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Post by Sharrakor on Jun 20, 2009 2:37:37 GMT -5
What about Force Push 1?
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Post by bountyhunter9 on Jun 20, 2009 7:44:40 GMT -5
I think Push 1 would be interesting. I don't see why not.
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Post by Jm419 on Jun 21, 2009 10:18:51 GMT -5
Push 1 is something I'd be okay with.
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Post by bountyhunter9 on Jun 21, 2009 11:30:24 GMT -5
Yeah, I think it's good. It's an interesting FP, can be quite useful for 1 Force point.
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Post by Jm419 on Jun 21, 2009 14:42:40 GMT -5
Yeah. Not that it does as much as, say, Whirlwind Attack, but it's still useful.
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Post by bountyhunter9 on Jun 21, 2009 16:42:14 GMT -5
Yeah, that is true. 10 damage and preventing an enemy's use of extra attacks, all for 1 FP can be very useful, but it isn't the most useful out there.
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Post by Jm419 on Jun 21, 2009 20:26:42 GMT -5
So I think it's acceptable, even appropriate.
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Post by bountyhunter9 on Jun 21, 2009 20:33:17 GMT -5
So, with that said, is he done?
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Post by Jm419 on Jun 22, 2009 17:50:36 GMT -5
Finally? Let's see what RS has to say.
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Post by bountyhunter9 on Jun 22, 2009 18:12:04 GMT -5
Okay. It has been a long time, this threads been here longer than I have.
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Post by Jm419 on Jun 22, 2009 18:40:56 GMT -5
Lol. This one has been a bit of a problem, as you may have figured out.
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Post by bountyhunter9 on Jun 22, 2009 19:13:33 GMT -5
Yeah. He has my approval.
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Post by Jm419 on Jun 23, 2009 16:35:53 GMT -5
And mine.
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Post by Roque Saber on Jun 28, 2009 17:56:44 GMT -5
Gah, you guys post everywhere really fast. Force Push 1, while useful at times, doesn't seem very effective IMO. It can work for now, though, if you guys are all for it. As for the Sith not needing Push/Repusle, they could very much so use it. The Sith as a whole are very underdeveloped, specializing mostly in high-cost beats. Though it would not save the Sith faction, Repulse and Push would be welcome additions.
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Post by bountyhunter9 on Jun 28, 2009 18:12:22 GMT -5
Yeah, I agree on Repulse/Push. It would make them more diverse and fun, especially if it's on mid cost non-unique support pieces like this guy.
And I think Push 1 is good on a non-unique without FR. It can be useful in preventing an enemy from getting extra attacks or damage penalties, and can kill 10 HP grunts or weakend enemies at range. I think it is good, but we could change it if we don't like it on this guy.
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