: (Force 3: replaces attacks. 40 damage to one character within 6 squares. that character is considerded activated for this round. That character may spend 3 force points to reduce damage to 10
6. Bastila Shan, Sith Apprentice
Cost: 50
HP: 100
Defense: 18
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack
Force Powers:
Force 4
Battle Meditation (Force 2; replaces attacks: For the rest of this skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
Lightsaber Sweep (Force 1; replaces attacks: Can attack each adjacent enemy once)
Sith Lightning (Force 2, replaces attacks; range 6: 30 damage)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Lightsaber Assault: (Force 1, replaces attacks. Make two attacks)
7. Darth Bandon
Cost: 38
HP: 100
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Force Powers:
Force 3
Lightsaber Throw:(20 damage, range 6, replaces attacks)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
8. Freedon Nadd, Sith Sorcerer
Cost: 74
HP: 130
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Dark Armor (When this character takes damage, it reduces the damage dealt by 10 with a save of 11. Adjacent enemies with lightsabers ignore this special ability)
Vicious Attack (Triple damage instead of double on a critical hit)
Unique
Force Powers:
Force 2
Force Renewal 1
Absorb Energy: Force 2, When hit by a non-melee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage
Dark Force Spirit 1: If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish
Drain Life 20: Force 2, usable only on this characters turn, range 6: 20 Damage to target living enemy and remove 20 damage from this character, save 11
Sith Sorcery: Force 2, usable only on this character’s turn: Enemy characters within 6 squares are considered activated this round; save 11
Commander Effect:
Savage characters are subject to this effect: Allies in your squad gain +1 Force.
9. Marka Ragnos
Cost: 66
HP: 170
Defense: 23
Attack: +19
Damage: 10
Special Abilities:
Unique
Melee Attack
Triple Attack
Force Powers:
Force 2
Force Renewal 1
Master of the Force 2
Sith Rage (Force 1, +10 Damage on all attacks this turn)
Force Lightning 4 (Force 4, Range 6, 40 Damage)
Pawn of the Dark Side
Vicious Attack: (Triple Damage on Critical Hits)
Sword Hurl: (Force 1, Range 6; 20 Damage)
10. Tulak Hord, Sith Lord
Cost: 70
HP: 130
Defense: 22
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Dark Inspiration (At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that characters gains Lightsaber Duelist)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20).
Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)
Flurry Attack (When this character scores a critical hit, it may make 1 immediate attack)
Parry (When this character is hit by a melee attack, it can avoid the damage with a save of 11)
Force Powers:
Force 5
Lightsaber Block: Force 1: When hit by a melee attack, this character takes no damage on a save of 11
Lightsaber Reflect: Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11
Lightsaber Riposte: Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker
Lightsaber Precision: Force 1: This character get +10 damage on its next attack.
11. Naga Sadow
Cost: 86
HP: 140
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Vicious Attack: (Triple instead of double damage on critical hits)
Poison Blade: (Apply Poison +10 and Paralysis on a roll of natural 20 against adjacent living enemies)
Force Powers:
Force 6
Master of the Force 2
Sith Lightning 30: (Force 2, Range 6; 30 Damage)
Sith Rage: (Force 1; +10 Damage)
Use the Force: (Force 3; This character's next attack is a critical attack)
12. Ajunta Pall, Dark Side Spirit
Cost: 28
HP: 60
Defense: 16
Attack: +10
Damage: 10
Special Abilities:
Unique
Melee Attack
Double Attack
Aura of Fear 2 (Adjacent enemies gain Defense -2)
Force Ascetic (Cannot spend Force points to reroll or move faster)
Incorporeal (Any time this character would be damaged by an attack from a non-Incorporeal character, a Force power, or a special ability, the acting character rolls 1d20. On a result of 11 or higher, this character takes damage normally. Otherwise, it takes no damage, and the hit counts as a miss if the roll is made for an attack. This character's movement is not affected by terrain. It can move through walls and over pits, though it cannot see through walls. It cannot end its movement on a pit, inside a wall, or in any other illegal position. If it is in or behind a wall, enemies cannot make attacks of opportunity when it moves. This character can move through characters that don't have the Incorporeal ability, but it can't end its movement in a square occupied by a character. This character does not count as a living character, cannot be healed, and is not subject to commander effects)
Force Powers:
Force 4
Force Alter (Force 1; range 6: Any 1 enemy rerolls its last attack)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
13. Darth Traya
Cost: 67
HP: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 3
Force Renewal 1
Master of the Force 2
Force Alter (Force 1: range 6; 1 Enemy rerolls its last attack)
Force Storm: (Force 2, replaces attacks: 20 damage to all adjacent characters)
Sith Betrayal (Force 6, Replaces turn; Choose 1 enemy in line of sight, you immediately take an activation with that character, that character is considered activated, save 16)
14. Darth Traya, Mistress of Betrayal
Cost: 47
HP: 140
Defense: 21
Attack: +12
Damage: 20
Special Abilities:
Unique (Counts as Kreia)
Melee Attack
Double Attack
Betrayal
Affinity (May be in a squad containing a character with Jedi Exile in her name)
Protective +10 (Jedi Exile)
Force Powers:
Force 1
Force Renewal 1
Master of the Force 2
Pawn of the Dark Side
Drain Life 10
Lightsaber Assault
Kinetic Lightsaber Assault (Force 2, replaces attacks: Make 3 attacks against 1 enemy within 6 squares (Ignore Melee Attack). This attack counts as non-melee and can be deflected or evaded)
Commander Effect:
Droids and Savage characters are subject to this effect: Allies are not subject to the effect of any Commander Effect other than this character's. Allies get Opportunist.
