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Post by gwek on Apr 5, 2009 21:54:18 GMT -5
Wookiee Jedi Knight Cost: 22 Rarity: Uncommon Faction: New Republic Hit Points: 70 Defense: 17 Attack: 7 Damage: 20
Melee Attack (Can attack only adjacent enemies) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Force 2 Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
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Post by maverick on Apr 7, 2009 0:09:00 GMT -5
good use of overwhelming force
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Post by planeswalker459 on Apr 7, 2009 0:38:01 GMT -5
Not bad gwek, but they are freakishly scary with the new GM Luke.
Not a problem, just a thought....Overwhelming force every round is something to consider. There is a reason only rares/very rares have it atm.
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Post by maverick on Apr 9, 2009 23:45:06 GMT -5
first of all what do you mean use O F "every round" he only has 2 FP. second what is atm?
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Post by gwek on Apr 10, 2009 1:30:57 GMT -5
atm="at the moment" (I think).
And PW is right: with GMLS, the WJK can use Overwhelming Force every round (through Force Renewal).
Further, the WJK can be pulled into the Republic and Old Republic (via Gree and Freyyr, respectively), which allows for other possible abuse.
The question, I think, is how abusive is regular use of Overwhelming Force? In each of these cases, there's fairly significant investment to pull it off more than twice.
What if the stats were modifed a little? Maybe higher HP, higher attack, lower defense, and drop Momentum? (keeping the overall cost roughly where it is, if not upping it by a few points). That way, without further commander effects or buffing, the max damage is limited to the base 20.
I may have gone a bit overboard with the idea of giving Overwhelming Force to three of the lightside factions with a single generic piece, but the idea was partially inspired by the Mando Shocktrooper's Disruptor Rifle (which has essentially the same ability at range and at will).
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Post by Jm419 on Apr 10, 2009 13:18:12 GMT -5
atm="at the moment" (I think). Yes, either that, or "atmospheres," which is a measure of pressure. It's up to you to figure out which meaning is intended. The attack's low enough that I think the OF every turn isn't that big of an issue. When Carth came out in KOTOR, everyone was saying that +7 meant that you couldn't hit anything. If he only hits one third of the time (for instance), it isn't that big of a deal.
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Post by bountyhunter9 on Apr 10, 2009 13:41:09 GMT -5
yeah I agree with Jm419. He's not going to hit all that much, so OF every round doesn't seem like much of a problem. I dont know exactly what GM Luke does, but it sounds like he could make a lot of pieces (not just this piece) much more dangerous.
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Post by planeswalker459 on Apr 14, 2009 12:23:15 GMT -5
Like you mentioned GWEK, the Mando ahs the disruptor rifle, but atm, mandos are restricted to 1 faction unless you spend the 60+ points to put them in a second.
The wookiee is far cheaper, and the pieces that pull him in are cheaper as well.
Pair him with Freyyer, and you start to see why OF can scare me a bit. Put 4 of these guys in an OR sqaud, and now they all have +3 defense and +11 base attack, so no they are always going to do 20 damage.
I think there is potential here, but maybe we should either make him unique, or make him easier to kill, so instead of an unpreventable 20 a turn until he is dead, you can swarm the enemy with them, and if enough survive, then they are in trouble.
I would say drop momentum, drop hp -20, defense -2, and the cost by 5.
Cheap, solid fodder that can be dangerous, but the danger is mitigated some what by tis seeming frality.
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Post by bountyhunter9 on Apr 14, 2009 18:35:05 GMT -5
I think it looks alright. It is a Jedi Knight, so he should be semi-powerful. He only has Force 2, and 7 attack (11 if he moves) which isn't huge, but useful. Maybe drop HP by 10 and Defense by a point, drop Momentum and add 1 or 2 to attack? That way his damage is limited and he's easier to kill but not too weak by himself (I mean, w/o GMLS).
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Post by planeswalker459 on Apr 15, 2009 14:11:29 GMT -5
Now I remember why he scarred me so much!
Q'nalla
her commander effect is Use the Force/The wookiee has Overwhelming force.
Paired together....you now have an auto crit combo on a generic piece! There is a reason only 1 character has an auto crit ability every round....he costs over 70and is a Jedi Master.
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Post by gwek on Apr 15, 2009 19:51:15 GMT -5
That IS a fearsome combo, Planes, but I don't think it can happen (and even if it can, it's gonna cost a lot...). To get to the OR, you need Freyyr, and of course, you need Q'Anilia in the squad. That's 62 points... but the WJK only has 2 FPs, so he can't even use Use the Force! Even if we gave him +1 FP or Force Renewal (do we have an OR commander effect that does that yet?), he STILL can't use Overwhelming Force and Use the Force at the same time without getting Master of the Force... and my personal opinion is that MotF shouldn't really be in a commader effect just for cases like this! Not saying that the other issues aren't valid, but this particular one is unlikely at best.
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Post by planeswalker459 on Apr 15, 2009 23:41:55 GMT -5
True, It jsut scared the crap out of me that such a thing could happen. We have customs with force spirit (or did in the OR), so a wookiee COULD get the combo of. Highly unlikely, but still a scary thought!
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Post by gwek on Apr 16, 2009 17:18:13 GMT -5
Far less abusive that some combos that already exist, though!
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Post by Roque Saber on Apr 16, 2009 22:37:51 GMT -5
I actually think it's alright. The fearsome combo with GMLS can only happen realistically in 200+ and by that point level, there are plenty of good counters for OF.
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Post by bountyhunter9 on Apr 25, 2009 19:24:27 GMT -5
Yeah, I agree. You could only have, what 3 of these and GMLS in a 200-point squad? I'm sure that squad could be countered pretty well with some Jedi Hunters, etc.
I think it looks pretty good.
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