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Post by Darth Chaos on Nov 24, 2009 1:15:51 GMT -5
Yeah, Whorm really messed things up!
That Maul is actually one of Shinja's JEDI CIVIL WAR set, though we raised the cost. It worked in very much the same way our Darth Maul - Sith Infiltrator was supposed to work, just differently, so we put them both up on the same layout.
I'm going to play test them. I see what you're saying about 6 attacks at 30 damage. Not quite as bad as the Champion Maul with quadruple and Sith Rage, but Champion can't sneak up on you and do it as easily as the two we created. Which is why they're both 10 and 14 points higher than Champion.
As far as reducing the triple to double, that'd work, but he wouldn't be as menacing as Mara Jade, Jedi, going head-to-head, and she's something like 20 points cheaper. And adding Whorm would be an additional 20 points!
Stealth can be "sensed" away pretty easily now-a-days. Rebels, Imperials, Old Republic, Republic, and New Republic all have access to Force Sense. And Accurate Shot makes stealth almost useless. It's not as dangerous as a cloaked Maul.
Really, it's the GMO that messes up the figure now. Maybe change it to Lightsaber Assault? That might make it too similar to the other Maul on the card.
Or maybe just raising his cost into the high 60's or low 70's?
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Post by Darth Chaos on Nov 24, 2009 1:36:30 GMT -5
Wow, I just realized that the Shinja Maul could take out Grand Master Luke. He'd die in the effort, but he'd wipe him. And for 84 total points!
Ok, need to adjust. Most of the Shinja figs are broken, and we didn't realize how much until you brought it up.
Thanks!
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Post by bountyhunter9 on Nov 24, 2009 15:55:11 GMT -5
Yeah. I'd say you could either go Double/GMA or Triple without GMA. The former is what I would suggest, mainly because the "sit-and-swing" Maul has already been done twice before. But it's up to you; you have two Mauls to work around with. A Cloaked Maul is definitely cool.
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Post by Darth Chaos on Nov 24, 2009 17:03:20 GMT -5
Yeah, that makes the most sense. Should I adjust his cost?
Do you think the cloaked maul is good to go still?
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Post by bountyhunter9 on Nov 24, 2009 18:19:40 GMT -5
With Double instead of Triple as the only change, I think you could drop the cost slightly, to about 59. So high 50s.
Yeah, I think so, he has only a couple of FP after using Force Cloak, but they're deadly once he has Cloaked. Nice work on these two, good unique ideas.
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Post by Darth Chaos on Nov 27, 2009 21:21:41 GMT -5
We adjusted the Darth Maul - Sith Assassin so he only has Double Attack instead of Triple and reduced the cost. Whorm Loathsome made the previous version too broken.
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Post by bountyhunter9 on Nov 27, 2009 22:35:39 GMT -5
Indeed. The newer version looks much better.
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Post by Darth Chaos on Dec 5, 2009 19:09:54 GMT -5
Here's our Brianna mod. We used an Echani Handmaiden. We cut off her guns and replaced them with the blades from the Dark Side Enforcer. If you do this mod, do not throw away the enforcer, as we use the head for another of our mods, which we'll show you soon.Tekli, Jedi Knight. We took a Chadrafan Pickpocket, cut off his knife, turned the hand around, and attached a green lightsaber blade (either from a hard plastic rod or from a Jedi Youngling). A quick paintjob and you're done!
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Post by Darth Chaos on Mar 6, 2010 2:10:53 GMT -5
Based on playtesting, we've upped the cost on The Revanchist from 62 to 68.
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Post by Darth Chaos on Jun 21, 2010 1:55:31 GMT -5
Group 8 is posted!
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Post by Darth Chaos on May 21, 2011 12:47:51 GMT -5
Page updated with card sheets for the Luke Project!
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