15. Darth Sion
Cost: 85
HP: 140
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee attack
Triple attack
Regeneration 10 (If this character doesn't move on its turn remove 10 damage from it at the end of that turn.)
Furious Assault: (Replaces turn; Can move up to 12 squares then attack each legal target once.)
Jedi Hunter (+4 attack and +10 damage against enemies with a force rating)
Force Powers:
Force 2
Force Renewal 1
Force Grip: (Force 1, replaces attacks: sight; 10 damage.)
Lightsaber Riposte: (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Sith Rage: (Force 1: This character get +10 damage on all its attacks this turn)
Commander Effect:
Allies with a force rating within 6 squares gain Deadly Attack and Stealth.
Allied Characters named Sith Assassin that have cover cannot be be targeted except by adjacent enemies.
16. Darth Nihilus, Sith Lord
Cost: 70
Hit Points: 130
Defense: 20
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Overwhelming Presence (All characters within 6 squares are considered activated; save 11)
Lord of Hunger (This character must end its turn adjacent to an enemy with a Force rating, if possible)
Force Powers:
Force 2
Force Renewal 1
Sith Betrayal: (Force 6, Replaces turn; Choose 1 enemy in line of sight, you immediately take an activation with that character, that character is considered activated, save 16)
Death Field 30 (Force 2; replaces attacks; range 6: 30 damage to all enemies within 6 squares; save 11. Remove up to X damage from this character, where X equals the number of characters who didn't save against this ability multiplied by 10)
Force Repulse 2
Lightsaber Sweep
Overwhelming Force
Sith Hatred
Sith Hunger
17. Atris, Fallen Jedi
Cost: 55
HP: 100
Defense: 21
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Affinity (Your squad may include characters named Echani Handmaiden.)
Sith Knowledge (Once per round, Atris may use a Force power of an ally as if it were her own spending her own points to activate it. She still cannot use Force points more than once per turn.)
Force Powers:
Force 5
Lightsaber Assault (Force 1: Make two attacks)
Force Stun: (Force 1: Enemy target considered activated this round, save 11)
Sith Lightning 20 (Force 2, Range 6; 20 Damage)
18. Sith Lord
Cost: 31
HP: 80
Defense: 18
Attack: +8
Damage: 20
Special Abilities:
Melee Attack
Force Focus (Saving throws to avoid the effects of this character’s Force powers are decreased +2)
Force Powers:
Force 4
Force Grip (Force 1, replaces attacks; sight: 10 damage)
Force Lightning (Force 2, replaces attacks; range 6: 30 damage to 1 target and 2 characters adjacent to that target)
Force Stun (Force 1, usable only on this character’s turn; range 6: target living enemy is considered activated this round, save 11)
Sith Sorcery (Force 2, usable only on this character’s turn: enemy characters within 6 squares are considered activated this round, save 11)
Commander Effect:
At the start of the skirmish, select one allied Sith follower with a Force rating. That character gains Sith Rage. If that character is defeated, you may immediately select another allied Sith follower with a force rating. That character gains Sith Rage.
19. Sith Marauder
Cost: 27
HP: 70
Defense: 17
Attack: +12
Damage: 30
Special Abilities:
Melee Attack
Double Attack
Vicious Attack (Triple damage instead of double on a critical hit)
Force Powers:
Force 2
Lightsaber Sweep (Force 1; replaces attacks: Can attack each adjacent enemy once)
Overwhelming Force (Force 1: This character’s attacks cannot be prevented or redirected this turn)
20. Uthar Wynn
Cost: 32
HP: 90
Defense: 19
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Rapport (Characters named Student of the Dark Side cost 1 less when in the same squad as this character)
Force Powers:
Force 4
Sith Grip (Force 2, replaces attacks: sight; 20 damage)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage to 1 target enemy)
Commander Effect:
Whenever a non-unique Sith follower with a Force rating is defeated, each non-unique Sith follower with a Force rating gains +1 attack and +1 defense, to a maximum of +5 attack and +5 defense.
