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Post by bountyhunter9 on Oct 30, 2009 21:50:54 GMT -5
Wait, what is this whole deal with flipping cards? Does that have something to do with Damage levels, like in SSB? No, the way I see it, after initiative is determined, you make a save of 11, and flip the card over on a failure, so there's a different set of abilities/FPs. Damage and FP total remain the same. Though that is an interesting idea, it would be like an AAT and then a crippled AAT.
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Post by Jm419 on Oct 30, 2009 21:57:00 GMT -5
Oh. Got it. Saber, you made that one up? That's certainly an interesting concept - and it's revolutionary.
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Post by saber1 on Oct 30, 2009 23:38:17 GMT -5
Thanks for the feedback! I came up with the "flipping" concept when struggling to figure a way to depict Tahiri's multiple personality issues. It should be used sparingly, but I think it could be used with certain characters, like Tahiri/Riina and Joruus to breath some fresh air into the game. I've tried to balance the power of additional abilities the flipping gives access to with proper cost and drawbacks.
I think, based on the NR slant of the squad, adding Vua (a YV counterpoint, if you will) would fit best. I was debating about Stealth for a while. Your imput cinches it.
I've added Vua to the setlist and added Stealth to his SA's. Also, I've tweaked Trakata's wording. I'll add Joruus to a future set.
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Post by bountyhunter9 on Oct 31, 2009 10:10:47 GMT -5
It's quite interesting, and ingenuitive. Used on the right characters it could create very interesting scenarios.
Keep us posted on upcoming sets. If I find anything else, I'll point it out.
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Post by Jm419 on Oct 31, 2009 18:55:42 GMT -5
You could do it for Revan, or Anakin - characters who fell, but were redeemed. Jorus C'Baoth is a good example.
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