Post by sharrakor on Jan 9, 2009 5:12:13 GMT -5
Force Revitalize: (Force 1, usable only after a living ally within 6 squares is defeat, make one save needing 11, if it succeeds, the living ally has 10 Hit Points instead of being defeated)
Force Armor: (Force 1, usable only on this character's turn; this character gains +6 defense until the end of this character’s next turn)
Light Force Spirit 1: (If this character is defeated, each allied character with a Force rating gains 1 Force point each time it activates for the rest of the skirmish)
Unleash the Force 120: (Force 8, replaces attacks, usable only after an ally with a Force rating is defeated: 120 damage to all other characters within 6 squares; save 11 to reduce damage to 60)
Force Wave: (Force 3, replaces attacks; Living enemy characters within 6 squares are pushed back 2 squares and are considered activated this round, save of 11 negates both effects)
Force Focus: (saving throws to avoid the effects of this character’s Force powers are increased +2)
Force Threshold 5: (This character's Force Point total may not go above 5)
Force Bind: (Can only be used after this character is defeated; choose 3 other allied characters with a Force rating; all three must be within 6 squares of the target. All 3 characters must spend 2 Force points; the target character is defeated)
Force Stun 2: (Force 2, usable only on this character's turn: range 6; target living enemy and two adjacent enemies are considered activated this round; save 11)
Lightsaber Throw 2: (Force 2: Replaces attack(s); Make one attack against one enemy within line of sight)
Force Burst 40: (Force 6:replaces turn; 40 damage to all characters within six squares of this character)
Force Armor: (Force 1, usable only on this character's turn; this character gains +6 defense until the end of this character’s next turn)
Light Force Spirit 1: (If this character is defeated, each allied character with a Force rating gains 1 Force point each time it activates for the rest of the skirmish)
Unleash the Force 120: (Force 8, replaces attacks, usable only after an ally with a Force rating is defeated: 120 damage to all other characters within 6 squares; save 11 to reduce damage to 60)
Force Wave: (Force 3, replaces attacks; Living enemy characters within 6 squares are pushed back 2 squares and are considered activated this round, save of 11 negates both effects)
Force Focus: (saving throws to avoid the effects of this character’s Force powers are increased +2)
Force Threshold 5: (This character's Force Point total may not go above 5)
Force Bind: (Can only be used after this character is defeated; choose 3 other allied characters with a Force rating; all three must be within 6 squares of the target. All 3 characters must spend 2 Force points; the target character is defeated)
Force Stun 2: (Force 2, usable only on this character's turn: range 6; target living enemy and two adjacent enemies are considered activated this round; save 11)
Lightsaber Throw 2: (Force 2: Replaces attack(s); Make one attack against one enemy within line of sight)
Force Burst 40: (Force 6:replaces turn; 40 damage to all characters within six squares of this character)