21. Saul Karath
Cost: 35
HP: 80
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Unique
Defection (On an attack roll of 1 against this character, an attacking enemy whose name contains Soldier or Trooper joins this character’s squad until the end of the skirmish. If this character is defeated, any affected enemies immediately return to their original squads)
Commander Effect:
Trooper follower gain +3/+3, Trooper followers who combine fire are granted +10 damage
22. Student of the Dark Side
Cost: 15
HP: 40
Defense: 16
Attack: +5
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 2
Sith Lightning (Force 2, replaces attacks; range 6: 30 damage)
23. Star Forge Droid
Cost: 8
HP: 20
Defense: 11
Attack: +2
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Horde (At the end of each round, if you control at least 2 characters named Star Forge Droid, place 1 Star Forge Droid in your starting area)
Synchronized Fire (Star Forge Droids who combine fire with this character grant +6 Attack instead of +4)
24. Elite Sith Trooper
Cost: 15
HP: 20
Defense: 17
Attack: +5
Damage: 20
Special Abilities:
Force Resist Training: (This character ignores force effects that would normally activate or cause him to reroll attacks or saves.)
25. Heavy Sith Trooper
Cost: 10
HP: 10
Defense: 13
Attack: +6
Damage: 30
Special Abilities:
Heavy Weapon (Can't attack and move in the same turn)
26. Sith Grenadier
Cost: 8
HP: 10
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
27. Sith Sniper
Cost: 12
HP: 20
Defense: 15
Attack: 6
Damage: 20
Special Abilities:
Sniper (This character can attack enemies with cover even if they are not the nearest enemy)
Advantageous Cover (This character gains +8 Defense from cover instead of +4)
28.Sith Commando
Cost: 13
Hit Points:20
Defense: 15
Attack: +6
Damage: 20
Special Abilities
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
29. Sith Assassin
Cost: 21
HP: 60
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Melee Attack
Jedi Hunter
Stealth
Force Powers:
Force 1
Force Concealment 1 (This character gains Stealth and has cover aganst non-adjacent enemies until the end of round.)
30. Hssiss Dragon
Cost: 45
HP 100
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Melee attack
Dark Side Poison +10 (+10 damage to living enemy with a force rating, save 16)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a force rating)
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Melee reach 2
Force Powers:
Force 2
31. Nihilus Slave
Cost: 5
HP: 20
Defense: 10
Attack: +1
Damage: 10
Special Abilities:
Melee Attack
Nihilus' Bodyguard: (If Darth Nihilus is an adjacent ally and would take damage, this character may take the damage instead.
Rapport: (-2 with Nihilus)
32. Lord Kaan
Cost: 55
HP: 130
Defense: 19
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Jedi Hunter (This character gains +4 attacks against enemies with a Force rating.)
Force Powers:
Force 2
Thought Bomb (Force 6: All characters within a six square radius are defeated immediately)
Sith Rage (Force 1: This character gains +10 damage on all attacks this round)
Sith Lightning (20 damage, range 6, replaces attacks)
Commander Effect:
This character may spend allies in this characters squad with Brotherhood of Darkness force points as his own.
33. Lord Kopecz
Cost: 26
HP: 80
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Brotherhood of Darkness
Force Powers:
Force 4
Lightsaber Assault
Force Stun
Lightsaber Block
34. Lord Kas'im
Cost: 41
HP: 100
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack
Vaapad Style Fighting (This character scores a critical hit on roles of 18, 19, or 20)
Force Powers:
Force 5
Sith Rage (Force 1: +10 damage on all attacks this turn)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11.)
Lightsaber Riposte(Force 1: When hit by an attack, this character can make one immediate attack against one adjacent enemy)
35. Lord Qordis
Cost:35
HP: 90
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Dark Inspiration
Brotherhood of darkness
Rapport (Bane)
Force Powers:
Force 4
Force Spirit 3
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Spirit of Revenge (Any Character who defeats this character immediately loses 20 hp)
36. Darth Bane, Sith Mastermind
Cost: 78
HP: 150
Defense: 20
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Jedi Hunter: (+4 attack against enemies with a Force Rating)
Brotherhood of Darkness
Betrayal: (On a roll of 1 against this character, the attacking enemy joins this character's squad until the end of the skirmish)
Force Powers:
Force 2
Force Renewal 1
Sith Lightning: (Force 2, Range 6, Replaces Attacks, 20 damage)
Force Choke: (Force 1, Sight, Replaces Attacks, 20 damage)
Lightsaber Assault (Force 1: Make two attacks)
Master of the Force 2: (This character may spend Force Points up to two times during his activation)
Sith Rage (Force 1: +10 damage on all attacks this turn)
37. Darth Bane, Dark Lord of the Sith
Cost: 80
HP: 160
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this characters Force Points as if they were its own)
Orbalisk Armor (When this character takes damage, it reduces the damage dealt by 10 with a save of 11)
Force Powers:
Force 1
Force Renewal 1
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Sith Sorcery (Force 2, usable only on this character’s turn: Enemy characters within 6 squares are considered activated this round; save 11)
Master Speed (Force 1: This character can move 6 extra squares on its turn as part of its move)
Force Lightning 5
38. Darth Bane, Sith Apprentice
Cost: 30
Hit Points:110
Defense:18
Attack: +11
Damage:20
Special Abilities:
Unique
Melee Attack
Double Attack
Synergy (Lord Qordis)
Force Powers:
Force 3
Sith Rage: (Force 1; This character recieves +10 Damage on all attacks this turn.)
