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Post by sharrakor on Jan 7, 2009 2:41:48 GMT -5
Scrap Drone Cost: 14 HP: 30 Def: 13 Atk: +0 Dmg: 0
Special Abilities Droid Flight Self Destruct 20 Sap Force 2 (Replaces attacks: range 6; Target character loses 2 Force points) Evade Rapport (Kazdan Paratus) Immunity: Force Push (Abilities whose name contains Force Push have no effect on this character)
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Post by Roque Saber on Jan 7, 2009 14:51:04 GMT -5
Wow, sap force is very powerful. Just get a couple of these guys against some super force user and consider it done. Maybe have it replace turn or only be against adjacents.
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Post by sharrakor on Jan 7, 2009 18:13:21 GMT -5
Its low defense is its Achilles Heel, especially as it costs 14 to run. And because most super Force Users (except perhaps Yoda of Dagobah) have a good-to-high attack score, they can simply run up and hit them, easily killing them.
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Post by sharrakor on Jan 16, 2009 0:49:09 GMT -5
I find your lack of BUMP disturbing...
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Post by maverick on Jan 16, 2009 9:27:13 GMT -5
14 still seems a little mow to me. It's 30 HP so it's almost always a 2 hit kill, plus evade, self destruct 20, sap force...maybe 18-20 (17-19 with TFU Kazdan)
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Post by sharrakor on Jan 16, 2009 18:15:40 GMT -5
14 still seems a little mow to me. It's 30 HP so it's almost always a 2 hit kill, plus evade, self destruct 20, sap force...maybe 18-20 (17-19 with TFU Kazdan) I'm sorry but no. What part of the meta are you exactly living in, may I ask? 30 HP, in the current meta, is almost always a 1-hit kill - not a 2-hit kill. Evade is good, but has been seen on many characters around this point - and they're better (even ones from as far back as Clone Strike) in terms of base statistics and damage output. Self Destruct 20 doesn't seem that useful anymore, especially when you can pay one less to get the Kel Dor Bounty Hunter! Now, I suppose this where it gets iffy: Sap Force 2. Is it a good ability? Well, yeah, it has its potential to be effective. But is it effective on this character? Somewhat. And I only say that because the flaws he has are so it (potentially) balances him out. And its flaws which keep it from being abused. But I don't mean to say I purposely sabotaged my own character to suck. No, what I mean is I deliberately created a few specific flaws, so that one would have to think carefully about it, so that its true potential could be used. And all this culminates into me saying "No, I will not be changing the cost to anything higher than 15. Why you might ask? Because it is not my intention to make them suck."
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Post by maverick on Jan 17, 2009 0:00:44 GMT -5
sorry, but "meta" has never been explained properly to me...
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Post by darthfuzzball on Jan 20, 2009 18:52:59 GMT -5
14 still seems a little mow to me. It's 30 HP so it's almost always a 2 hit kill, plus evade, self destruct 20, sap force...maybe 18-20 (17-19 with TFU Kazdan) Think about it, right now you are paying 14 points for something that is utterly useless against a squad with no points. (Unless you think Self-Destruct makes it useful...)
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Post by maverick on Jan 20, 2009 22:53:51 GMT -5
14 still seems a little mow to me. It's 30 HP so it's almost always a 2 hit kill, plus evade, self destruct 20, sap force...maybe 18-20 (17-19 with TFU Kazdan) Think about it, right now you are paying 14 points for something that is utterly useless against a squad with no points. (Unless you think Self-Destruct makes it useful...) come again? Did you mean no force points?
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Post by darthfuzzball on Jan 21, 2009 18:18:10 GMT -5
Think about it, right now you are paying 14 points for something that is utterly useless against a squad with no points. (Unless you think Self-Destruct makes it useful...) come again? Did you mean no force points? oh yeah, oops
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Post by maverick on Jan 22, 2009 13:24:46 GMT -5
Fuzz..where's your avatar?
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Post by planeswalker459 on Jan 23, 2009 15:24:57 GMT -5
Even if the squad has non FP, you still have a self destructor that in a kazdan squad costs the same as a Kel'Dor, but can be constantly replenished.
I think its fine as is. Sap force isnt terribly strong (especially with all the R running around these days), and since GGDAC doesnt ahve access to them, there is no need to increase the cost.
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Post by darthfuzzball on Jan 25, 2009 12:39:38 GMT -5
Fuzz..where's your avatar? oh yeah, I need to fix that
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Post by gwek on Jan 25, 2009 14:38:37 GMT -5
Without addressing the cost, I think that Sap Force is a bit too powerful. I understand that there are a number of weaknesses built into the piece, but the range of 6 paired with Flight and the ability to take TWO FPs away seems a bit unbalanced, especially given that the majority of the targets that this ability affects will have Melee Attack.
Ulike Nihilus's Force power that takes away FPs, this one does 2. It can be done an unlimited number of times. Yes, this piece is largely useless against a non-Force squad, but two activations (or two different scrap drones) can effectively hamstring the majority of Force-using pieces by limiting their options. That's a pretty useful (expensive?) ability, even WITH the limitations built in.
Personally, I would suggest dropping the Defense and/or HP a little, knocking it down to 1 FP, and perhaps limiting the range to 2.
I would also actually probably DROP the cost a bit, perhaps down as low as 11 (nothing lower than 10, or Kazdan can get 3 per Reserves use).
I'm assuming it's intentional, but the pairing with Kazdan can be particularly effective. If the Drone is moved into position, Kaz can use Droid Mark to provide Draw Fire to force the self-destruct at tne right time. That potential should also be taken into consideration.
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Post by darthfuzzball on Jan 26, 2009 19:50:59 GMT -5
interesting point about the Droid Mark.
And isn't it kinda strange that you just made a short rant about how powerful Sap Force is, and then tell him to lower the cost?
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