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Post by Darth Chaos on Oct 14, 2009 23:49:17 GMT -5
We gave Boss Recon. We considered Disruptive, but gave that to Walon Vau instead.We gave Fixer Override instead of Door Gimmick. The Elite Rebel Commando has the ability, so why would a specially trained RC not know it?!A new ability here. Shaped Charge. Since Dark Lady can Force walk through walls, which is pretty dang ridiculous, we figured demolitions experts might be able to blow open a wall section. Let me know what you think of the wording.Sev's a sniper. So we gave him Sniper. Duh.Otherwise all the RCs got a bump in stats commensurate with a Mandalorian Scout, give or take. They may be undercosted a bit, but only by a few points. We'll adjust them once we see what the concensus is. The addition of the Katarn Armor makes up for the Delta Squad SA the generic RC Training Sergeant give them. We also made them Unique. They're characters. I know there were lots of RC squads with clones who had some of the same names, and I know the squads were broken down into basic ability sets. Our solution was to produce Omega Squad, as well, although with matte black armor in the artwork. They'll be posted soon, but you'll see that Boss & Niner have the same stats, Sev & Fi have the same stats, etc. We figure it'll allow for two snipers, or two demolitionists...you get the idea. Anyway, let us know what you think. Skirata, Vau, and Delta Squad are available in a 6 card layout under our main thread. You can find our layouts here: DARK SIDE's Custom Minis ThreadSome cards have been updated recently after play testing, so check it out. Darth Chaos The Dark Side Sarasota, FL 34236
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Post by Darth Chaos on Oct 16, 2009 3:10:17 GMT -5
I play-tested the RC's tonight with Skirata and Vau. We're pretty sure they're under-costed by at least 4 points a piece as they are now.
We're considering removing Katarn Armor. It's a cool SA, but it kind of makes them too powerful for the 20 point cost range, especially considering they have stealth and we already bumped their defense to 18. Also, it would be REALLY hard to kill them if you teamed them with the RC Training Sergeant, who gives them Delta Shields 2. In essence, they'd get their original armor save, then two additional saves to avoid whatever damage actually got through. So a character who does 20 damage MIGHT be able to hurt them eventually.
If we remove Katarn armor and bump Boss, Sev, and Scorch up 2 points, and bump up Fixer 1 point, would that make them more balanced? Or would they still be undercosted?
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Post by Jm419 on Oct 16, 2009 12:56:55 GMT -5
You've beaten me to the punch. Katarn armor is too powerful on a piece costed this low - it's similar to Dark Armor, which only (with an exception or two) appears on the big dark side beatsticks.
Though your wording makes sense, I would word Shaped Charge like this:
Shaped Charge: (Replaces turn: Choose one adjacent wall segment; that wall segment is considered to be normal terrain for the rest of the skirmish. All adjacent squares now count as difficult terrain)
I think it's clearer than yours, but yours is fine, too.
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Post by bountyhunter9 on Oct 16, 2009 15:00:52 GMT -5
Shaped Charge is cool, but is anything really powerful enough to blow down an entire wall (with the Commando right next to it)? Maybe like a 3x3 section of wall or something. I don't know how you would right that out. I do think that the spaces that was previously a wall should be difficult terrain though...there's going to be SOME wreckage left behind, and walking across that would be difficult.
I do agree that Katarn Armor would work effectively on a Commando because they can gain Shields 2 and Evade on top of that, as well as rerolls on those saves from Yoda (CS).
I agree that it would be best if you dropped Katarn Armor and raised the cost of each by two.
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Post by Jm419 on Oct 16, 2009 15:46:56 GMT -5
No, he isn't talking about knocking down a whole wall - he means reducing one square of wall into normal terrain. I think it's interesting because of the fact that there's a blast radius.
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Post by bountyhunter9 on Oct 16, 2009 16:20:54 GMT -5
Okay I see. I would reword it to say something about it only being one square, segment is confusing (at least to me).
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Post by Darth Chaos on Oct 16, 2009 20:04:12 GMT -5
I couldn't think of anything to describe that one section of all. Segment was the best I could come up with. I tried to make it as similar to Satchel Charge as I could. I'm not sure saying it's normal terrain is quite clear enough, either.
Maybe something like this:
Shaped Charge (Replaces turn: choose 1 adjacent wall section to remove; it now counts as open and cannot be closed for the rest of the skirmish. All adjacent squares now count as difficult terrain)
I don't know. I kind of like the original, but it needs to be clear!
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Post by Jm419 on Oct 16, 2009 21:39:06 GMT -5
The original is fine, it's just that "open" doesn't really describe a wall. Hmm. I mean, it's okay, it just doesn't flow quite right. What about, "That square is no longer considered to include a wall" or something? It's wordy, but it might work.
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Post by Darth Chaos on Oct 16, 2009 22:59:20 GMT -5
Destroyed instead of open?
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Post by Jm419 on Oct 17, 2009 13:20:05 GMT -5
Would people understand what that meant? Would people understand that "destroyed" meant "not a wall?"
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Post by Sharrakor on Oct 17, 2009 17:31:21 GMT -5
How about: Shaped Charge (Replaces turn: Adjacent wall segment and each square adjacent to it are now considered difficult terrain [for the purposes of movement])
I put "for the purposes of movement" in brackets because it doesn't (currently) change the meaning of the ability if you add/exclude it. However, Wizards may always design an ability that targets certain forms of terrain.
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Post by Jm419 on Oct 19, 2009 16:37:13 GMT -5
Hmm. What do you think of Sharrakor's suggestion, DC?
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Post by Darth Chaos on Nov 4, 2009 1:34:02 GMT -5
Sorry! I haven't been able to really work on this stuff lately, so I missed the more recent posts. I like Sharrakor's ideas, and we should definitely continue to work on the wording of Shaped Charge. In the meantime, I've got a semi-finalized version of the Republic Commandos (Omega and Delta) on our main thread: The Dark Side's Custom Minis
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Post by Jm419 on Nov 4, 2009 18:43:00 GMT -5
Lol. You can just post them in their respective factions. It tends to keep the General board cleaner.
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Post by Darth Chaos on Nov 5, 2009 14:46:59 GMT -5
When we set up the 6 card layouts, we don't necessarily pay attention to faction. It's all based on what we've finished. Not very organized are we.
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