Lightsaber Assault (Force 1, Make two attacks)
39. Hanharr, Secret Dark Lord
Cost: 59
HP: 180
Defense: 18
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Ambush (Can move and then make all its attacks against 1 enemy who has not activated this round)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Force Powers:
Force 3
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks.)
Sith Grip (Force 2, replaces attacks: sight; 20 damage)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
40. Darovit
Cost: 18
Hit Points: 60
Defense: 18
Attack: +9
Damage: 20
Special Abilities:
Unique
Melee Attack
Botherhood of Darkness
Force Powers:
Force 2
Force Stun (Force 1, Range 6, Replaces Attacks: Living target is considered activated this round, save 11.)
41. Githany
Cost: 33
Hit Points: 80
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Deadly Attack (Scores a critical on a natural roll of 19 or 20)
Evade (When this character is hit be a ranged attack, she takes no damage with a save of 11)
Melee Attack
Melee Reach 2 (Characters up to two squares away are considered adjacent)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, she can make an immediate, extra attack)
Pheremones
Brotherhood of Darkness
Force Powers:
Force 4
Lightsaber Assault (Force 1, replaces attacks; make two attacks)
Sith Rage (Force 1: +10 damage on all attacks this turn)
Force Manipulation (Force 2, replaces turn; sight: target enemy character is considered activated for the rest of the skirmish as long as they have a line of sight to character)
42. Dessel
Cost: 39
HP: 80
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique: (Counts as Darth Bane)
Rapport: (Characters with a name including "Sith Trooper" cost one less when in the same squad as this character.)
Intuition
Charging Fire
Sniper
Force Powers:
Force 2
Sith Rage
Blaster Barrage
Commander Effect:
Allied characters with a name including "Sith Trooper" gain Charging Fire.
43. Ulic Qel-Droma, Sith Apprentice
Cost: 37
HP: 120
Defense: 18
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack; Double Attack
Deadly Attack (This character scores a critical hit on rolls of 19 or 20)
Force Powers:
Force 4
Lightsaber Sweep: (Force 1; Attack each adjacent enemy once)
Lightsaber Riposte: (Whenever a unique allied character is defeated, this character may make one immediate attack)
Sith Rage (Force 1; +10 Damage on all attacks this turn)
1. Darth Revan, Dark Lord
2. Darth Revan, Sith Infiltrator
3. Darth Revan, Unleashed
4. Lord Malak
5. Jedi Exile
6. Bastila Shan, Sith Apprentice
7. Darth Bandon
8. Freedon Nadd, Sith Sorcerer
9. Marka Ragnos
10. Tulak Hord, Sith Lord
11. Naga Sadow
12. Ajunta Pall, Dark Side Spirit
13. Darth Traya
14. Darth Traya, Mistress of Betrayal
15. Darth Sion
16. Darth Nihilus, Sith Lord
17. Atris, Fallen Jedi
18. Sith Lord
19. Sith Marauder
20. Uthar Wynn
21. Saul Karath
22. Student of the Dark Side
23. Star Forge Droid
24. Elite Sith Trooper
25. Heavy Sith Trooper
26. Sith Grenadier
27. Sith Sniper
28. Sith Commando
29. Sith Assassin
30. Hssiss Dragon
31. Nihilus Slave
32. Lord Kaan
33. Lord Kopecz
34. Lord Kas'im
35. Lord Qordis
36. Darth Bane, Sith Mastermind
37. Darth Bane, Dark Lord of the Sith
38. Darth Bane, Sith Apprentice
39 Hanharr, Secret Dark Lord
40. Darovit
41. Githany
42. Dessel
43. Ulic Qel-Droma, Sith Apprentice
1. Darth Revan, Dark Lord
Cost: 72
HP: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack, Triple Attack
Sith Armor(+2 defense against adjacent enemies)
Expert Tactician: (If this character has a line of sight on an enemy at the beginning of a round, this character earns Master Tactician [You automatically choose who goes first except on a roll of 1])
Force Powers:
Force 3
Force Renewal 1
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that character)
Force Leap:(Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Block(Force 1. When hit by a melee attack, this character takes no damage with a save of 11.)
Lightning Storm 20 (Force 4:replaces attacks; range of 6 squares;20 damage to target and all characters within 3 squares of the target.)
Commander Effect:
Allied non-unique followers gain +3 defense and Accurate Shot
Allied characters with Force Ratings start with +1 force.
