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Post by Darth Chaos on Dec 14, 2009 16:07:20 GMT -5
I like Cunning better...but it does balance out his damage some more. I like Cunning better, too, but when I looked at the Storm Commando, I realized his attack was only a 7, and since I bumped the attack on the ARC to 9, Cunning wasn't AS necessary. Also, I like that Grenades does indirect damage, which avoids Evade rolls and Bodyguard. What do you guys think of the adjusted cost?
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Post by bountyhunter9 on Dec 14, 2009 19:29:20 GMT -5
I think it's good. I like it.
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Post by Darth Chaos on Dec 17, 2009 2:18:41 GMT -5
Ok, we've made an adjustment to Katarn Armor. Now the save is a 16 rather than an 11. This should distinguish it from other armors and lessen the "survivability" of the ARC by a bit. To counteract the change, I lowered the cost, but I'm not sure that's the answer. I'm considering adding: Loner (+4 Attack if no allies are within 6 squares)If I do that, I can bump his cost back up to 28 or 29 and feel pretty comfortable that this is a good stat set. What do you think?
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Post by Darth Chaos on Dec 20, 2009 14:52:57 GMT -5
We made a few changes. We decided Katarn Armor was just too much defense for a character at this level. So we made two versions, one with Loner and one with Squad Assault. We're now taking votes on which one wins!!
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