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Post by maverick on Jan 14, 2009 14:05:06 GMT -5
Obi-Wan Kenobi, Jedi Survivor Cost 48 Rebel
HP 100 Def 20 Att 10 Dam 20
Unique Melee Attack Soresu Style Mastery Double Attack Loner +4 Protective +20 (+20 Damage while a wounded ally whose name contains Luke is within 6 squares) Krayt Dragon Call - (replaces turn, enemy characters within 6 squares are considered activated for the round save 11) Force Spirit 6 Disturbance in the Force (whenever a unique ally is defeated, this character is considered activated and cannot use force point for the remainder of the round)
Force 3 Renewal 1 Force Heal 20 Force Cloak Lightsaber Assault
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Post by maverick on Jan 20, 2009 23:29:24 GMT -5
11 rebel posts (9 new ones I believe) and NO comments...cry....
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Post by Jm419 on Jan 29, 2009 18:12:24 GMT -5
We need more people to comment, please.
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Post by maverick on Feb 2, 2009 0:09:31 GMT -5
thanks for trying
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Post by Jm419 on Feb 2, 2009 18:14:16 GMT -5
Okay,
For Krayt Dragon Call, why not just enemy characters are considered activated?
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Post by maverick on Feb 3, 2009 16:00:25 GMT -5
Okay, For Krayt Dragon Call, why not just enemy characters are considered activated? Instead of the save 6, I assume?
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Post by Jm419 on Feb 3, 2009 18:29:38 GMT -5
Yeah. And make it a save 11, or something.
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Post by maverick on Feb 4, 2009 6:58:43 GMT -5
done, do you think the cost is too much?
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Post by gwek on Feb 5, 2009 0:58:50 GMT -5
Krayt Dragon call is incredibly powerful. You can disable an entire squad at will (if you're lucky)!
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Post by maverick on Feb 5, 2009 16:16:16 GMT -5
Krayt Dragon call is incredibly powerful. You can disable an entire squad at will (if you're lucky)! So would you suggest to raise the cost or alter the ability?
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Post by gwek on Feb 6, 2009 2:15:06 GMT -5
Not sure. Either option could work.
It's basically at-will Sith Sorcery, yes?
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Post by maverick on Feb 17, 2009 3:57:00 GMT -5
yes. How about I further limit the range of it's effect?
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Post by gwek on Feb 24, 2009 12:46:05 GMT -5
The fact that it can be done at will is a large part of what scares me about it. If it's going to stay as a specia ability, I'd say make it replace turn.
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Post by maverick on Apr 9, 2009 23:29:31 GMT -5
The fact that it can be done at will is a large part of what scares me about it. If it's going to stay as a specia ability, I'd say make it replace turn. fixed it
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Post by maverick on Apr 9, 2009 23:29:57 GMT -5
is 48 too much?
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