2. Darth Revan, Sith Infiltrator
Cost: 66
HP: 140
Defense: 22
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Cunning Attack ( +4 Attack and +10 Damage against an enemy who has not activated this round)
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11; Attacks with lightsabers ignore this special ability)
Intuition (Once per round, after initiative is determined, this character can immediately move up to 6 squares before any other character activates)
Force Powers:
Force 2
Force Renewal 1
Anticipation (Force 1: Reroll initiative once per round)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack every adjacent enemy once)
Sith Grip (Force 2, replaces attacks: sight; 20 damage)
Commander Effect:
All followers are subject to this Commander Effect. At the end of this character's turn, choose one non-Unique ally. That ally gains Draw fire and Intuition until the next time this character activates.
3. Darth Revan, Unleashed
Cost: 100
HP: 140
Defense: 21
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Dark Armor
Force Powers:
Force 2
Force Renewal 2
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Corruption
Force Storm
Master of the Force 3 (This character may spend Force points up to three times per activation.)
Overwhelming Force (Force 1: No blocking powers may be used against this character this turn)
Force Resistance 2 (This character is immune to all Force effects for one round)
Master of Force Bonding 2 (At the beginning of the skirmish this character may choose an enemy character, and if this character is defeated the chosen enemy is defeated also and vice-versa).
4. Lord Malak
Cost: 61
HP: 140
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)
Force Powers:
Force 4
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Lightsaber Assault (Force 1, replace attacks: Make 2 attacks)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Drain Force (Whenever he defeats an enemy with a Force rating, this character gains a number of Force points equal to the enemy’s remaining Force points)
5. Dark Exile
Cost: 70
HP: 120
Defense: 19
Attack: +10
Damage: 20
Special Abilities:
Unique (Counts as Exile)
Melee Attack, Double Attack
Disruptive: (Enemy commander effects have no effect, on enemies and allies alike, within 6 squares of this character.)
Wound In the Force: (Each enemy character within 3 squares loses one Force Point each time this character activates, save 16)
Inspire Followers (If an enemy character stays within six squares of this character for three rounds, that character joins this character's squad, save 11.)
Force Powers:
Force 2
Force Renewal 1
Force Storm
Sith Sorcery
Lightsaber Assault: (Force 1. Make two attacks)
Sith Rage: (Force 1, This character gains +10 damage on all attacks this turn.)
Master of the Force 2: (This character may spend Force points twice in one turn.)
Drain Force: (When this character defeats an enemy character this character gains their force points)
Force Crush: (Force 3: replaces attacks. 40 damage to one character within 6 squares. that character is considerded activated for this round. That character may spend 3 force points to reduce damage to 10
6. Bastila Shan, Sith Apprentice
Cost: 50
HP: 100
Defense: 18
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack
Force Powers:
Force 4
Battle Meditation (Force 2; replaces attacks: For the rest of this skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
Lightsaber Sweep (Force 1; replaces attacks: Can attack each adjacent enemy once)
Sith Lightning (Force 2, replaces attacks; range 6: 30 damage)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Lightsaber Assault: (Force 1, replaces attacks. Make two attacks)
7. Darth Bandon
Cost: 38
HP: 100
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Force Powers:
Force 3
Lightsaber Throw:(20 damage, range 6, replaces attacks)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
8. Freedon Nadd, Sith Sorcerer
Cost: 74
HP: 130
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Dark Armor (When this character takes damage, it reduces the damage dealt by 10 with a save of 11. Adjacent enemies with lightsabers ignore this special ability)
Vicious Attack (Triple damage instead of double on a critical hit)
Unique
Force Powers:
Force 2
Force Renewal 1
Absorb Energy: Force 2, When hit by a non-melee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage
Dark Force Spirit 1: If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish
Drain Life 20: Force 2, usable only on this characters turn, range 6: 20 Damage to target living enemy and remove 20 damage from this character, save 11
Sith Sorcery: Force 2, usable only on this character’s turn: Enemy characters within 6 squares are considered activated this round; save 11
Commander Effect:
Savage characters are subject to this effect: Allies in your squad gain +1 Force.
9. Marka Ragnos
Cost: 66
HP: 170
Defense: 23
Attack: +19
Damage: 10
Special Abilities:
Unique
Melee Attack
Triple Attack
Force Powers:
Force 2
Force Renewal 1
Master of the Force 2
Sith Rage (Force 1, +10 Damage on all attacks this turn)
Force Lightning 4 (Force 4, Range 6, 40 Damage)
Pawn of the Dark Side
Vicious Attack: (Triple Damage on Critical Hits)
Sword Hurl: (Force 1, Range 6; 20 Damage)
10. Tulak Hord, Sith Lord
Cost: 70
HP: 130
Defense: 22
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Dark Inspiration (At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that characters gains Lightsaber Duelist)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20).
Lightsaber Duelist (+4 Defense when attacked by an adjacent character with a Force rating)
Flurry Attack (When this character scores a critical hit, it may make 1 immediate attack)
Parry (When this character is hit by a melee attack, it can avoid the damage with a save of 11)
Force Powers:
Force 5
Lightsaber Block: Force 1: When hit by a melee attack, this character takes no damage on a save of 11
Lightsaber Reflect: Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11
Lightsaber Riposte: Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker
Lightsaber Precision: Force 1: This character get +10 damage on its next attack.
