Post by Jm419 on May 15, 2009 23:06:15 GMT -5
Another heavy hitter from Fall of the Republic, this is my ultimate representation of Vader. He is designed to be the perfect Sith, and has an unprecedented Defense of 24, as well as some nasty FP's, but he pays for it in cost. His signature Force Grip is there, as well as a different version of Lightsaber Throw, to represent his attack on Luke on the second Death Star. He's bound to be controversial, so discuss away.
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Darth Vader, Sith'ari
Cost: 93
Hit Points: 140
Defense: 24
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack: (This character may attack up to three times if he does not move this turn)
Lightsaber Master: (+4 Attack against adjacent enemies with a Force Rating)
Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack with +10 Damage against that attacker.)
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Immediate Stormtrooper Reserves: (If you roll exactly 20 for initiative, you may add up to 20 points of characters named Stormtrooper to your squad immediately before the first activation of the round)
Force Powers:
Force 2
Force Renewal 1
Master of the Force 2: (This character can spend Force points up to twice in one activation)
Whirlwind Attack: (Force 1: This character may attack each adjacent enemy twice)
Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
Lightsaber Hurl (Force 1; replaces attacks; range 6; 20 Damage to target and 10 damage to adjacent characters, save 11)
Master Force Grip (Force 2, replaces attacks; sight; 20 damage, and target is considered activated. As long as this character has line of sight of the target, he may spend 1 additional Force Point. If he does, the target is considered activated and takes 20 damage, save 11. This move replaces this character's attacks)
Commander Effect:
Trooper followers gain Squad Firepower: (+10 Damage while 3 allies with the same name as this character are within 6 squares)
_______________________________________________________________________________________________________
Darth Vader, Sith'ari
Cost: 93
Hit Points: 140
Defense: 24
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack: (This character may attack up to three times if he does not move this turn)
Lightsaber Master: (+4 Attack against adjacent enemies with a Force Rating)
Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack with +10 Damage against that attacker.)
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Immediate Stormtrooper Reserves: (If you roll exactly 20 for initiative, you may add up to 20 points of characters named Stormtrooper to your squad immediately before the first activation of the round)
Force Powers:
Force 2
Force Renewal 1
Master of the Force 2: (This character can spend Force points up to twice in one activation)
Whirlwind Attack: (Force 1: This character may attack each adjacent enemy twice)
Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
Lightsaber Hurl (Force 1; replaces attacks; range 6; 20 Damage to target and 10 damage to adjacent characters, save 11)
Master Force Grip (Force 2, replaces attacks; sight; 20 damage, and target is considered activated. As long as this character has line of sight of the target, he may spend 1 additional Force Point. If he does, the target is considered activated and takes 20 damage, save 11. This move replaces this character's attacks)
Commander Effect:
Trooper followers gain Squad Firepower: (+10 Damage while 3 allies with the same name as this character are within 6 squares)