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Vergere
Jan 26, 2010 0:37:03 GMT -5
Post by Roque Saber on Jan 26, 2010 0:37:03 GMT -5
Ok, then maybe just attack. The damage boost was just way too abusable though (Lord Vader with four attacks for 50 damage each???)
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Vergere
Jan 26, 2010 17:03:44 GMT -5
Post by bountyhunter9 on Jan 26, 2010 17:03:44 GMT -5
Lol. True. A boost to attack wouldn't be so bad, considering most factions have an easier way of producing attack boosts over a larger number of characters, and the ones that don't, well, should IMO (like the Old Republic).
What do others think?
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Vergere
Jan 27, 2010 0:57:17 GMT -5
Post by gwek on Jan 27, 2010 0:57:17 GMT -5
Part of the reason I wanted a damage booster for for the Old Rep and Sith, but, hey, whatever's gonna get her finished, right? I'm just glad we're not as many pages in with Vergere as we are with Celeste Morne. It's a shame that commander effects don't give out Force powers. I think something like Dark Temptation is what we're looking for.
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Vergere
Jan 27, 2010 10:58:12 GMT -5
Post by bountyhunter9 on Jan 27, 2010 10:58:12 GMT -5
Part of the reason I wanted a damage booster for for the Old Rep and Sith, but, hey, whatever's gonna get her finished, right? I'm just glad we're not as many pages in with Vergere as we are with Celeste Morne. A damage booster for the "lesser" factions would be great, but unfortunately it makes the competitively playable factions better than the Sith and Old Republic. It's a shame that commander effects don't give out Force powers. I think something like Dark Temptation is what we're looking for. We could always make a new special ability, but we should try and avoid making too many of them.
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jhart
Jedi Padawan
Posts: 36
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Vergere
Jan 27, 2010 15:07:55 GMT -5
Post by jhart on Jan 27, 2010 15:07:55 GMT -5
It's a shame that commander effects don't give out Force powers. I think something like Dark Temptation is what we're looking for. GMLS's CE gives force renewal.
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Vergere
Jan 27, 2010 15:47:24 GMT -5
Post by bountyhunter9 on Jan 27, 2010 15:47:24 GMT -5
It's a shame that commander effects don't give out Force powers. I think something like Dark Temptation is what we're looking for. GMLS's CE gives force renewal. And that's it. So far, WotC CEs have given out extra FP (Luke Skywalker, JM), and Force Renewal 1 (GMLS, HoloSid). No WotC commander effects give out ways to spend Force points to create an effect (ie. Force Push, Sith Rage, Lightsaber Block).
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Vergere
Jan 28, 2010 11:15:27 GMT -5
Post by gwek on Jan 28, 2010 11:15:27 GMT -5
Yeah, I know FR is technically a Force power, but it's functionally more like a special ability.
As BH says...
Okay, so where do we stand on Vergere? Are we close?
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Vergere
Jan 28, 2010 11:19:55 GMT -5
Post by gwek on Jan 28, 2010 11:19:55 GMT -5
I think this is the last version, yes? Do we want to drop the damage part of the CE? Assuming we keep the +4 to Attack, perhaps we should limit it to "+4 against adjacent enemies" (which would limit the problem of, say, Dash, Boba, or Cad with a Force rating). Other than that and perhaps lowering the HP a little--Vergere was a fragile little thing! --she looks close to done to me. I would keep her starting FP at 3. The tactical issue with Vergere is basically that she's got a lot of great ways to spend her FPs, so you need to figure out what's going to work best. Vergere Cost: Faction: Fringe Hit Points: 100 Defense: 19 Attack: 0 Damage: 0 Unique Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish) Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend Vergere’s Force points as if they were its own.) Rapport (Costs 1 less in a Sith or Yuuzhan Vong squad) Force 2(3), Force Renewal 1 Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack) Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11) Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked) Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character) Master of the Force 2 (May spend Force points up to 2 times in a single turn) Commander Effect: At the end of this character's turn, choose 1 wounded Unique ally with a Force rating within 6 squares. That ally gets +4 Attack and +10 Damage until the end of this character's next turn, or until this character is defeated. The biggest problem is the CE. That can get really nasty with some pieces. Maybe a +3/+3 instead of also buffing the damage?
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Vergere
Jan 28, 2010 14:07:57 GMT -5
Post by bountyhunter9 on Jan 28, 2010 14:07:57 GMT -5
Looks pretty good. I like the idea of changing the CE to only giving the attack bonus against adjacent enemies; that fits pretty well. Cost probably around that of the faction-specific Force batteries (Palps, Palps on Throne, Yoda of Dagobah). Maybe 35-39?
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Vergere
Feb 1, 2010 22:16:59 GMT -5
Post by Dendrite on Feb 1, 2010 22:16:59 GMT -5
Looks pretty good. I like the idea of changing the CE to only giving the attack bonus against adjacent enemies; that fits pretty well. Cost probably around that of the faction-specific Force batteries (Palps, Palps on Throne, Yoda of Dagobah). Maybe 35-39? Agreed. Mid to high 30s seems right. Maybe 37? That seems right to me.
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Vergere
Feb 2, 2010 18:27:33 GMT -5
Post by Roque Saber on Feb 2, 2010 18:27:33 GMT -5
+4 against adjacents solves the problem well.
------------------------ Vergere Cost: 37 Faction: Fringe Hit Points: 90 Defense: 19 Attack: 0 Damage: 0
Unique Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish) Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend Vergere’s Force points as if they were its own.) Rapport (Costs 1 less in a Sith or Yuuzhan Vong squad)
Force 3, Force Renewal 1 Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack) Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11) Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked) Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character) Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Commander Effect: At the end of this character's turn, choose 1 wounded Unique ally with a Force rating within 6 squares. That ally gets +4 Attack against adjacent enemies until the end of this character's next turn, or until this character is defeated.
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Vergere
Feb 2, 2010 18:50:11 GMT -5
Post by bountyhunter9 on Feb 2, 2010 18:50:11 GMT -5
+4 against adjacents solves the problem well. ------------------------ Vergere Cost: 37 Faction: Fringe Hit Points: 90 Defense: 19 Attack: 0 Damage: 0 Unique Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish) Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend Vergere’s Force points as if they were its own.) Rapport (Costs 1 less in a Sith or Yuuzhan Vong squad) Force 3, Force Renewal 1 Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack) Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11) Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked) Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character) Master of the Force 2 (May spend Force points up to 2 times in a single turn) Commander Effect: At the end of this character's turn, choose 1 wounded Unique ally with a Force rating within 6 squares. That ally gets +4 Attack against adjacent enemies until the end of this character's next turn, or until this character is defeated. Looks good.
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Vergere
Feb 2, 2010 19:03:12 GMT -5
Post by Dendrite on Feb 2, 2010 19:03:12 GMT -5
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Post by Roque Saber on Feb 5, 2010 0:06:48 GMT -5
I wish GWEk were here, it seems too easy to finalize stuff... K, locking the thread down. Good work, gentlemen.
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Vergere
Feb 5, 2010 14:47:07 GMT -5
Post by gwek on Feb 5, 2010 14:47:07 GMT -5
I'll give her the thumbs up. I'm all argued out on Vergere.
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