11. Naga Sadow
Cost: 86
HP: 140
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Vicious Attack: (Triple instead of double damage on critical hits)
Poison Blade: (Apply Poison +10 and Paralysis on a roll of natural 20 against adjacent living enemies)
Force Powers:
Force 6
Master of the Force 2
Sith Lightning 30: (Force 2, Range 6; 30 Damage)
Sith Rage: (Force 1; +10 Damage)
Use the Force: (Force 3; This character's next attack is a critical attack)
12. Ajunta Pall, Dark Side Spirit
Cost: 28
HP: 60
Defense: 16
Attack: +10
Damage: 10
Special Abilities:
Unique
Melee Attack
Double Attack
Aura of Fear 2 (Adjacent enemies gain Defense -2)
Force Ascetic (Cannot spend Force points to reroll or move faster)
Incorporeal (Any time this character would be damaged by an attack from a non-Incorporeal character, a Force power, or a special ability, the acting character rolls 1d20. On a result of 11 or higher, this character takes damage normally. Otherwise, it takes no damage, and the hit counts as a miss if the roll is made for an attack. This character's movement is not affected by terrain. It can move through walls and over pits, though it cannot see through walls. It cannot end its movement on a pit, inside a wall, or in any other illegal position. If it is in or behind a wall, enemies cannot make attacks of opportunity when it moves. This character can move through characters that don't have the Incorporeal ability, but it can't end its movement in a square occupied by a character. This character does not count as a living character, cannot be healed, and is not subject to commander effects)
Force Powers:
Force 4
Force Alter (Force 1; range 6: Any 1 enemy rerolls its last attack)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
13. Darth Traya
Cost: 67
HP: 130
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 3
Force Renewal 1
Master of the Force 2
Force Alter (Force 1: range 6; 1 Enemy rerolls its last attack)
Force Storm: (Force 2, replaces attacks: 20 damage to all adjacent characters)
Sith Betrayal (Force 6, Replaces turn; Choose 1 enemy in line of sight, you immediately take an activation with that character, that character is considered activated, save 16)
14. Darth Traya, Mistress of Betrayal
Cost: 47
HP: 140
Defense: 21
Attack: +12
Damage: 20
Special Abilities:
Unique (Counts as Kreia)
Melee Attack
Double Attack
Betrayal
Affinity (May be in a squad containing a character with Jedi Exile in her name)
Protective +10 (Jedi Exile)
Force Powers:
Force 1
Force Renewal 1
Master of the Force 2
Pawn of the Dark Side
Drain Life 10
Lightsaber Assault
Kinetic Lightsaber Assault (Force 2, replaces attacks: Make 3 attacks against 1 enemy within 6 squares (Ignore Melee Attack). This attack counts as non-melee and can be deflected or evaded)
Commander Effect:
Droids and Savage characters are subject to this effect: Allies are not subject to the effect of any Commander Effect other than this character's. Allies get Opportunist.
15. Darth Sion
Cost: 85
HP: 140
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee attack
Triple attack
Regeneration 10 (If this character doesn't move on its turn remove 10 damage from it at the end of that turn.)
Furious Assault: (Replaces turn; Can move up to 12 squares then attack each legal target once.)
Jedi Hunter (+4 attack and +10 damage against enemies with a force rating)
Force Powers:
Force 2
Force Renewal 1
Force Grip: (Force 1, replaces attacks: sight; 10 damage.)
Lightsaber Riposte: (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Sith Rage: (Force 1: This character get +10 damage on all its attacks this turn)
Commander Effect:
Allies with a force rating within 6 squares gain Deadly Attack and Stealth.
Allied Characters named Sith Assassin that have cover cannot be be targeted except by adjacent enemies.
16. Darth Nihilus, Sith Lord
Cost: 70
Hit Points: 130
Defense: 20
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Overwhelming Presence (All characters within 6 squares are considered activated; save 11)
Lord of Hunger (This character must end its turn adjacent to an enemy with a Force rating, if possible)
Force Powers:
Force 2
Force Renewal 1
Sith Betrayal: (Force 6, Replaces turn; Choose 1 enemy in line of sight, you immediately take an activation with that character, that character is considered activated, save 16)
Death Field 30 (Force 2; replaces attacks; range 6: 30 damage to all enemies within 6 squares; save 11. Remove up to X damage from this character, where X equals the number of characters who didn't save against this ability multiplied by 10)
Force Repulse 2
Lightsaber Sweep
Overwhelming Force
Sith Hatred
Sith Hunger
17. Atris, Fallen Jedi
Cost: 55
HP: 100
Defense: 21
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Affinity (Your squad may include characters named Echani Handmaiden.)
Sith Knowledge (Once per round, Atris may use a Force power of an ally as if it were her own spending her own points to activate it. She still cannot use Force points more than once per turn.)
Force Powers:
Force 5
Lightsaber Assault (Force 1: Make two attacks)
Force Stun: (Force 1: Enemy target considered activated this round, save 11)
Sith Lightning 20 (Force 2, Range 6; 20 Damage)
18. Sith Lord
Cost: 31
HP: 80
Defense: 18
Attack: +8
Damage: 20
Special Abilities:
Melee Attack
Force Focus (Saving throws to avoid the effects of this character’s Force powers are decreased +2)
Force Powers:
Force 4
Force Grip (Force 1, replaces attacks; sight: 10 damage)
Force Lightning (Force 2, replaces attacks; range 6: 30 damage to 1 target and 2 characters adjacent to that target)
Force Stun (Force 1, usable only on this character’s turn; range 6: target living enemy is considered activated this round, save 11)
Sith Sorcery (Force 2, usable only on this character’s turn: enemy characters within 6 squares are considered activated this round, save 11)
Commander Effect:
At the start of the skirmish, select one allied Sith follower with a Force rating. That character gains Sith Rage. If that character is defeated, you may immediately select another allied Sith follower with a force rating. That character gains Sith Rage.
19. Sith Marauder
Cost: 27
HP: 70
Defense: 17
Attack: +12
Damage: 30
Special Abilities:
Melee Attack
Double Attack
Vicious Attack (Triple damage instead of double on a critical hit)
Force Powers:
Force 2
Lightsaber Sweep (Force 1; replaces attacks: Can attack each adjacent enemy once)
Overwhelming Force (Force 1: This character’s attacks cannot be prevented or redirected this turn)
20. Uthar Wynn
Cost: 32
HP: 90
Defense: 19
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Rapport (Characters named Student of the Dark Side cost 1 less when in the same squad as this character)
Force Powers:
Force 4
Sith Grip (Force 2, replaces attacks: sight; 20 damage)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage to 1 target enemy)
Commander Effect:
Whenever a non-unique Sith follower with a Force rating is defeated, each non-unique Sith follower with a Force rating gains +1 attack and +1 defense, to a maximum of +5 attack and +5 defense.
21. Saul Karath
Cost: 35
HP: 80
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Unique
Defection (On an attack roll of 1 against this character, an attacking enemy whose name contains Soldier or Trooper joins this character’s squad until the end of the skirmish. If this character is defeated, any affected enemies immediately return to their original squads)
Commander Effect:
Trooper follower gain +3/+3, Trooper followers who combine fire are granted +10 damage
22. Student of the Dark Side
Cost: 15
HP: 40
Defense: 16
Attack: +5
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Force Powers:
Force 2
Sith Lightning (Force 2, replaces attacks; range 6: 30 damage)
23. Star Forge Droid
Cost: 8
HP: 20
Defense: 11
Attack: +2
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Horde (At the end of each round, if you control at least 2 characters named Star Forge Droid, place 1 Star Forge Droid in your starting area)
Synchronized Fire (Star Forge Droids who combine fire with this character grant +6 Attack instead of +4)
24. Elite Sith Trooper
Cost: 15
HP: 20
Defense: 17
Attack: +5
Damage: 20
Special Abilities:
Force Resist Training: (This character ignores force effects that would normally activate or cause him to reroll attacks or saves.)
25. Heavy Sith Trooper
Cost: 10
HP: 10
Defense: 13
Attack: +6
Damage: 30
Special Abilities:
Heavy Weapon (Can't attack and move in the same turn)
26. Sith Grenadier
Cost: 8
HP: 10
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
27. Sith Sniper
Cost: 12
HP: 20
Defense: 15
Attack: 6
Damage: 20
Special Abilities:
Sniper (This character can attack enemies with cover even if they are not the nearest enemy)
Advantageous Cover (This character gains +8 Defense from cover instead of +4)
28.Sith Commando
Cost: 13
Hit Points:20
Defense: 15
Attack: +6
Damage: 20
Special Abilities
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
29. Sith Assassin
Cost: 21
HP: 60
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Melee Attack
Jedi Hunter
Stealth
Force Powers:
Force 1
Force Concealment 1 (This character gains Stealth and has cover aganst non-adjacent enemies until the end of round.)
30. Hssiss Dragon
Cost: 45
HP 100
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Melee attack
Dark Side Poison +10 (+10 damage to living enemy with a force rating, save 16)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a force rating)
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Melee reach 2
Force Powers:
Force 2
31. Nihilus Slave
Cost: 5
HP: 20
Defense: 10
Attack: +1
Damage: 10
Special Abilities:
Melee Attack
Nihilus' Bodyguard: (If Darth Nihilus is an adjacent ally and would take damage, this character may take the damage instead.
Rapport: (-2 with Nihilus)
32. Lord Kaan
Cost: 55
HP: 130
Defense: 19
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Jedi Hunter (This character gains +4 attacks against enemies with a Force rating.)
Force Powers:
Force 2
Thought Bomb (Force 6: All characters within a six square radius are defeated immediately)
Sith Rage (Force 1: This character gains +10 damage on all attacks this round)
Sith Lightning (20 damage, range 6, replaces attacks)
Commander Effect:
This character may spend allies in this characters squad with Brotherhood of Darkness force points as his own.
33. Lord Kopecz
Cost: 26
HP: 80
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Brotherhood of Darkness
Force Powers:
Force 4
Lightsaber Assault
Force Stun
Lightsaber Block
34. Lord Kas'im
Cost: 41
HP: 100
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack
Vaapad Style Fighting (This character scores a critical hit on roles of 18, 19, or 20)
Force Powers:
Force 5
Sith Rage (Force 1: +10 damage on all attacks this turn)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11.)
Lightsaber Riposte(Force 1: When hit by an attack, this character can make one immediate attack against one adjacent enemy)
35. Lord Qordis
Cost:35
HP: 90
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack
Dark Inspiration
Brotherhood of darkness
Rapport (Bane)
Force Powers:
Force 4
Force Spirit 3
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Spirit of Revenge (Any Character who defeats this character immediately loses 20 hp)
36. Darth Bane, Sith Mastermind
Cost: 78
HP: 150
Defense: 20
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Jedi Hunter: (+4 attack against enemies with a Force Rating)
Brotherhood of Darkness
Betrayal: (On a roll of 1 against this character, the attacking enemy joins this character's squad until the end of the skirmish)
Force Powers:
Force 2
Force Renewal 1
Sith Lightning: (Force 2, Range 6, Replaces Attacks, 20 damage)
Force Choke: (Force 1, Sight, Replaces Attacks, 20 damage)
Lightsaber Assault (Force 1: Make two attacks)
Master of the Force 2: (This character may spend Force Points up to two times during his activation)
Sith Rage (Force 1: +10 damage on all attacks this turn)
37. Darth Bane, Dark Lord of the Sith
Cost: 80
HP: 160
Defense: 22
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this characters Force Points as if they were its own)
Orbalisk Armor (When this character takes damage, it reduces the damage dealt by 10 with a save of 11)
Force Powers:
Force 1
Force Renewal 1
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Sith Sorcery (Force 2, usable only on this character’s turn: Enemy characters within 6 squares are considered activated this round; save 11)
Master Speed (Force 1: This character can move 6 extra squares on its turn as part of its move)
Force Lightning 5
38. Darth Bane, Sith Apprentice
Cost: 30
Hit Points:110
Defense:18
Attack: +11
Damage:20
Special Abilities:
Unique
Melee Attack
Double Attack
Synergy (Lord Qordis)
Force Powers:
Force 3
Sith Rage: (Force 1; This character recieves +10 Damage on all attacks this turn.)
Lightsaber Assault (Force 1, Make two attacks)
39. Hanharr, Secret Dark Lord
Cost: 59
HP: 180
Defense: 18
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Ambush (Can move and then make all its attacks against 1 enemy who has not activated this round)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Force Powers:
Force 3
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks.)
Sith Grip (Force 2, replaces attacks: sight; 20 damage)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
40. Darovit
Cost: 18
Hit Points: 60
Defense: 18
Attack: +9
Damage: 20
Special Abilities:
Unique
Melee Attack
Botherhood of Darkness
Force Powers:
Force 2
Force Stun (Force 1, Range 6, Replaces Attacks: Living target is considered activated this round, save 11.)
41. Githany
Cost: 33
Hit Points: 80
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Deadly Attack (Scores a critical on a natural roll of 19 or 20)
Evade (When this character is hit be a ranged attack, she takes no damage with a save of 11)
Melee Attack
Melee Reach 2 (Characters up to two squares away are considered adjacent)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, she can make an immediate, extra attack)
Pheremones
Brotherhood of Darkness
Force Powers:
Force 4
Lightsaber Assault (Force 1, replaces attacks; make two attacks)
Sith Rage (Force 1: +10 damage on all attacks this turn)
Force Manipulation (Force 2, replaces turn; sight: target enemy character is considered activated for the rest of the skirmish as long as they have a line of sight to character)
42. Dessel
Cost: 39
HP: 80
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Unique: (Counts as Darth Bane)
Rapport: (Characters with a name including "Sith Trooper" cost one less when in the same squad as this character.)
Intuition
Charging Fire
Sniper
Force Powers:
Force 2
Sith Rage
Blaster Barrage
Commander Effect:
Allied characters with a name including "Sith Trooper" gain Charging Fire.
43. Ulic Qel-Droma, Sith Apprentice
Cost: 37
HP: 120
Defense: 18
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack; Double Attack
Deadly Attack (This character scores a critical hit on rolls of 19 or 20)
Force Powers:
Force 4
Lightsaber Sweep: (Force 1; Attack each adjacent enemy once)
Lightsaber Riposte: (Whenever a unique allied character is defeated, this character may make one immediate attack)
Sith Rage (Force 1; +10 Damage on all attacks this turn)